Player Matchup

Tyr
Tyr
Defalt_74
Tyr
Level 41
God Stats
0W - 2L
1,277 SR
Queue Stats
85W - 116L
1,311 Elo+
Party 1
Izanami
Izanami
Halck_
Izanami
Level 25
God Stats
8W - 6L
1,470 SR
Queue Stats
85W - 105L
1,434 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JoePantuso
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 88L
1,482 Elo+
Solo
Merlin
Merlin
RafaBRgames
Merlin
Level 15
God Stats
2W - 2L
1,520 SR
Queue Stats
20W - 18L
1,350 Elo+
Party 1
Loki
Loki
Shinobianao
Loki
Level 24
God Stats
11W - 25L
1,329 SR
Queue Stats
41W - 59L
1,330 Elo+
Solo
Team Averages
Level 26
1,419 SR
1,381 Elo+

VS

Team Averages
Level 26
1,582 SR
1,499 Elo+
Horus
Horus
D4rkest Lord
Horus
Level 26
God Stats
3W - 1L
1,589 SR
Queue Stats
45W - 52L
1,419 Elo+
Solo
Artemis
Artemis
EitaBixoCesio137
Artemis
Level 25
God Stats
4W - 2L
1,253 SR
Queue Stats
93W - 90L
1,582 Elo+
Solo
Izanami
Izanami
Tsugumiii
Izanami
Level 29
God Stats
16W - 11L
1,851 SR
Queue Stats
96W - 102L
1,489 Elo+
Solo
Kukulkan
Kukulkan
kenchi12
Kukulkan
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 63L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
liquido-criador
Gilgamesh
Level 29
God Stats
20W - 13L
1,719 SR
Queue Stats
204W - 209L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,074
442
3,646
13,577
8,856
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Halck_
Izanami
13
2 / 7 / 0
7,763
485
5,675
11,523
2,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
JoePantuso
Kumbhakarna
11
3 / 3 / 4
7,717
482
6,855
11,005
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
12
1 / 3 / 3
6,978
436
2,228
9,293
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 6 / 4
6,513
407
5,676
9,141
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
8,144
509
2,566
11,274
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 0 / 1
9,664
604
8,574
7,427
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Tsugumiii
Izanami
15
9 / 2 / 4
9,392
587
13,153
8,876
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
kenchi12
Kukulkan
13
0 / 4 / 3
8,514
532
6,988
6,914
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
liquido-criador
Gilgamesh
14
8 / 1 / 2
9,190
574
9,301
8,593
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
8
Kills
25
25
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
1
6
1
0.25
W
7
0
1
7.5
L
Izanami
Halck_
Izanami
2
7
0
0.29
L
Kumbhakarna
JoePantuso
Kumbhakarna
3
3
4
1.67
L
Merlin
1
3
3
0.83
L
1
6
4
0.5
W
Izanami
Tsugumiii
Izanami
9
2
4
5.5
W
Kukulkan
kenchi12
Kukulkan
0
4
3
0.38
W
Gilgamesh
liquido-criador
Gilgamesh
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,080
Damage
40,582
54,539
Taken
43,084
27,736
Mitigated
20,709
11,800
Healing
12,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,566
1,301
1,262
4,948
11,274
6,474
346
2,159
9,115
0
10,211
L
3,646
1,112
0
3,331
13,577
8,856
276
0
13,577
0
42,734
W
8,574
3,502
0
2,113
7,427
3,382
2,474
172
7,255
0
63,115
L
Izanami
Halck_
Izanami
5,675
4,147
0
2,685
11,523
2,900
1,119
0
11,523
0
51,732
L
Kumbhakarna
JoePantuso
Kumbhakarna
6,855
784
0
1,040
11,005
11,186
0
1,295
9,710
15,944
0
L
Merlin
2,228
298
0
2,994
9,293
2,690
252
5,415
3,878
34,116
0
L
5,676
1,195
0
1,750
9,141
2,104
0
278
8,863
0
26,653
W
Izanami
Tsugumiii
Izanami
13,153
7,922
0
2,556
8,876
3,833
2,100
1,814
7,054
0
70,223
W
Kukulkan
kenchi12
Kukulkan
6,988
56
0
450
6,914
2,836
752
3,317
3,303
57,049
0
W
Gilgamesh
liquido-criador
Gilgamesh
9,301
3,190
0
1,568
8,593
4,184
0
1,469
7,102
0
50,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,045
Gold Earned
44,904
322
Minions Killed
424
0
Camps Cleared
0
1,439,363
Distance Traveled
1,401,026
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,144
509
19
1
0
306,863
0
L
Tyr
7,074
442
73
5
0
276,186
0
W
Artemis
9,664
604
111
7
0
280,810
2
L
Izanami
7,763
485
107
7
0
259,401
0
L
Kumbhakarna
7,717
482
21
1
0
334,704
1
L
Merlin
6,978
436
78
5
0
261,017
0
L
Loki
6,513
407
43
3
0
308,055
0
W
Izanami
9,392
587
113
7
0
285,141
2
W
Kukulkan
8,514
532
101
6
0
236,546
1
W
Gilgamesh
9,190
574
80
5
0
291,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role