Player Matchup

Erlang Shen
Erlang Shen
Gueulente
Erlang Shen
Level 16
God Stats
6W - 2L
1,735 SR
Queue Stats
42W - 19L
1,752 Elo+
Party 1
Ra
Ra
Kensukre
Ra
Level 23
God Stats
1W - 0L
1,491 SR
Queue Stats
2W - 5L
1,295 Elo+
Party 1
Anhur
Anhur
PlayerDiff-
Anhur
Level 21
God Stats
9W - 4L
1,714 SR
Queue Stats
40W - 17L
1,760 Elo+
Solo
Xing Tian
Xing Tian
Xm-ChOoTeR
Xing Tian
Level 89
God Stats
3W - 0L
1,365 SR
Queue Stats
5W - 0L
1,848 Elo+
Party 1
Ah Puch
Ah Puch
koala_tuberien7
Ah Puch
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 20L
1,659 Elo+
Party 1
Team Averages
Level 33
1,561 SR
1,663 Elo+

VS

Team Averages
Level 18
1,618 SR
1,581 Elo+
Zeus
Zeus
Bonkies
Zeus
Level 26
God Stats
2W - 3L
1,888 SR
Queue Stats
100W - 64L
1,621 Elo+
Solo
Neith
Neith
Joos10time76
Neith
Level 5
God Stats
3W - 5L
1,481 SR
Queue Stats
3W - 7L
1,443 Elo+
Solo
Ymir
Ymir
Poppabyrnz
Ymir
Level 15
God Stats
1W - 2L
1,600 SR
Queue Stats
24W - 21L
1,577 Elo+
Solo
Thor
Thor
Vesperchaff6944
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,680 Elo+
Solo
Erlang Shen
Erlang Shen
liltjballa
Erlang Shen
Level 18
God Stats
5W - 3L
1,621 SR
Queue Stats
59W - 48L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gueulente
Erlang Shen
10
1 / 2 / 6
5,852
585
4,014
6,952
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 0
6,839
684
4,248
3,678
1,400
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
10 / 0 / 1
7,432
743
7,088
5,686
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Xm-ChOoTeR
Xing Tian
9
1 / 0 / 9
6,096
610
2,189
5,553
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 2
5,689
569
2,192
4,650
1,486
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bonkies
Zeus
8
3 / 2 / 0
5,333
533
3,943
5,109
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 4 / 1
4,168
417
2,159
3,814
492
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
4,751
475
2,606
6,747
3,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 3
5,512
551
4,154
6,905
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
liltjballa
Erlang Shen
8
0 / 3 / 0
5,012
501
1,563
7,039
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
Bonkies
Zeus
3
2
0
1.5
W
Erlang Shen
Gueulente
Erlang Shen
1
2
6
2
L
0
4
1
0.13
W
5
0
0
5
W
10
0
1
10.5
L
1
4
0
0.25
L
1
4
3
0.63
W
Xing Tian
Xm-ChOoTeR
Xing Tian
1
0
9
5.5
W
0
3
2
0.33
L
Erlang Shen
liltjballa
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
14,425
26,519
Taken
29,614
11,297
Mitigated
10,327
10,301
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Bonkies
Zeus
3,943
1,422
0
1,684
5,109
1,352
0
1,364
3,745
21,943
1,867
W
Erlang Shen
Gueulente
Erlang Shen
4,014
1,998
0
2,703
6,952
3,424
0
1,989
4,963
0
29,527
L
2,159
1,068
0
350
3,814
492
0
1,347
2,467
0
15,402
W
4,248
1,006
0
2,240
3,678
1,400
241
286
3,392
37,780
0
W
7,088
3,290
0
2,737
5,686
1,667
1,435
1,122
4,564
0
44,145
L
2,606
668
0
1,028
6,747
3,490
0
1,395
5,352
10,917
0
L
4,154
1,433
0
1,693
6,905
1,495
0
814
6,091
0
28,779
W
Xing Tian
Xm-ChOoTeR
Xing Tian
2,189
226
0
1,457
5,553
3,320
110
1,414
4,139
14,246
0
W
2,192
266
0
1,164
4,650
1,486
598
1,361
3,289
27,963
0
L
Erlang Shen
liltjballa
Erlang Shen
1,563
500
0
2,014
7,039
3,498
0
3,709
3,330
1,703
25,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,908
Gold Earned
24,776
309
Minions Killed
223
0
Camps Cleared
0
931,491
Distance Traveled
823,195
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,333
533
52
5
0
146,775
2
W
Erlang Shen
5,852
585
61
6
0
233,179
2
L
Neith
4,168
417
28
3
0
148,580
0
W
Ra
6,839
684
87
9
0
178,906
1
W
Anhur
7,432
743
84
8
0
166,205
1
L
Ymir
4,751
475
20
2
0
178,510
0
L
Thor
5,512
551
71
7
0
199,293
4
W
Xing Tian
6,096
610
19
2
0
177,590
0
W
Ah Puch
5,689
569
58
6
0
175,611
2
L
Erlang Shen
5,012
501
52
5
0
150,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role