Player Matchup

Scylla
Scylla
LordHokage829
Scylla
Level 122
God Stats
6W - 2L
1,580 SR
Queue Stats
140W - 182L
1,343 Elo+
Solo
Kuzenbo
Kuzenbo
ResidentTrack
Kuzenbo
Level 103
God Stats
3W - 5L
1,238 SR
Queue Stats
177W - 252L
1,330 Elo+
Solo
Artemis
Artemis
igotUinthebay
Artemis
Level 45
God Stats
6W - 3L
1,435 SR
Queue Stats
8W - 15L
1,366 Elo+
Solo
Team Averages
Level 90
1,417 SR
1,346 Elo+

VS

Team Averages
Level 92
1,382 SR
1,318 Elo+
Nike
Nike
MaIice Intent
Nike
Level 29
God Stats
5W - 10L
1,354 SR
Queue Stats
144W - 297L
1,211 Elo+
Solo
Cernunnos
Cernunnos
SPC Flash
Cernunnos
Level 123
God Stats
22W - 27L
1,562 SR
Queue Stats
361W - 439L
1,364 Elo+
Party 1
Tiamat
Tiamat
YeaBuddy505
Tiamat
Level 124
God Stats
2W - 7L
1,230 SR
Queue Stats
281W - 355L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
9,278
546
4,710
6,070
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
16
4 / 2 / 7
11,309
665
11,460
13,650
11,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
16
4 / 3 / 6
11,270
663
13,059
10,003
3,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
10,302
606
3,783
14,176
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
SPC Flash
Cernunnos
16
7 / 2 / 0
11,769
692
11,781
11,440
3,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
15
0 / 4 / 4
10,046
591
8,901
13,235
6,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
7
7
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
0
5
2
0.2
W
Kuzenbo
4
2
7
3.75
L
Cernunnos
SPC Flash
Cernunnos
7
2
0
3.5
L
Tiamat
0
4
4
0.5
W
Artemis
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,229
Damage
24,465
29,723
Taken
38,851
16,874
Mitigated
20,182
7,002
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,710
575
0
1,677
6,070
1,637
0
2,367
3,443
22,587
0
L
3,783
1,074
69
3,161
14,176
10,345
132
5,719
8,317
0
13,395
W
Kuzenbo
11,460
4,013
943
1,873
13,650
11,770
22
3,691
9,583
35,291
0
L
Cernunnos
SPC Flash
Cernunnos
11,781
4,996
0
4,568
11,440
3,640
1,590
4,885
6,473
0
68,018
L
Tiamat
8,901
172
135
4,285
13,235
6,197
0
6,092
7,085
39,806
0
W
Artemis
13,059
7,419
0
2,509
10,003
3,467
0
2,316
7,463
0
33,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,857
Gold Earned
32,117
162
Minions Killed
223
3
Camps Cleared
11
705,212
Distance Traveled
812,432
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,278
546
52
3
2
170,697
1
L
Nike
10,302
606
21
1
1
273,338
0
W
Kuzenbo
11,309
665
60
4
1
266,644
4
L
Cernunnos
11,769
692
131
8
8
243,261
1
L
Tiamat
10,046
591
71
4
2
295,833
3
W
Artemis
11,270
663
50
3
0
267,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role