Player Matchup

Anubis
Anubis
AngryFeeling
Anubis
Level 17
God Stats
5W - 5L
1,526 SR
Queue Stats
27W - 22L
1,551 Elo+
Solo
Anhur
Anhur
Biaobolic
Anhur
Level 25
God Stats
3W - 2L
1,534 SR
Queue Stats
45W - 37L
1,511 Elo+
Solo
Sol
Sol
RAMAFEEN
Sol
Level 23
God Stats
2W - 2L
1,430 SR
Queue Stats
80W - 63L
1,562 Elo+
Solo
Chernobog
Chernobog
SupremeNeckass
Chernobog
Level 4
God Stats
3W - 2L
1,751 SR
Queue Stats
5W - 4L
1,551 Elo+
Solo
Izanami
Izanami
X__XPaimonX__X
Izanami
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,641 Elo+
Solo
Team Averages
Level 15
1,548 SR
1,563 Elo+

VS

Team Averages
Level 19
1,536 SR
1,585 Elo+
Artio
Artio
Esley7_7
Artio
Level 28
God Stats
25W - 19L
1,500 SR
Queue Stats
165W - 130L
1,685 Elo+
Solo
Khepri
Khepri
Lvsoulja4403
Khepri
Level 29
God Stats
1W - 3L
1,639 SR
Queue Stats
3W - 4L
1,647 Elo+
Solo
Thor
Thor
Michael_ligon
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,501 Elo+
Solo
Bakasura
Bakasura
MysticalWolf187
Bakasura
Level 14
God Stats
13W - 6L
1,500 SR
Queue Stats
52W - 36L
1,507 Elo+
Solo
Charybdis
Charybdis
O echoa
Charybdis
Level 21
God Stats
6W - 5L
1,542 SR
Queue Stats
30W - 24L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
6 / 3 / 3
8,529
569
6,768
5,442
1,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
Biaobolic
Anhur
14
5 / 3 / 1
9,040
603
6,690
10,676
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
10 / 2 / 2
11,226
748
13,905
11,935
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
SupremeNeckass
Chernobog
12
5 / 3 / 4
8,268
551
3,018
6,284
1,934
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 1 / 1
8,861
591
2,062
5,703
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Esley7_7
Artio
12
3 / 8 / 1
7,117
474
6,028
15,124
11,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
13
3 / 1 / 2
8,167
544
4,365
5,363
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 12 / 1
5,731
382
910
10,687
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
11
2 / 4 / 4
7,539
503
5,625
10,743
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
O echoa
Charybdis
14
4 / 1 / 1
8,073
538
6,258
7,909
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
26
Kills
12
12
Deaths
26
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
3
3
2.5
W
Anhur
Biaobolic
Anhur
5
3
1
1.83
L
Artio
Esley7_7
Artio
3
8
1
0.44
L
Khepri
3
1
2
4
L
0
12
1
0.04
L
Bakasura
2
4
4
1
L
Charybdis
O echoa
Charybdis
4
1
1
4.5
W
10
2
2
5.5
W
Chernobog
SupremeNeckass
Chernobog
5
3
4
2.33
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,443
Damage
23,186
40,040
Taken
49,826
12,024
Mitigated
24,701
16,018
Healing
14,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,768
541
0
1,811
5,442
1,598
0
204
5,198
27,830
0
W
Anhur
Biaobolic
Anhur
6,690
3,328
0
4,534
10,676
2,422
1,545
1,035
9,255
0
52,685
L
Artio
Esley7_7
Artio
6,028
891
381
3,740
15,124
11,683
0
7,355
7,769
31,172
0
L
Khepri
4,365
329
0
2,389
5,363
4,619
0
544
4,819
31,426
0
L
910
443
0
140
10,687
3,024
0
4,035
6,652
0
19,216
L
Bakasura
5,625
3,731
0
3,818
10,743
3,865
0
3,924
6,819
0
30,851
L
Charybdis
O echoa
Charybdis
6,258
3,166
0
4,098
7,909
1,510
0
2,794
5,115
0
57,990
W
13,905
6,300
0
7,395
11,935
4,366
5,913
4,630
6,730
78,592
8,103
W
Chernobog
SupremeNeckass
Chernobog
3,018
2,030
0
1,240
6,284
1,934
1,929
3,581
2,703
0
31,357
W
2,062
1,139
0
1,038
5,703
1,704
2,127
943
4,760
0
61,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,924
Gold Earned
36,627
484
Minions Killed
315
0
Camps Cleared
0
1,211,028
Distance Traveled
1,373,582
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,529
569
51
3
0
239,664
4
W
Anhur
9,040
603
95
6
0
262,172
2
L
Artio
7,117
474
47
3
0
291,328
0
L
Khepri
8,167
544
40
3
0
311,022
3
L
Thor
5,731
382
47
3
0
240,537
0
L
Bakasura
7,539
503
68
5
0
265,468
2
L
Charybdis
8,073
538
113
8
0
265,227
8
W
Sol
11,226
748
152
10
0
254,281
4
W
Chernobog
8,268
551
62
4
0
225,139
0
W
Izanami
8,861
591
124
8
0
229,772
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role