Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bullat7u7
Izanami
Level 85
God Stats
43W - 38L
1,513 SR
Queue Stats
440W - 484L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
Mackornik
Gilgamesh
Level 118
God Stats
15W - 19L
1,581 SR
Queue Stats
657W - 694L
1,447 Elo+
Party 1
Yemoja
Yemoja
NWLT Zero
Yemoja
Level 76
God Stats
5W - 14L
1,283 SR
Queue Stats
534W - 605L
1,464 Elo+
Party 1
Bakasura
Bakasura
silversoul2709
Bakasura
Level 127
God Stats
14W - 20L
1,465 SR
Queue Stats
245W - 289L
1,429 Elo+
Party 1
Team Averages
Level 98
1,469 SR
1,459 Elo+

VS

Team Averages
Level 106
1,509 SR
1,531 Elo+
Khepri
Khepri
BlazingBullet64
Khepri
Level 114
God Stats
5W - 4L
1,671 SR
Queue Stats
161W - 155L
1,595 Elo+
Party 3
Danzaburou
Danzaburou
Jarl Av Vapen17
Danzaburou
Level 122
God Stats
3W - 5L
1,458 SR
Queue Stats
195W - 186L
1,508 Elo+
Solo
Agni
Agni
lovestodream
Agni
Level 95
God Stats
3W - 4L
1,484 SR
Queue Stats
290W - 289L
1,533 Elo+
Party 2
Amaterasu
Amaterasu
mihenroad
Amaterasu
Level 109
God Stats
9W - 11L
1,434 SR
Queue Stats
428W - 453L
1,503 Elo+
Party 2
Cliodhna
Cliodhna
zBRYE
Cliodhna
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 134L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 2
7,131
549
7,251
5,535
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Bullat7u7
Izanami
11
0 / 3 / 0
6,167
474
4,161
7,748
1,994
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Mackornik
Gilgamesh
11
1 / 5 / 0
6,674
513
6,144
12,444
7,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
NWLT Zero
Yemoja
8
0 / 5 / 0
5,233
403
1,363
11,767
6,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
10
1 / 5 / 0
6,173
475
8,689
10,691
4,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 12
7,537
580
4,651
10,870
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Jarl Av Vapen17
Danzaburou
13
3 / 1 / 3
7,825
602
6,156
8,045
2,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
2 / 2 / 5
7,500
577
5,039
5,551
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
mihenroad
Amaterasu
12
3 / 1 / 4
7,458
574
7,286
9,354
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
zBRYE
Cliodhna
14
9 / 0 / 6
8,403
646
10,860
9,417
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
4
Kills
20
20
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
2
1.5
W
3
0
12
9
L
Izanami
Bullat7u7
Izanami
0
3
0
0
W
Danzaburou
Jarl Av Vapen17
Danzaburou
3
1
3
4.5
L
Gilgamesh
Mackornik
Gilgamesh
1
5
0
0.2
L
Yemoja
NWLT Zero
Yemoja
0
5
0
0
W
2
2
5
2.25
W
Amaterasu
mihenroad
Amaterasu
3
1
4
5
L
Bakasura
1
5
0
0.2
W
Cliodhna
zBRYE
Cliodhna
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,608
Damage
33,992
48,185
Taken
43,237
22,092
Mitigated
22,807
11,027
Healing
19,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,251
1,792
0
650
5,535
1,656
207
2,330
2,993
46,452
0
W
4,651
655
1,312
3,640
10,870
8,192
517
2,512
7,271
15,686
0
L
Izanami
Bullat7u7
Izanami
4,161
3,101
0
1,610
7,748
1,994
0
1,557
6,191
0
45,154
W
Danzaburou
Jarl Av Vapen17
Danzaburou
6,156
2,035
0
2,512
8,045
2,545
0
1,305
6,086
0
57,095
L
Gilgamesh
Mackornik
Gilgamesh
6,144
1,108
0
2,134
12,444
7,993
0
863
11,575
6,114
29,284
L
Yemoja
NWLT Zero
Yemoja
1,363
563
973
2,876
11,767
6,164
0
2,503
9,164
8,806
0
W
5,039
384
0
2,353
5,551
1,762
973
2,200
3,221
52,509
0
W
Amaterasu
mihenroad
Amaterasu
7,286
3,541
0
4,373
9,354
6,970
0
2,566
6,748
0
38,685
L
Bakasura
8,689
4,717
0
2,784
10,691
4,285
0
2,049
8,572
0
36,602
W
Cliodhna
zBRYE
Cliodhna
10,860
1,183
0
5,102
9,417
3,338
16
1,777
7,435
0
43,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
38,723
358
Minions Killed
400
0
Camps Cleared
0
1,188,633
Distance Traveled
1,371,530
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,131
549
89
7
0
234,195
2
W
Khepri
7,537
580
18
1
0
279,201
0
L
Izanami
6,167
474
95
7
0
223,409
3
W
Danzaburou
7,825
602
109
8
0
253,347
2
L
Gilgamesh
6,674
513
82
6
0
226,795
5
L
Yemoja
5,233
403
15
1
0
208,923
3
W
Agni
7,500
577
113
9
0
267,848
2
W
Amaterasu
7,458
574
77
6
0
276,543
0
L
Bakasura
6,173
475
77
6
0
295,311
0
W
Cliodhna
8,403
646
83
6
0
294,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role