Player Matchup

Thor
Thor
TraySmoove84
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
dillpickle728
Scylla
Level 23
God Stats
6W - 9L
1,406 SR
Queue Stats
47W - 57L
1,304 Elo+
Party 2
Hel
Hel
gearheart15
Hel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 153L
1,382 Elo+
Party 2
Team Averages
Level 47
1,469 SR
1,395 Elo+

VS

Team Averages
Level 56
1,505 SR
1,351 Elo+
Cerberus
Cerberus
Maloneiro
Cerberus
Level 65
God Stats
2W - 1L
1,577 SR
Queue Stats
27W - 31L
1,383 Elo+
Party 1
Izanami
Izanami
Tinder Samurai
Izanami
Level 87
God Stats
4W - 4L
1,401 SR
Queue Stats
43W - 62L
1,331 Elo+
Party 1
Olorun
Olorun
jade_morais
Olorun
Level 16
God Stats
1W - 0L
1,536 SR
Queue Stats
14W - 18L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
6,203
564
1,408
3,965
1,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 0 / 2
7,794
709
6,364
3,423
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 1
7,945
722
4,812
9,644
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Maloneiro
Cerberus
9
0 / 2 / 4
6,835
621
1,571
10,827
8,216
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 1 / 3
8,380
762
8,200
6,255
2,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
12
3 / 1 / 3
7,930
721
2,432
6,198
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
8
8
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Maloneiro
Cerberus
0
2
4
1
W
5
1
3
6.5
L
0
4
2
0.25
L
2
0
2
3
L
2
4
1
0.63
W
Olorun
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,584
Damage
12,203
17,032
Taken
23,280
7,162
Mitigated
13,688
3,189
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Maloneiro
Cerberus
1,571
58
0
1,778
10,827
8,216
574
3,337
7,300
15,778
0
W
8,200
4,595
329
1,711
6,255
2,618
1,884
3,802
2,256
0
41,228
L
1,408
372
0
0
3,965
1,114
0
878
3,087
0
4,068
L
6,364
569
0
0
3,423
1,001
39
482
2,941
27,034
0
L
4,812
764
812
2,377
9,644
5,047
0
2,581
7,063
20,503
0
W
Olorun
2,432
1,225
893
2,773
6,198
2,854
553
4,428
1,534
17,773
1,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,942
Gold Earned
23,145
98
Minions Killed
149
2
Camps Cleared
6
411,514
Distance Traveled
521,901
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,835
621
40
4
2
176,537
0
W
Izanami
8,380
762
68
6
3
187,265
0
L
Thor
6,203
564
8
1
0
79,387
0
L
Scylla
7,794
709
47
4
0
179,631
0
L
Hel
7,945
722
43
4
2
152,496
0
W
Olorun
7,930
721
41
4
1
158,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role