Player Matchup

Fenrir
Fenrir
Debray
Fenrir
Level 132
God Stats
34W - 27L
1,514 SR
Queue Stats
250W - 240L
1,569 Elo+
Party 1
Agni
Agni
TheZarWinx01
Agni
Level 8
God Stats
2W - 0L
1,679 SR
Queue Stats
7W - 10L
1,508 Elo+
Party 1
Medusa
Medusa
salt9503
Medusa
Level 85
God Stats
18W - 14L
1,444 SR
Queue Stats
83W - 75L
1,533 Elo+
Party 1
Team Averages
Level 75
1,546 SR
1,537 Elo+

VS

Team Averages
Level 85
1,475 SR
1,349 Elo+
Ganesha
Ganesha
Br0wn Starf1sh
Ganesha
Level 126
God Stats
2W - 4L
1,424 SR
Queue Stats
27W - 31L
1,318 Elo+
Party 2
Ah Puch
Ah Puch
TheBrick_WP
Ah Puch
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,253 Elo+
Party 2
Thor
Thor
VodkaCranwLime
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Debray
Fenrir
14
6 / 2 / 8
9,557
796
8,047
16,430
10,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
6 / 3 / 9
9,800
817
18,080
10,273
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
salt9503
Medusa
14
4 / 2 / 6
9,014
751
3,684
7,266
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
8,542
712
8,159
13,403
12,789
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
TheBrick_WP
Ah Puch
12
4 / 5 / 1
8,629
719
9,211
9,076
3,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 8 / 3
8,166
681
5,497
12,185
4,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
6
7
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Fenrir
Debray
Fenrir
6
2
8
5
L
Ah Puch
TheBrick_WP
Ah Puch
4
5
1
0.9
W
6
3
9
3.5
L
1
8
3
0.31
W
Medusa
salt9503
Medusa
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,811
Damage
22,867
33,969
Taken
34,664
16,584
Mitigated
20,172
9,508
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,159
112
310
2,779
13,403
12,789
387
6,358
6,224
22,221
0
W
Fenrir
Debray
Fenrir
8,047
1,822
91
5,712
16,430
10,754
407
9,630
6,800
0
22,688
L
Ah Puch
TheBrick_WP
Ah Puch
9,211
516
0
1,454
9,076
3,324
780
4,398
4,347
33,007
0
W
18,080
1,554
0
2,488
10,273
3,105
961
4,635
5,638
39,663
0
L
5,497
2,376
0
0
12,185
4,059
0
6,801
4,690
0
14,087
W
Medusa
salt9503
Medusa
3,684
1,669
0
1,217
7,266
2,725
1,563
4,137
3,129
0
33,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,371
Gold Earned
25,337
159
Minions Killed
97
7
Camps Cleared
5
655,629
Distance Traveled
593,119
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,542
712
4
0
0
213,560
3
W
Fenrir
9,557
796
25
2
2
238,184
1
L
Ah Puch
8,629
719
65
5
5
186,700
3
W
Agni
9,800
817
61
5
1
209,942
3
L
Thor
8,166
681
28
2
0
192,859
1
W
Medusa
9,014
751
73
6
4
207,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role