Player Matchup

Rama
Rama
BiOXCoRe
Rama
Level 38
God Stats
1W - 2L
1,561 SR
Queue Stats
6W - 13L
1,365 Elo+
Party 2
Ares
Ares
BroodAlpha
Ares
Level 88
God Stats
2W - 3L
1,724 SR
Queue Stats
3W - 10L
1,365 Elo+
Party 2
Pele
Pele
RscottS
Pele
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,341 Elo+
Solo
Amaterasu
Amaterasu
TheWandererBard
Amaterasu
Level 105
God Stats
18W - 19L
1,708 SR
Queue Stats
75W - 80L
1,550 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XchrisO48X
Morgan Le Fay
Level 123
God Stats
10W - 14L
1,483 SR
Queue Stats
214W - 242L
1,405 Elo+
Solo
Team Averages
Level 79
1,595 SR
1,405 Elo+

VS

Team Averages
Level 94
1,521 SR
1,406 Elo+
Cthulhu
Cthulhu
Ark258
Cthulhu
Level 106
God Stats
1W - 0L
1,487 SR
Queue Stats
25W - 25L
1,406 Elo+
Solo
He Bo
He Bo
CrimsonGeo
He Bo
Level 132
God Stats
2W - 0L
1,708 SR
Queue Stats
40W - 58L
1,390 Elo+
Party 1
Cupid
Cupid
JetGenocide 2
Cupid
Level 48
God Stats
3W - 2L
1,430 SR
Queue Stats
9W - 13L
1,309 Elo+
Solo
Guan Yu
Guan Yu
RyanFW01
Guan Yu
Level 26
God Stats
7W - 9L
1,630 SR
Queue Stats
32W - 30L
1,499 Elo+
Solo
Nox
Nox
lRUFF lRYDERS
Nox
Level 158
God Stats
9W - 16L
1,350 SR
Queue Stats
444W - 486L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
2 / 5 / 5
8,762
797
5,635
8,523
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
6 / 3 / 3
10,493
954
9,581
14,762
15,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Pele
RscottS
Pele
13
0 / 7 / 4
7,267
661
3,265
12,425
4,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
TheWandererBard
Amaterasu
13
3 / 9 / 4
8,356
760
8,100
19,688
12,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
XchrisO48X
Morgan Le Fay
15
6 / 7 / 3
9,582
871
12,320
13,501
5,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ark258
Cthulhu
16
7 / 5 / 15
10,985
999
13,355
16,766
16,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
17
8 / 3 / 17
10,975
998
19,213
9,236
3,457
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 6 / 15
9,356
851
6,353
8,742
4,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
RyanFW01
Guan Yu
15
4 / 1 / 12
9,297
845
9,467
14,060
10,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
9 / 2 / 11
11,349
1,032
9,438
6,404
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
101
17
Kills
31
31
Deaths
17
19
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ark258
Cthulhu
7
5
15
2.9
L
Rama
2
5
5
0.9
L
6
3
3
2.5
W
He Bo
8
3
17
5.5
W
3
6
15
1.75
L
Pele
RscottS
Pele
0
7
4
0.29
W
Guan Yu
RyanFW01
Guan Yu
4
1
12
10
L
Amaterasu
TheWandererBard
Amaterasu
3
9
4
0.56
L
Morgan Le Fay
XchrisO48X
Morgan Le Fay
6
7
3
1.07
W
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,901
Damage
57,826
68,899
Taken
55,208
41,199
Mitigated
37,200
8,827
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ark258
Cthulhu
13,355
1,270
2,297
3,370
16,766
16,076
63
6,495
10,271
29,046
0
L
Rama
5,635
2,852
0
880
8,523
3,817
0
5,934
2,589
0
17,659
L
9,581
151
0
3,144
14,762
15,423
0
8,217
6,545
19,473
0
W
He Bo
19,213
408
0
524
9,236
3,457
790
4,022
5,214
45,218
0
W
6,353
3,151
758
287
8,742
4,030
561
3,379
5,363
0
17,385
L
Pele
RscottS
Pele
3,265
277
0
462
12,425
4,349
0
6,998
5,427
0
24,443
W
Guan Yu
RyanFW01
Guan Yu
9,467
1,059
2,216
4,525
14,060
10,793
338
5,853
8,207
0
26,273
L
Amaterasu
TheWandererBard
Amaterasu
8,100
3,565
0
3,402
19,688
12,206
0
12,628
7,060
0
16,707
L
Morgan Le Fay
XchrisO48X
Morgan Le Fay
12,320
777
0
939
13,501
5,404
1
8,357
5,144
28,727
0
W
9,438
502
0
954
6,404
2,844
607
2,856
3,548
28,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,460
Gold Earned
51,962
176
Minions Killed
234
6
Camps Cleared
10
961,729
Distance Traveled
1,063,891
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,985
999
37
3
1
209,637
4
L
Rama
8,762
797
37
3
0
174,776
1
L
Ares
10,493
954
25
2
0
223,093
0
W
He Bo
10,975
998
73
7
5
208,850
2
W
Cupid
9,356
851
33
3
1
170,588
0
L
Pele
7,267
661
43
4
4
183,148
1
W
Guan Yu
9,297
845
40
4
2
240,217
0
L
Amaterasu
8,356
760
18
2
1
194,266
1
L
Morgan Le Fay
9,582
871
53
5
1
186,446
0
W
Nox
11,349
1,032
51
5
1
234,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role