Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
lilzomboi
Fenrir
Level 160
God Stats
8W - 9L
1,626 SR
Queue Stats
160W - 135L
1,604 Elo+
Party 1
Ra
Ra
mFrenzy
Ra
Level 153
God Stats
16W - 28L
1,592 SR
Queue Stats
385W - 366L
1,655 Elo+
Solo
Thanatos
Thanatos
xNMRx
Thanatos
Level 117
God Stats
4W - 1L
1,658 SR
Queue Stats
101W - 56L
1,707 Elo+
Party 1
Team Averages
Level 149
1,575 SR
1,593 Elo+

VS

Team Averages
Level 153
1,700 SR
1,639 Elo+
Nemesis
Nemesis
FerGon59
Nemesis
Level 158
God Stats
3W - 2L
1,625 SR
Queue Stats
402W - 382L
1,642 Elo+
Solo
Charybdis
Charybdis
FreezingFantasy
Charybdis
Level 151
God Stats
6W - 3L
1,748 SR
Queue Stats
108W - 128L
1,666 Elo+
Solo
Odin
Odin
Jewcough
Odin
Level 147
God Stats
7W - 4L
1,763 SR
Queue Stats
431W - 330L
1,644 Elo+
Solo
Ares
Ares
TFrog12
Ares
Level 153
God Stats
2W - 0L
1,679 SR
Queue Stats
187W - 132L
1,637 Elo+
Party 2
Janus
Janus
jadamslayer1
Janus
Level 157
God Stats
12W - 8L
1,682 SR
Queue Stats
251W - 176L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 3 / 2
6,823
525
5,267
7,613
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
12
0 / 0 / 3
6,744
519
3,409
4,754
4,007
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
lilzomboi
Fenrir
9
1 / 2 / 3
5,514
424
4,441
11,559
4,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 5 / 4
7,150
550
6,696
8,058
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
xNMRx
Thanatos
12
11 / 1 / 1
7,883
606
11,544
9,415
3,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FerGon59
Nemesis
12
4 / 4 / 3
7,563
582
6,257
10,294
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
FreezingFantasy
Charybdis
11
3 / 3 / 2
6,606
508
5,900
8,847
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
13
1 / 1 / 1
7,648
588
3,792
5,813
2,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
TFrog12
Ares
9
1 / 4 / 3
5,909
455
5,822
11,587
7,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 4 / 4
7,369
567
4,494
5,564
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
16
Kills
10
11
Deaths
16
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
2
0.67
L
Cthulhu
 
Cthulhu
0
0
3
1.5
W
Nemesis
FerGon59
Nemesis
4
4
3
1.38
W
Charybdis
FreezingFantasy
Charybdis
3
3
2
1.33
W
Odin
1
1
1
1.5
W
Ares
TFrog12
Ares
1
4
3
0.63
W
1
4
4
0.75
L
Fenrir
lilzomboi
Fenrir
1
2
3
1.25
L
3
5
4
1
L
Thanatos
xNMRx
Thanatos
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,357
Damage
26,265
41,399
Taken
42,105
16,701
Mitigated
15,754
23,251
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,267
1,940
0
2,679
7,613
1,654
53
984
6,629
0
46,451
L
Cthulhu
 
Cthulhu
3,409
175
220
2,418
4,754
4,007
0
441
4,294
38,116
0
W
Nemesis
FerGon59
Nemesis
6,257
2,136
0
4,065
10,294
2,808
0
2,491
7,582
0
43,179
W
Charybdis
FreezingFantasy
Charybdis
5,900
2,791
0
2,781
8,847
1,924
638
195
8,610
0
39,851
W
Odin
3,792
1,144
0
875
5,813
2,559
0
1,674
3,539
0
47,318
W
Ares
TFrog12
Ares
5,822
263
0
1,975
11,587
7,133
0
2,638
8,792
11,228
0
W
4,494
707
0
575
5,564
1,330
0
1,910
3,477
49,767
0
L
Fenrir
lilzomboi
Fenrir
4,441
1,475
358
4,937
11,559
4,944
0
4,520
6,999
0
22,382
L
6,696
286
514
1,641
8,058
2,224
0
1,580
6,340
43,698
0
L
Thanatos
xNMRx
Thanatos
11,544
3,144
0
10,484
9,415
3,872
0
2,470
6,821
0
41,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
35,095
344
Minions Killed
404
0
Camps Cleared
0
1,314,142
Distance Traveled
1,296,597
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,823
525
89
7
0
232,257
5
L
Cthulhu
6,744
519
83
6
0
276,455
5
W
Nemesis
7,563
582
87
7
0
275,873
5
W
Charybdis
6,606
508
73
6
0
231,718
4
W
Odin
7,648
588
117
9
0
265,469
1
W
Ares
5,909
455
11
1
0
249,986
3
W
Janus
7,369
567
116
9
0
273,551
2
L
Fenrir
5,514
424
20
2
0
268,045
2
L
Ra
7,150
550
94
7
0
259,945
5
L
Thanatos
7,883
606
58
4
0
277,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role