Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DrTanner
King Arthur
Level 124
God Stats
11W - 13L
1,512 SR
Queue Stats
511W - 606L
1,447 Elo+
Party 3
Sol
Sol
FrostSiIence
Sol
Level 128
God Stats
21W - 12L
1,650 SR
Queue Stats
346W - 314L
1,555 Elo+
Party 1
Ra
Ra
SlimSethy
Ra
Level 126
God Stats
14W - 13L
1,509 SR
Queue Stats
516W - 613L
1,453 Elo+
Party 3
Cliodhna
Cliodhna
XxMrKyl3xX
Cliodhna
Level 92
God Stats
13W - 14L
1,520 SR
Queue Stats
333W - 377L
1,474 Elo+
Party 3
Team Averages
Level 119
1,538 SR
1,486 Elo+

VS

Team Averages
Level 94
1,585 SR
1,581 Elo+
Pele
Pele
Crodthehuztler
Pele
Level 123
God Stats
18W - 13L
1,682 SR
Queue Stats
270W - 248L
1,572 Elo+
Party 2
Sol
Sol
Nuuzxx
Sol
Level 62
God Stats
5W - 8L
1,509 SR
Queue Stats
147W - 130L
1,570 Elo+
Party 2
Bellona
Bellona
PainlessAbyss50
Bellona
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,693 Elo+
Solo
Khepri
Khepri
Warmonger8240
Khepri
Level 87
God Stats
2W - 7L
1,544 SR
Queue Stats
150W - 126L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
samuel151
Baron Samedi
Level 128
God Stats
3W - 2L
1,689 SR
Queue Stats
237W - 193L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
5 / 3 / 10
9,610
506
10,350
16,439
16,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
DrTanner
King Arthur
17
1 / 3 / 0
10,226
538
11,748
18,699
17,492
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
12 / 2 / 4
11,719
617
28,792
26,124
10,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 2 / 7
9,606
506
6,486
7,217
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
XxMrKyl3xX
Cliodhna
16
1 / 2 / 3
9,423
496
4,892
12,420
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 3
9,229
486
10,077
16,701
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Nuuzxx
Sol
11
1 / 4 / 2
7,276
383
9,835
11,945
3,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 1 / 0
10,321
543
15,457
18,108
23,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 7 / 5
7,602
400
4,272
18,943
18,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
samuel151
Baron Samedi
16
2 / 5 / 2
9,734
512
13,197
13,751
5,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
20
Kills
12
12
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
3
10
3.33
L
5
3
3
2.17
W
King Arthur
DrTanner
King Arthur
1
3
0
0.33
W
12
2
4
7
L
Sol
Nuuzxx
Sol
1
4
2
0.5
L
4
1
0
4
W
1
2
7
2.25
L
0
7
5
0.36
W
Cliodhna
XxMrKyl3xX
Cliodhna
1
2
3
1.25
L
Baron Samedi
samuel151
Baron Samedi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,268
Damage
52,838
80,899
Taken
79,448
52,512
Mitigated
57,175
42,929
Healing
26,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,350
3,165
2,283
6,086
16,439
16,604
327
9,123
7,043
29,532
8,698
L
10,077
2,916
0
5,519
16,701
5,390
0
11,081
5,454
0
54,047
W
King Arthur
DrTanner
King Arthur
11,748
1,269
0
5,682
18,699
17,492
78
0
17,339
11,264
60,049
W
28,792
14,841
0
18,484
26,124
10,353
2,155
12,503
13,484
106,366
0
L
Sol
Nuuzxx
Sol
9,835
3,147
0
4,739
11,945
3,648
0
8,768
3,137
39,882
0
L
15,457
5,209
0
6,177
18,108
23,898
925
2,187
15,921
0
71,776
W
6,486
624
1,508
2,966
7,217
2,458
1,515
2,672
4,305
62,375
0
L
4,272
909
204
5,262
18,943
18,590
0
15,302
3,517
24,459
0
W
Cliodhna
XxMrKyl3xX
Cliodhna
4,892
433
0
5,920
12,420
5,605
686
2,318
9,731
0
62,110
L
Baron Samedi
samuel151
Baron Samedi
13,197
1,212
192
4,401
13,751
5,649
0
8,877
4,748
77,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,584
Gold Earned
44,162
576
Minions Killed
487
0
Camps Cleared
0
1,732,324
Distance Traveled
1,730,107
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,610
506
45
2
0
308,186
1
L
Pele
9,229
486
84
4
0
396,379
0
W
King Arthur
10,226
538
147
8
0
326,300
5
W
Sol
11,719
617
135
7
0
342,780
1
L
Sol
7,276
383
61
3
0
357,476
0
L
Bellona
10,321
543
155
8
0
320,469
2
W
Ra
9,606
506
126
7
0
368,151
5
L
Khepri
7,602
400
41
2
0
341,759
5
W
Cliodhna
9,423
496
123
6
0
386,907
1
L
Baron Samedi
9,734
512
146
8
0
314,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role