Player Matchup

Cabrakan
Cabrakan
LintyShihtzu146
Cabrakan
Level 29
God Stats
4W - 5L
1,617 SR
Queue Stats
94W - 98L
1,447 Elo+
Solo
Thor
Thor
RedEyeZ_1996
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,673 Elo+
Party 2
Vulcan
Vulcan
kingbartolo_26
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,812 Elo+
Solo
Pele
Pele
l3lackEyeZ796
Pele
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,673 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
svlni
Morgan Le Fay
Level 3
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 1L
1,629 Elo+
Solo
Team Averages
Level 10
1,565 SR
1,647 Elo+

VS

Team Averages
Level 26
1,498 SR
1,469 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
CalvoPotas
Kali
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
64W - 52L
1,535 Elo+
Solo
Artio
Artio
Hemokinesis
Artio
Level 29
God Stats
11W - 13L
1,492 SR
Queue Stats
108W - 143L
1,430 Elo+
Party 1
Chronos
Chronos
Madara_Uchiha776
Chronos
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 118L
1,420 Elo+
Party 1
Camazotz
Camazotz
zTheFallenAngelz
Camazotz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 88L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
9
2 / 3 / 2
6,306
420
5,978
13,362
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 7 / 1
5,236
349
2,746
9,477
2,439
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 7 / 0
5,885
392
2,536
8,492
2,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 0
5,701
380
3,689
9,324
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
svlni
Morgan Le Fay
9
1 / 2 / 1
5,853
390
3,522
3,766
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 1 / 2
7,048
470
5,691
5,394
1,523
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
10 / 0 / 5
9,796
653
9,977
10,560
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 5
6,751
450
3,911
6,848
4,649
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 1 / 3
8,330
555
6,564
10,415
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 0 / 0
8,380
559
5,736
10,380
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
22
22
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
2
4
W
10
0
5
12.5
W
1
2
5
1.75
L
Cabrakan
2
3
2
1
W
4
1
3
5.5
L
0
7
1
0.07
L
0
7
0
0
L
1
3
0
0.33
L
Morgan Le Fay
svlni
Morgan Le Fay
1
2
1
0.75
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,471
Damage
31,879
44,421
Taken
43,597
19,837
Mitigated
19,355
10,795
Healing
23,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,691
2,779
0
586
5,394
1,523
735
1,578
3,816
0
35,219
W
9,977
4,901
0
7,225
10,560
5,299
159
1,278
9,282
0
63,736
W
3,911
412
712
1,684
6,848
4,649
349
1,643
5,205
20,258
0
L
Cabrakan
5,978
878
800
5,250
13,362
11,107
0
4,690
8,672
15,412
0
W
6,564
2,546
0
5,999
10,415
3,708
1,946
5,120
5,295
55,169
0
L
2,746
1,095
0
673
9,477
2,439
124
1,365
8,112
0
14,767
L
2,536
790
0
2,285
8,492
2,380
224
160
8,332
25,482
0
L
3,689
461
0
1,212
9,324
2,550
0
1,895
7,429
0
27,229
L
Morgan Le Fay
svlni
Morgan Le Fay
3,522
705
195
380
3,766
1,361
0
2,365
1,401
20,904
0
W
5,736
1,648
0
7,104
10,380
4,176
221
2,542
7,838
0
57,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,981
Gold Earned
40,305
172
Minions Killed
431
0
Camps Cleared
0
1,207,088
Distance Traveled
1,421,122
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,048
470
63
4
0
276,584
3
W
Kali
9,796
653
113
8
0
349,340
3
W
Artio
6,751
450
39
3
0
251,152
3
L
Cabrakan
6,306
420
17
1
0
242,731
3
W
Chronos
8,330
555
96
6
0
253,481
6
L
Thor
5,236
349
29
2
0
223,240
0
L
Vulcan
5,885
392
53
4
0
252,431
0
L
Pele
5,701
380
35
2
0
266,733
0
L
Morgan Le Fay
5,853
390
38
3
0
221,953
2
W
Camazotz
8,380
559
120
8
0
290,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role