Player Matchup

Merlin
Merlin
EasyEights
Merlin
Level 31
God Stats
7W - 13L
1,377 SR
Queue Stats
59W - 77L
1,395 Elo+
Party 1
Bastet
Bastet
HisNoodle
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,616 Elo+
Solo
Osiris
Osiris
NikkiLicksBabys
Osiris
Level 63
God Stats
4W - 9L
1,497 SR
Queue Stats
164W - 184L
1,447 Elo+
Party 1
Team Averages
Level 53
1,458 SR
1,486 Elo+

VS

Team Averages
Level 68
1,611 SR
1,545 Elo+
Thoth
Thoth
Defauss
Thoth
Level 63
God Stats
1W - 3L
1,259 SR
Queue Stats
123W - 125L
1,548 Elo+
Party 2
Geb
Geb
FOZROY
Geb
Level 93
God Stats
2W - 3L
1,879 SR
Queue Stats
92W - 104L
1,461 Elo+
Solo
Anhur
Anhur
tdaltman
Anhur
Level 49
God Stats
9W - 6L
1,694 SR
Queue Stats
251W - 234L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EasyEights
Merlin
15
6 / 7 / 3
11,480
675
14,614
19,102
6,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
HisNoodle
Bastet
13
2 / 10 / 6
10,514
618
11,116
17,227
5,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 6 / 5
11,143
655
13,337
18,260
20,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Defauss
Thoth
16
7 / 6 / 12
12,524
737
12,930
11,704
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
FOZROY
Geb
16
2 / 5 / 17
12,912
760
8,790
25,103
33,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
tdaltman
Anhur
17
14 / 3 / 7
13,695
806
26,715
18,088
9,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
14
Kills
23
23
Deaths
14
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thoth
Defauss
Thoth
7
6
12
2.17
L
Merlin
EasyEights
Merlin
6
7
3
1.07
W
Geb
FOZROY
Geb
2
5
17
2.1
L
Bastet
HisNoodle
Bastet
2
10
6
0.5
L
6
6
5
1.42
W
Anhur
tdaltman
Anhur
14
3
7
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,067
Damage
48,435
54,589
Taken
54,895
32,848
Mitigated
47,628
642
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Defauss
Thoth
12,930
507
0
1,122
11,704
4,522
395
4,245
7,121
44,257
0
L
Merlin
EasyEights
Merlin
14,614
828
0
498
19,102
6,656
592
8,106
10,996
37,124
0
W
Geb
FOZROY
Geb
8,790
773
0
3,742
25,103
33,780
275
5,694
18,861
19,801
0
L
Bastet
HisNoodle
Bastet
11,116
2,841
0
0
17,227
5,550
0
7,837
9,390
0
27,536
L
13,337
3,264
0
144
18,260
20,642
760
6,349
11,911
0
33,785
W
Anhur
tdaltman
Anhur
26,715
13,008
0
4,368
18,088
9,326
1,935
4,565
13,097
0
69,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,137
Gold Earned
39,131
129
Minions Killed
152
5
Camps Cleared
8
857,364
Distance Traveled
903,611
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,524
737
58
3
5
304,862
1
L
Merlin
11,480
675
53
3
0
258,216
0
W
Geb
12,912
760
11
1
0
304,504
5
L
Bastet
10,514
618
28
2
3
281,570
2
L
Osiris
11,143
655
48
3
2
317,578
2
W
Anhur
13,695
806
83
5
3
294,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role