Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
BoMbAxPrOdiGy
Apollo
Level 5
God Stats
14W - 18L
1,114 SR
Queue Stats
36W - 41L
1,268 Elo+
Party 2
Poseidon
Poseidon
Sipmyjiz
Poseidon
Level 5
God Stats
1W - 6L
1,357 SR
Queue Stats
33W - 41L
1,268 Elo+
Party 2
Ymir
Ymir
SteelyStream
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
iiCubanShotta
Mercury
Level 18
God Stats
4W - 5L
1,430 SR
Queue Stats
5W - 11L
1,295 Elo+
Party 3
Team Averages
Level 12
1,380 SR
1,366 Elo+

VS

Team Averages
Level 58
1,505 SR
1,297 Elo+
Cthulhu
Cthulhu
DemonicMisery
Cthulhu
Level 123
God Stats
6W - 10L
1,533 SR
Queue Stats
40W - 45L
1,342 Elo+
Party 1
Anubis
Anubis
GalaxyAries331
Anubis
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Horus
Horus
IMK1NG04
Horus
Level 18
God Stats
4W - 1L
1,380 SR
Queue Stats
4W - 8L
1,078 Elo+
Party 1
Mercury
Mercury
Jon29Mor
Mercury
Level 127
God Stats
2W - 1L
1,664 SR
Queue Stats
30W - 37L
1,358 Elo+
Party 1
Artemis
Artemis
YaaMommasMan-
Artemis
Level 18
God Stats
8W - 11L
1,449 SR
Queue Stats
8W - 13L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
1 / 8 / 1
4,671
389
1,616
8,367
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 2 / 0
4,279
357
1,143
2,623
579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
Sipmyjiz
Poseidon
4
0 / 3 / 0
4,107
342
318
2,270
289
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 4
5,887
491
2,546
8,367
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
11
6 / 5 / 0
6,813
568
4,979
9,023
3,288
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 2 / 8
6,890
574
4,535
5,678
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 5 / 2
5,613
468
2,823
6,065
2,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
IMK1NG04
Horus
10
5 / 0 / 6
7,037
586
4,780
4,191
1,357
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Jon29Mor
Mercury
12
6 / 2 / 1
7,666
639
4,854
5,555
1,813
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
10
7 / 1 / 5
6,983
582
4,839
3,976
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
8
Kills
21
21
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
8
1
0.19
L
0
2
0
0
W
Cthulhu
2
2
8
3
W
1
5
2
0.4
W
Horus
IMK1NG04
Horus
5
0
6
8
W
Mercury
Jon29Mor
Mercury
6
2
1
3.25
L
Poseidon
Sipmyjiz
Poseidon
0
3
0
0
L
1
3
4
1
W
Artemis
7
1
5
9.5
L
Mercury
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,602
Damage
21,831
30,650
Taken
25,465
15,194
Mitigated
12,658
3,706
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,616
816
0
640
8,367
4,393
232
1,890
6,477
0
6,928
L
1,143
748
0
868
2,623
579
706
461
2,162
0
7,072
W
Cthulhu
4,535
544
564
771
5,678
5,664
102
998
4,680
21,203
0
W
2,823
557
0
943
6,065
2,192
67
1,545
4,520
15,663
0
W
Horus
IMK1NG04
Horus
4,780
2,992
407
947
4,191
1,357
708
30
4,161
0
18,286
W
Mercury
Jon29Mor
Mercury
4,854
2,631
0
979
5,555
1,813
2,433
152
5,403
0
36,780
L
Poseidon
Sipmyjiz
Poseidon
318
36
0
0
2,270
289
288
148
2,122
4,464
0
L
2,546
554
0
1,534
8,367
6,645
132
3,165
5,202
14,787
0
W
Artemis
4,839
2,349
242
393
3,976
1,632
2,139
139
3,837
0
19,551
L
Mercury
4,979
3,268
0
664
9,023
3,288
0
1,694
7,329
0
30,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,757
Gold Earned
34,189
126
Minions Killed
209
0
Camps Cleared
0
910,256
Distance Traveled
1,156,119
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,671
389
14
1
0
224,391
0
L
Apollo
4,279
357
15
1
0
94,158
0
W
Cthulhu
6,890
574
36
3
0
221,258
1
W
Anubis
5,613
468
24
2
0
198,349
0
W
Horus
7,037
586
32
3
0
243,722
0
W
Mercury
7,666
639
74
6
0
271,289
1
L
Poseidon
4,107
342
3
0
0
124,290
0
L
Ymir
5,887
491
33
3
0
224,794
1
W
Artemis
6,983
582
43
4
0
221,501
0
L
Mercury
6,813
568
61
5
0
242,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role