Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ArtGreatest
Tiamat
Level 158
God Stats
7W - 8L
1,382 SR
Queue Stats
483W - 444L
1,660 Elo+
Solo
Charybdis
Charybdis
BlueFire0224
Charybdis
Level 160
God Stats
8W - 6L
1,517 SR
Queue Stats
134W - 129L
1,620 Elo+
Solo
Apollo
Apollo
I Are Ritz
Apollo
Level 129
God Stats
8W - 7L
1,680 SR
Queue Stats
379W - 355L
1,610 Elo+
Solo
Cthulhu
Cthulhu
Jiblomee
Cthulhu
Level 158
God Stats
11W - 6L
1,724 SR
Queue Stats
812W - 572L
1,684 Elo+
Solo
Team Averages
Level 153
1,561 SR
1,615 Elo+

VS

Team Averages
Level 140
1,652 SR
1,650 Elo+
Fafnir
Fafnir
Aethyria
Fafnir
Level 127
God Stats
1W - 1L
1,523 SR
Queue Stats
152W - 130L
1,613 Elo+
Party 1
Charybdis
Charybdis
AptiSlays
Charybdis
Level 129
God Stats
1W - 1L
1,721 SR
Queue Stats
513W - 471L
1,630 Elo+
Party 1
Mercury
Mercury
Techbone105
Mercury
Level 156
God Stats
7W - 8L
1,488 SR
Queue Stats
149W - 143L
1,648 Elo+
Solo
Eset
Eset
The War Grizzly
Eset
Level 158
God Stats
4W - 2L
1,932 SR
Queue Stats
487W - 330L
1,712 Elo+
Party 1
Sun Wukong
Sun Wukong
Xx_Tolo
Sun Wukong
Level 128
God Stats
14W - 10L
1,599 SR
Queue Stats
553W - 521L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
1 / 1 / 7
10,453
523
6,673
14,037
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tiamat
17
2 / 0 / 7
10,893
545
6,938
9,472
8,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
BlueFire0224
Charybdis
19
4 / 2 / 5
11,825
591
13,693
15,244
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
I Are Ritz
Apollo
20
4 / 0 / 5
11,971
599
11,423
10,805
4,214
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jiblomee
Cthulhu
18
6 / 0 / 2
11,398
570
11,298
17,335
19,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aethyria
Fafnir
10
0 / 2 / 2
7,637
382
4,019
12,666
12,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
AptiSlays
Charybdis
15
2 / 6 / 1
9,272
464
7,214
13,987
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Techbone105
Mercury
16
0 / 4 / 2
9,151
458
6,988
13,889
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 4 / 1
8,763
438
9,146
9,875
5,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Xx_Tolo
Sun Wukong
14
0 / 1 / 0
8,934
447
9,871
19,270
11,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
3
3
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
7
4.5
L
Fafnir
Aethyria
Fafnir
0
2
2
0.5
L
Charybdis
AptiSlays
Charybdis
2
6
1
0.42
W
Tiamat
2
0
7
5.5
W
Charybdis
BlueFire0224
Charybdis
4
2
5
3.25
W
Apollo
I Are Ritz
Apollo
4
0
5
6.5
W
Cthulhu
Jiblomee
Cthulhu
6
0
2
7
L
Mercury
Techbone105
Mercury
0
4
2
0.25
L
1
4
1
0.38
L
Sun Wukong
Xx_Tolo
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,025
Damage
37,238
66,893
Taken
69,687
51,021
Mitigated
39,594
27,505
Healing
21,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,673
1,190
0
3,805
14,037
14,036
685
4,141
9,632
4,884
33,594
L
Fafnir
Aethyria
Fafnir
4,019
607
102
3,285
12,666
12,849
0
2,743
9,698
15,793
0
L
Charybdis
AptiSlays
Charybdis
7,214
4,342
0
4,669
13,987
3,964
0
1,331
12,591
0
64,479
W
Tiamat
6,938
1,007
0
3,348
9,472
8,323
688
3,627
5,539
64,276
0
W
Charybdis
BlueFire0224
Charybdis
13,693
7,367
0
8,913
15,244
5,032
2,801
2,546
12,592
0
105,738
W
Apollo
I Are Ritz
Apollo
11,423
7,716
0
1,514
10,805
4,214
846
1,577
9,106
0
114,876
W
Cthulhu
Jiblomee
Cthulhu
11,298
803
714
9,211
17,335
19,416
653
938
16,377
61,440
0
L
Mercury
Techbone105
Mercury
6,988
2,085
0
1,946
13,889
6,010
0
3,440
10,154
0
78,408
L
9,146
541
443
1,385
9,875
5,281
0
3,278
6,217
61,727
0
L
Sun Wukong
Xx_Tolo
Sun Wukong
9,871
2,026
0
9,191
19,270
11,490
484
6,505
11,678
0
61,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,540
Gold Earned
43,757
619
Minions Killed
536
0
Camps Cleared
0
2,077,320
Distance Traveled
1,886,630
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,453
523
46
2
0
416,256
5
L
Fafnir
7,637
382
27
1
0
310,350
4
L
Charybdis
9,272
464
127
6
0
334,521
1
W
Tiamat
10,893
545
133
7
0
401,533
6
W
Charybdis
11,825
591
162
8
0
355,656
4
W
Apollo
11,971
599
159
8
0
436,772
3
W
Cthulhu
11,398
570
119
6
0
467,103
1
L
Mercury
9,151
458
132
7
0
476,268
4
L
Eset
8,763
438
130
7
0
332,921
6
L
Sun Wukong
8,934
447
120
6
0
432,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role