Player Matchup

Ra
Ra
Cuban_Boy3113
Ra
Level 15
God Stats
2W - 5L
1,456 SR
Queue Stats
2W - 6L
1,257 Elo+
Party 1
Vulcan
Vulcan
KinnyMane
Vulcan
Level 19
God Stats
0W - 2L
1,360 SR
Queue Stats
281W - 361L
1,348 Elo+
Solo
Ravana
Ravana
ShinchanGG
Ravana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,423 Elo+
Party 1
Team Averages
Level 19
1,439 SR
1,343 Elo+

VS

Team Averages
Level 27
1,368 SR
1,288 Elo+
Charybdis
Charybdis
CrimsonPoptarts
Charybdis
Level 33
God Stats
9W - 18L
1,389 SR
Queue Stats
23W - 56L
1,234 Elo+
Party 2
Artio
Artio
SoccerScare
Artio
Level 29
God Stats
5W - 16L
1,176 SR
Queue Stats
39W - 104L
1,199 Elo+
Party 2
Hou Yi
Hou Yi
TheNicc
Hou Yi
Level 20
God Stats
4W - 4L
1,539 SR
Queue Stats
20W - 26L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 10
11,247
625
8,579
16,800
5,517
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
KinnyMane
Vulcan
15
3 / 5 / 7
11,239
624
10,103
14,968
5,918
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
ShinchanGG
Ravana
16
9 / 7 / 5
12,915
718
21,523
20,750
14,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrimsonPoptarts
Charybdis
14
4 / 7 / 7
11,807
656
9,123
12,959
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 6 / 9
12,439
691
5,360
19,956
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
TheNicc
Hou Yi
18
10 / 1 / 6
13,930
774
30,233
17,174
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
14
Kills
17
17
Deaths
14
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CrimsonPoptarts
Charybdis
4
7
7
1.07
L
2
5
10
1.4
L
Vulcan
KinnyMane
Vulcan
3
5
7
1.3
L
Ravana
ShinchanGG
Ravana
9
7
5
1.64
W
3
6
9
1.25
W
Hou Yi
TheNicc
Hou Yi
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
44,716
52,518
Taken
50,089
26,135
Mitigated
23,957
12,831
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CrimsonPoptarts
Charybdis
9,123
3,553
0
588
12,959
3,850
1,299
5,331
7,508
0
38,243
L
8,579
2,098
2,559
3,527
16,800
5,517
231
1,180
15,620
37,290
0
L
Vulcan
KinnyMane
Vulcan
10,103
5,279
0
3,326
14,968
5,918
542
1,145
13,823
41,456
0
L
Ravana
ShinchanGG
Ravana
21,523
7,238
0
3,419
20,750
14,700
146
3,478
17,272
0
46,180
W
5,360
962
439
4,599
19,956
15,121
200
7,811
12,077
14,979
0
W
Hou Yi
TheNicc
Hou Yi
30,233
14,124
0
4,924
17,174
4,986
1,424
5,266
11,822
0
81,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,401
Gold Earned
38,176
186
Minions Killed
196
8
Camps Cleared
4
893,337
Distance Traveled
892,987
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,807
656
54
3
1
280,188
7
L
Ra
11,247
625
84
5
3
304,783
0
L
Vulcan
11,239
624
71
4
2
292,486
0
L
Ravana
12,915
718
31
2
3
296,068
2
W
Artio
12,439
691
14
1
0
298,927
2
W
Hou Yi
13,930
774
128
7
3
313,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role