Player Matchup

Zhong Kui
Zhong Kui
JoeSchmoeJoe
Zhong Kui
Level 12
God Stats
2W - 6L
1,258 SR
Queue Stats
80W - 55L
1,498 Elo+
Solo
Danzaburou
Danzaburou
LeonNefarious
Danzaburou
Level 28
God Stats
24W - 15L
1,535 SR
Queue Stats
149W - 156L
1,470 Elo+
Solo
Chang'e
Chang'e
dubblub
Chang'e
Level 27
God Stats
9W - 7L
1,709 SR
Queue Stats
293W - 302L
1,476 Elo+
Solo
Thanatos
Thanatos
elcalibre50x
Thanatos
Level 29
God Stats
6W - 7L
1,267 SR
Queue Stats
85W - 93L
1,478 Elo+
Solo
Izanami
Izanami
hairySausage01
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,601 Elo+
Solo
Team Averages
Level 21
1,454 SR
1,505 Elo+

VS

Team Averages
Level 21
1,472 SR
1,529 Elo+
Sylvanus
Sylvanus
Elodaine
Sylvanus
Level 29
God Stats
0W - 1L
1,632 SR
Queue Stats
19W - 21L
1,538 Elo+
Solo
Tyr
Tyr
Forsaken298
Tyr
Level 23
God Stats
1W - 1L
1,421 SR
Queue Stats
3W - 3L
1,571 Elo+
Solo
Artemis
Artemis
GonZloJCP
Artemis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 30L
1,616 Elo+
Party 1
Nu Wa
Nu Wa
KilltuerVzla
Nu Wa
Level 13
God Stats
16W - 18L
1,522 SR
Queue Stats
18W - 24L
1,448 Elo+
Party 1
Fenrir
Fenrir
VoidSpectre0
Fenrir
Level 25
God Stats
11W - 12L
1,285 SR
Queue Stats
52W - 65L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JoeSchmoeJoe
Zhong Kui
13
6 / 0 / 3
7,287
729
8,735
4,013
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
LeonNefarious
Danzaburou
8
0 / 3 / 4
5,026
503
2,524
4,612
1,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
dubblub
Chang'e
8
1 / 1 / 5
4,946
495
2,663
5,167
1,412
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
elcalibre50x
Thanatos
10
6 / 0 / 3
6,375
638
6,207
7,554
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 5
7,305
731
8,250
5,576
1,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Elodaine
Sylvanus
8
2 / 3 / 2
4,975
498
4,023
10,373
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 5 / 0
4,494
449
1,481
10,611
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
GonZloJCP
Artemis
8
1 / 2 / 2
5,094
509
4,898
5,377
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 1
4,890
489
1,725
5,098
1,378
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
2 / 4 / 1
5,146
515
2,019
6,481
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
5
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Elodaine
Sylvanus
2
3
2
1
L
0
5
0
0
L
Artemis
GonZloJCP
Artemis
1
2
2
1
W
Zhong Kui
JoeSchmoeJoe
Zhong Kui
6
0
3
7.5
L
0
4
1
0.13
W
Danzaburou
LeonNefarious
Danzaburou
0
3
4
0.67
L
Fenrir
2
4
1
0.63
W
Chang'e
dubblub
Chang'e
1
1
5
3.5
W
Thanatos
elcalibre50x
Thanatos
6
0
3
7.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
14,146
26,922
Taken
37,940
9,468
Mitigated
12,936
15,212
Healing
8,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Elodaine
Sylvanus
4,023
1,499
831
3,482
10,373
3,442
125
2,354
8,019
18,749
0
L
1,481
56
0
1,635
10,611
4,925
0
5,727
4,884
0
19,484
L
Artemis
GonZloJCP
Artemis
4,898
2,052
0
953
5,377
1,269
0
365
5,012
0
25,016
W
Zhong Kui
JoeSchmoeJoe
Zhong Kui
8,735
2,046
0
2,607
4,013
3,137
822
174
3,839
39,687
6,357
L
1,725
946
0
319
5,098
1,378
196
1,328
3,770
20,256
0
W
Danzaburou
LeonNefarious
Danzaburou
2,524
795
0
960
4,612
1,020
0
1,078
3,534
0
20,422
L
Fenrir
2,019
370
0
1,262
6,481
1,922
0
768
5,713
0
14,080
W
Chang'e
dubblub
Chang'e
2,663
264
764
2,872
5,167
1,412
0
1,862
3,305
12,680
0
W
Thanatos
elcalibre50x
Thanatos
6,207
1,996
0
6,341
7,554
2,571
395
924
6,630
0
29,487
W
8,250
6,139
0
1,668
5,576
1,328
1,007
1,710
3,866
0
64,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
24,599
333
Minions Killed
185
0
Camps Cleared
0
940,384
Distance Traveled
856,065
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,975
498
26
3
0
149,759
0
L
Tyr
4,494
449
43
4
0
183,691
1
L
Artemis
5,094
509
45
5
0
151,971
5
W
Zhong Kui
7,287
729
89
9
0
174,133
1
L
Nu Wa
4,890
489
45
5
0
173,047
0
W
Danzaburou
5,026
503
39
4
0
173,809
3
L
Fenrir
5,146
515
26
3
0
197,597
0
W
Chang'e
4,946
495
25
3
0
186,882
2
W
Thanatos
6,375
638
52
5
0
218,553
2
W
Izanami
7,305
731
128
13
0
187,007
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role