Player Matchup

Kukulkan
Kukulkan
EngineEpsilon
Kukulkan
Level 26
God Stats
19W - 37L
1,608 SR
Queue Stats
304W - 292L
1,562 Elo+
Solo
Scylla
Scylla
Killstreak24
Scylla
Level 6
God Stats
4W - 2L
1,585 SR
Queue Stats
4W - 2L
1,691 Elo+
Solo
Neith
Neith
Measurements
Neith
Level 26
God Stats
32W - 33L
1,546 SR
Queue Stats
51W - 52L
1,537 Elo+
Solo
Merlin
Merlin
MooreSalt
Merlin
Level 6
God Stats
3W - 7L
1,500 SR
Queue Stats
39W - 39L
1,520 Elo+
Solo
Chaac
Chaac
UniverseEyes
Chaac
Level 28
God Stats
0W - 2L
1,267 SR
Queue Stats
80W - 81L
1,483 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,559 Elo+

VS

Team Averages
Level 11
1,514 SR
1,518 Elo+
King Arthur
King Arthur
HandicapJangles
King Arthur
Level 8
God Stats
8W - 8L
1,482 SR
Queue Stats
21W - 21L
1,393 Elo+
Solo
Merlin
Merlin
RemoveArtio
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,881 Elo+
Solo
Achilles
Achilles
Volkam34
Achilles
Level 11
God Stats
12W - 7L
1,632 SR
Queue Stats
56W - 33L
1,488 Elo+
Party 1
Scylla
Scylla
oLorax
Scylla
Level 16
God Stats
2W - 3L
1,349 SR
Queue Stats
54W - 49L
1,401 Elo+
Party 1
Izanami
Izanami
tuturmtp
Izanami
Level 16
God Stats
9W - 4L
1,609 SR
Queue Stats
74W - 57L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EngineEpsilon
Kukulkan
18
10 / 8 / 3
14,287
1,191
31,222
19,236
8,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
17
0 / 9 / 5
10,568
881
8,909
14,884
5,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 4 / 7
11,171
931
13,051
17,228
6,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
MooreSalt
Merlin
17
3 / 7 / 4
11,359
947
8,254
13,837
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 9 / 6
11,379
948
9,451
20,664
25,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

32

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HandicapJangles
King Arthur
19
4 / 3 / 13
11,848
987
7,237
14,342
10,330
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
20
7 / 3 / 21
14,281
1,190
25,797
11,057
3,897
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Volkam34
Achilles
20
3 / 4 / 27
12,698
1,058
13,466
24,749
31,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
oLorax
Scylla
19
4 / 3 / 14
11,737
978
14,705
12,872
4,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
tuturmtp
Izanami
20
19 / 3 / 10
15,658
1,305
21,792
13,408
4,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
122
16
Kills
37
37
Deaths
16
25
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
EngineEpsilon
Kukulkan
10
8
3
1.44
W
King Arthur
HandicapJangles
King Arthur
4
3
13
3.5
L
Scylla
0
9
5
0.28
L
1
4
7
1.13
L
Merlin
MooreSalt
Merlin
3
7
4
0.71
W
Merlin
7
3
21
5.83
L
2
9
6
0.56
W
Achilles
Volkam34
Achilles
3
4
27
4.13
W
Scylla
oLorax
Scylla
4
3
14
3.67
W
Izanami
tuturmtp
Izanami
19
3
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,887
Damage
82,997
85,849
Taken
76,428
52,473
Mitigated
54,502
5,320
Healing
5,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
EngineEpsilon
Kukulkan
31,222
2,188
0
868
19,236
8,338
0
9,513
9,012
57,793
0
W
King Arthur
HandicapJangles
King Arthur
7,237
766
431
574
14,342
10,330
0
8,989
5,081
770
23,085
L
Scylla
8,909
744
0
0
14,884
5,309
0
8,315
5,933
32,111
0
L
13,051
5,441
0
1,677
17,228
6,978
0
8,361
8,487
0
36,184
L
Merlin
MooreSalt
Merlin
8,254
1,694
0
0
13,837
5,945
0
6,630
6,915
27,808
0
W
Merlin
25,797
1,243
148
1,956
11,057
3,897
0
7,391
3,577
84,169
0
L
9,451
994
0
2,775
20,664
25,903
0
6,825
13,387
767
15,270
W
Achilles
Volkam34
Achilles
13,466
2,850
0
1,908
24,749
31,964
0
15,881
8,576
0
15,984
W
Scylla
oLorax
Scylla
14,705
1,042
0
425
12,872
4,222
0
8,092
4,459
22,417
0
W
Izanami
tuturmtp
Izanami
21,792
12,804
0
399
13,408
4,089
0
8,704
4,569
0
39,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,764
Gold Earned
66,222
233
Minions Killed
242
3
Camps Cleared
14
1,018,245
Distance Traveled
1,192,449
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,287
1,191
74
6
1
235,915
2
W
King Arthur
11,848
987
34
3
0
248,736
0
L
Scylla
10,568
881
67
6
1
199,440
0
L
Neith
11,171
931
46
4
0
225,523
0
L
Merlin
11,359
947
37
3
1
191,090
0
W
Merlin
14,281
1,190
136
11
4
224,831
0
L
Chaac
11,379
948
9
1
0
166,277
0
W
Achilles
12,698
1,058
3
0
3
271,168
0
W
Scylla
11,737
978
16
1
1
227,047
0
W
Izanami
15,658
1,305
53
4
6
220,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role