Player Matchup

Ra
Ra
ColbySW
Ra
Level 44
God Stats
1W - 2L
1,362 SR
Queue Stats
8W - 10L
1,319 Elo+
Party 2
The Morrigan
The Morrigan
TropicJuiceWRLD
The Morrigan
Level 81
God Stats
2W - 0L
1,139 SR
Queue Stats
39W - 25L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
Ultamant01
Cthulhu
Level 61
God Stats
5W - 2L
1,671 SR
Queue Stats
127W - 163L
1,369 Elo+
Party 2
Team Averages
Level 62
1,390 SR
1,375 Elo+

VS

Team Averages
Level 77
1,488 SR
1,444 Elo+
Apollo
Apollo
Lil_z_Max
Apollo
Level 67
God Stats
3W - 4L
1,464 SR
Queue Stats
232W - 266L
1,398 Elo+
Party 1
Scylla
Scylla
P0isin0uSk33t
Scylla
Level 63
God Stats
22W - 22L
1,495 SR
Queue Stats
266W - 239L
1,483 Elo+
Solo
Pele
Pele
elduro4713
Pele
Level 100
God Stats
1W - 5L
1,506 SR
Queue Stats
159W - 142L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 11
8,978
641
5,021
10,014
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
TropicJuiceWRLD
The Morrigan
13
7 / 3 / 7
9,974
712
10,440
9,226
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Ultamant01
Cthulhu
14
8 / 2 / 8
10,194
728
14,395
13,451
10,262
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Lil_z_Max
Apollo
11
1 / 7 / 4
8,200
586
8,647
12,532
3,831
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 2 / 3
9,793
700
8,484
9,222
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 7 / 4
9,634
688
11,692
12,262
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
16
Kills
9
9
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
L
Apollo
Lil_z_Max
Apollo
1
7
4
0.43
L
4
2
3
2.75
W
The Morrigan
TropicJuiceWRLD
The Morrigan
7
3
7
3.5
W
Cthulhu
Ultamant01
Cthulhu
8
2
8
6
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,856
Damage
28,823
32,691
Taken
34,016
18,004
Mitigated
10,620
7,291
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,021
164
2,489
2,761
10,014
4,038
0
2,988
7,026
23,201
0
L
Apollo
Lil_z_Max
Apollo
8,647
4,853
0
1,056
12,532
3,831
0
10,446
1,335
0
24,236
L
8,484
155
123
3,553
9,222
2,871
0
7,236
1,196
48,083
0
W
The Morrigan
TropicJuiceWRLD
The Morrigan
10,440
1,400
562
500
9,226
3,704
0
2,435
6,791
30,832
0
W
Cthulhu
Ultamant01
Cthulhu
14,395
1,687
127
852
13,451
10,262
0
3,076
10,375
22,431
0
L
11,692
2,413
0
2,203
12,262
3,918
0
10,031
1,293
0
32,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,146
Gold Earned
27,627
145
Minions Killed
180
3
Camps Cleared
8
751,383
Distance Traveled
785,687
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,978
641
49
4
1
252,184
1
L
Apollo
8,200
586
46
3
2
248,443
3
L
Scylla
9,793
700
96
7
1
279,560
3
W
The Morrigan
9,974
712
64
5
0
236,454
3
W
Cthulhu
10,194
728
32
2
2
262,745
5
L
Pele
9,634
688
38
3
5
257,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role