Player Matchup

Sol
Sol
Diamond II
Plumagay
Sol
Diamond II
Level 128
God Stats
11W - 8L
1,679 SR
Queue Stats
108W - 62L
1,830 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,679 SR
1,830 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,231 SR
1,504 MMR
Chaac
Chaac
Gold II
TDxPRO
Chaac
Gold II
Level 105
God Stats
0W - 2L
1,231 SR
Queue Stats
121W - 132L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,076
1,013
5,578
5,436
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
Ah Muzen CabBellonaUllrHe BoSkadi

VS

Bans
BakasuraHou YiCu ChulainnIzanamiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
TDxPRO
Chaac
9
0 / 2 / 0
4,524
754
3,637
7,071
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Chaac
TDxPRO
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,578
Damage
3,637
5,436
Taken
7,071
2,251
Mitigated
3,640
3,261
Healing
1,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,578
3,015
0
3,261
5,436
2,251
1,011
285
5,151
30,819
4,417
L
Chaac
TDxPRO
Chaac
3,637
1,411
0
1,997
7,071
3,640
0
4,952
2,119
0
18,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,076
Gold Earned
4,524
65
Minions Killed
36
5
Camps Cleared
1
101,950
Distance Traveled
102,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,076
1,013
65
11
5
101,950
0
L
Chaac
4,524
754
36
6
1
102,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role