Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dubslife
Charybdis
Level 154
God Stats
8W - 7L
1,631 SR
Queue Stats
144W - 134L
1,644 Elo+
Solo
Eset
Eset
RoadToDead
Eset
Level 143
God Stats
26W - 30L
1,475 SR
Queue Stats
243W - 224L
1,558 Elo+
Solo
Mulan
Mulan
Totosai
Mulan
Level 147
God Stats
17W - 17L
1,641 SR
Queue Stats
232W - 236L
1,622 Elo+
Solo
Team Averages
Level 145
1,549 SR
1,565 Elo+

VS

Team Averages
Level 124
1,549 SR
1,573 Elo+
Cupid
Cupid
Badbunny471850
Cupid
Level 147
God Stats
0W - 3L
1,416 SR
Queue Stats
252W - 242L
1,566 Elo+
Party 2
Sol
Sol
Devictos
Sol
Level 141
God Stats
6W - 8L
1,574 SR
Queue Stats
683W - 653L
1,558 Elo+
Solo
Hel
Hel
chaddG
Hel
Level 72
God Stats
6W - 5L
1,578 SR
Queue Stats
93W - 81L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
loboloco6467
Sun Wukong
Level 102
God Stats
9W - 13L
1,391 SR
Queue Stats
95W - 82L
1,588 Elo+
Party 2
Set
Set
shanekgtv
Set
Level 157
God Stats
2W - 1L
1,786 SR
Queue Stats
114W - 90L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
5 / 1 / 1
9,452
630
12,568
12,348
11,351
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
 
Ymir
12
0 / 1 / 10
7,871
525
4,017
7,440
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Dubslife
Charybdis
16
7 / 0 / 2
9,690
646
8,035
8,526
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 3
8,788
586
5,000
5,290
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
Totosai
Mulan
14
2 / 1 / 9
8,434
562
5,818
11,758
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,515
501
2,620
8,758
1,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
1 / 1 / 2
8,173
545
7,338
7,651
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
chaddG
Hel
12
1 / 5 / 0
6,919
461
1,609
7,876
4,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
loboloco6467
Sun Wukong
12
1 / 6 / 0
7,774
518
5,452
16,743
9,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 2
7,640
509
8,275
11,859
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
5
5
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
1
5.5
W
Ymir
 
Ymir
0
1
10
5
L
0
1
1
0.5
L
1
1
2
2
W
Charybdis
Dubslife
Charybdis
7
0
2
8
W
2
2
3
1.75
W
Mulan
Totosai
Mulan
2
1
9
6.5
L
Hel
chaddG
Hel
1
5
0
0.2
L
Sun Wukong
loboloco6467
Sun Wukong
1
6
0
0.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,438
Damage
25,294
45,362
Taken
52,887
27,325
Mitigated
26,401
18,248
Healing
21,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,568
1,466
0
2,390
12,348
11,351
4
1,439
10,909
1,212
66,108
W
Ymir
 
Ymir
4,017
617
0
1,329
7,440
6,174
0
1,921
5,519
18,273
0
L
2,620
934
120
3,112
8,758
1,770
0
431
8,327
0
46,682
L
7,338
2,306
0
3,976
7,651
4,921
0
1,778
5,705
60,183
6,386
W
Charybdis
Dubslife
Charybdis
8,035
4,528
0
5,880
8,526
2,683
725
563
7,963
0
73,235
W
5,000
431
612
1,698
5,290
2,104
0
2,041
3,249
63,309
0
W
Mulan
Totosai
Mulan
5,818
391
0
6,339
11,758
5,013
71
2,932
8,826
0
65,009
L
Hel
chaddG
Hel
1,609
95
2,496
2,128
7,876
4,572
0
3,342
4,452
18,151
0
L
Sun Wukong
loboloco6467
Sun Wukong
5,452
847
0
6,751
16,743
9,919
39
1,438
15,211
0
50,172
L
8,275
3,387
0
3,386
11,859
5,219
0
1,955
9,828
0
58,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,235
Gold Earned
38,021
527
Minions Killed
483
0
Camps Cleared
0
1,538,486
Distance Traveled
1,511,727
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,452
630
133
9
0
312,119
2
W
Ymir
7,871
525
24
2
0
301,472
5
L
Cupid
7,515
501
117
8
0
287,873
5
L
Sol
8,173
545
150
10
0
319,513
3
W
Charybdis
9,690
646
135
9
0
281,639
8
W
Eset
8,788
586
135
9
0
298,954
8
W
Mulan
8,434
562
100
7
0
344,302
4
L
Hel
6,919
461
23
2
0
296,451
4
L
Sun Wukong
7,774
518
98
7
0
277,360
0
L
Set
7,640
509
95
6
0
330,530
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role