Player Matchup

Awilix
Awilix
DevotedRain01
Awilix
Level 79
God Stats
5W - 5L
1,504 SR
Queue Stats
165W - 121L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GMunnny
Ah Muzen Cab
Level 155
God Stats
3W - 3L
1,559 SR
Queue Stats
33W - 33L
1,444 Elo+
Party 2
Jormungandr
Jormungandr
Icldbeyourdad
Jormungandr
Level 103
God Stats
1W - 2L
1,435 SR
Queue Stats
38W - 34L
1,501 Elo+
Party 2
Raijin
Raijin
Itachi313
Raijin
Level 128
God Stats
2W - 1L
1,497 SR
Queue Stats
313W - 305L
1,430 Elo+
Solo
Vamana
Vamana
Midura89
Vamana
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,489 Elo+
Party 2
Team Averages
Level 119
1,499 SR
1,471 Elo+

VS

Team Averages
Level 101
1,510 SR
1,495 Elo+
Ao Kuang
Ao Kuang
Femboy_Port35
Ao Kuang
Level 73
God Stats
2W - 2L
1,647 SR
Queue Stats
277W - 302L
1,521 Elo+
Party 3
Sylvanus
Sylvanus
ItzYukiArashi
Sylvanus
Level 106
God Stats
12W - 17L
1,465 SR
Queue Stats
718W - 716L
1,534 Elo+
Party 3
Fafnir
Fafnir
Ridley014
Fafnir
Level 99
God Stats
47W - 58L
1,489 SR
Queue Stats
459W - 477L
1,471 Elo+
Party 3
Thoth
Thoth
The_Weav00
Thoth
Level 121
God Stats
11W - 18L
1,431 SR
Queue Stats
688W - 617L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
sippenNdippin
Danzaburou
Level 105
God Stats
46W - 42L
1,518 SR
Queue Stats
407W - 363L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 5
10,216
601
10,818
11,687
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
GMunnny
Ah Muzen Cab
15
6 / 1 / 4
8,731
514
11,688
8,791
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Icldbeyourdad
Jormungandr
12
0 / 2 / 6
7,789
458
7,068
13,332
11,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Itachi313
Raijin
15
4 / 4 / 1
9,480
558
7,008
14,081
5,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Midura89
Vamana
16
4 / 1 / 0
9,835
579
8,214
13,290
8,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Femboy_Port35
Ao Kuang
15
6 / 7 / 1
9,330
549
11,958
15,105
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
ItzYukiArashi
Sylvanus
13
2 / 5 / 2
7,272
428
7,774
16,001
12,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
Ridley014
Fafnir
12
0 / 4 / 0
7,379
434
5,821
9,793
14,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thoth
14
2 / 4 / 0
8,574
504
7,813
8,048
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
sippenNdippin
Danzaburou
13
0 / 5 / 2
7,154
421
9,394
12,364
3,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
25
Kills
10
11
Deaths
25
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
3
5
4.5
L
Ao Kuang
Femboy_Port35
Ao Kuang
6
7
1
0.93
W
Ah Muzen Cab
GMunnny
Ah Muzen Cab
6
1
4
8
W
Jormungandr
Icldbeyourdad
Jormungandr
0
2
6
1.5
W
Raijin
Itachi313
Raijin
4
4
1
1.13
L
Sylvanus
ItzYukiArashi
Sylvanus
2
5
2
0.6
W
Vamana
Midura89
Vamana
4
1
0
4
L
Fafnir
Ridley014
Fafnir
0
4
0
0
L
Thoth
2
4
0
0.5
L
Danzaburou
sippenNdippin
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,796
Damage
42,760
61,181
Taken
61,311
32,878
Mitigated
39,959
18,815
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,818
4,344
0
4,030
11,687
4,353
0
5,038
6,509
0
65,400
L
Ao Kuang
Femboy_Port35
Ao Kuang
11,958
4,317
0
4,339
15,105
6,225
0
3,040
12,065
35,285
14,725
W
Ah Muzen Cab
GMunnny
Ah Muzen Cab
11,688
5,040
0
3,976
8,791
3,343
115
4,623
4,152
0
57,775
W
Jormungandr
Icldbeyourdad
Jormungandr
7,068
1,964
414
1,817
13,332
11,410
281
4,912
8,364
29,067
0
W
Raijin
Itachi313
Raijin
7,008
780
0
2,483
14,081
5,279
0
9,659
4,116
64,071
0
L
Sylvanus
ItzYukiArashi
Sylvanus
7,774
2,786
1,830
4,942
16,001
12,884
124
3,653
12,348
27,166
9,131
W
Vamana
Midura89
Vamana
8,214
3,969
0
6,095
13,290
8,493
360
5,943
6,592
0
64,905
L
Fafnir
Ridley014
Fafnir
5,821
1,295
0
2,171
9,793
14,688
0
0
9,793
38,669
0
L
Thoth
7,813
513
0
1,309
8,048
2,567
0
4,820
3,228
55,298
0
L
Danzaburou
sippenNdippin
Danzaburou
9,394
5,437
0
3,320
12,364
3,595
356
2,563
9,801
0
53,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,051
Gold Earned
39,709
499
Minions Killed
445
0
Camps Cleared
0
1,591,706
Distance Traveled
1,430,157
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,216
601
101
6
0
363,385
2
L
Ao Kuang
9,330
549
74
4
0
339,571
0
W
Ah Muzen Cab
8,731
514
100
6
0
322,403
2
W
Jormungandr
7,789
458
40
2
0
306,712
0
W
Raijin
9,480
558
131
8
0
272,879
3
L
Sylvanus
7,272
428
56
3
0
285,164
1
W
Vamana
9,835
579
127
7
0
326,327
0
L
Fafnir
7,379
434
83
5
0
260,522
1
L
Thoth
8,574
504
121
7
0
276,816
4
L
Danzaburou
7,154
421
111
7
0
268,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role