Player Matchup

Mercury
Mercury
 
Mercury
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
CR0UT0NSAMA
Bellona
Level 43
God Stats
0W - 2L
1,284 SR
Queue Stats
2W - 5L
1,457 Elo+
Party 3
Tiamat
Tiamat
DoctorStylish
Tiamat
Level 120
God Stats
0W - 1L
1,176 SR
Queue Stats
6W - 7L
1,631 Elo+
Party 2
Kuzenbo
Kuzenbo
JamesDibbleMunt
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,591 Elo+
Party 2
Artemis
Artemis
briannamariexx
Artemis
Level 8
God Stats
1W - 2L
1,460 SR
Queue Stats
1W - 2L
1,749 Elo+
Party 2
Team Averages
Level 77
1,384 SR
1,585 Elo+

VS

Team Averages
Level 83
1,582 SR
1,553 Elo+
Geb
Geb
TBN-557
Geb
Level 42
God Stats
1W - 0L
1,491 SR
Queue Stats
34W - 33L
1,493 Elo+
Party 4
Zhong Kui
Zhong Kui
gentlemanginetz
Zhong Kui
Level 129
God Stats
1W - 1L
1,477 SR
Queue Stats
275W - 212L
1,662 Elo+
Party 1
Merlin
Merlin
iamtheman03
Merlin
Level 23
God Stats
14W - 7L
1,692 SR
Queue Stats
43W - 31L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
lburyjr
Danzaburou
Level 61
God Stats
1W - 2L
1,474 SR
Queue Stats
53W - 59L
1,436 Elo+
Party 4
Loki
Loki
st-rock19
Loki
Level 159
God Stats
5W - 3L
1,777 SR
Queue Stats
185W - 159L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
4 / 4 / 2
11,580
526
7,061
14,790
5,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
CR0UT0NSAMA
Bellona
14
1 / 6 / 4
8,658
394
6,350
16,153
15,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 10 / 2
9,163
417
8,749
18,883
9,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 2 / 4
9,708
441
7,954
15,991
19,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 8 / 1
8,399
382
4,368
12,879
4,013
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
1 / 0 / 8
10,723
487
1,959
16,411
18,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
gentlemanginetz
Zhong Kui
19
9 / 2 / 6
12,994
591
22,862
22,642
26,254
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
17
4 / 5 / 5
11,517
524
7,631
12,314
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lburyjr
Danzaburou
17
3 / 0 / 4
11,684
531
7,337
11,049
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
20
13 / 5 / 5
14,040
638
18,520
17,230
7,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
10
Kills
30
30
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
4
2
1.25
L
Bellona
CR0UT0NSAMA
Bellona
1
6
4
0.5
L
3
10
2
0.4
L
1
2
4
1.5
W
Geb
1
0
8
5
L
1
8
1
0.19
W
Zhong Kui
gentlemanginetz
Zhong Kui
9
2
6
6
W
Merlin
4
5
5
1.3
W
Danzaburou
lburyjr
Danzaburou
3
0
4
5
W
Loki
13
5
5
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,482
Damage
58,309
78,696
Taken
79,646
53,877
Mitigated
61,217
13,103
Healing
37,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,061
3,423
0
1,062
14,790
5,490
0
4,420
10,280
0
93,071
L
Bellona
CR0UT0NSAMA
Bellona
6,350
1,182
0
3,520
16,153
15,727
0
9,105
7,018
0
28,228
L
8,749
541
54
2,569
18,883
9,287
0
7,693
10,859
43,418
0
L
7,954
2,364
389
4,021
15,991
19,360
0
6,118
9,701
43,696
0
W
Geb
1,959
136
3,072
4,816
16,411
18,297
1,470
3,351
13,021
21,718
0
L
4,368
1,616
0
1,488
12,879
4,013
0
4,439
8,386
0
38,473
W
Zhong Kui
gentlemanginetz
Zhong Kui
22,862
2,702
0
13,246
22,642
26,254
1,028
4,446
16,967
84,026
0
W
Merlin
7,631
134
89
2,212
12,314
5,059
1,710
5,655
6,297
56,530
0
W
Danzaburou
lburyjr
Danzaburou
7,337
2,524
1,236
6,950
11,049
3,992
5,795
3,990
6,937
0
116,545
W
Loki
18,520
6,394
0
5,855
17,230
7,615
0
3,579
13,246
0
100,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,508
Gold Earned
60,958
437
Minions Killed
582
0
Camps Cleared
0
2,056,832
Distance Traveled
2,085,878
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,580
526
175
8
0
510,640
3
L
Bellona
8,658
394
47
2
0
403,868
0
L
Tiamat
9,163
417
70
3
0
370,962
0
L
Kuzenbo
9,708
441
52
2
0
423,551
3
W
Geb
10,723
487
34
2
0
435,873
1
L
Artemis
8,399
382
93
4
0
347,811
7
W
Zhong Kui
12,994
591
136
6
0
391,179
3
W
Merlin
11,517
524
106
5
0
397,675
0
W
Danzaburou
11,684
531
155
7
0
397,169
1
W
Loki
14,040
638
151
7
0
463,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role