Player Matchup

Janus
Janus
AffectedOgre
Janus
Level 28
God Stats
9W - 6L
1,500 SR
Queue Stats
108W - 117L
1,463 Elo+
Party 2
Pele
Pele
Atptheking
Pele
Level 86
God Stats
6W - 6L
1,379 SR
Queue Stats
94W - 92L
1,388 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CoachDrippler
Cu Chulainn
Level 42
God Stats
2W - 2L
1,291 SR
Queue Stats
112W - 123L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
sick x rep
Ao Kuang
Level 28
God Stats
10W - 3L
1,743 SR
Queue Stats
70W - 83L
1,454 Elo+
Party 2
Sobek
Sobek
thedodoman
Sobek
Level 82
God Stats
11W - 11L
1,540 SR
Queue Stats
393W - 372L
1,550 Elo+
Party 1
Team Averages
Level 53
1,491 SR
1,464 Elo+

VS

Team Averages
Level 115
1,501 SR
1,475 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
GatorRaider
Gilgamesh
Level 138
God Stats
0W - 1L
1,415 SR
Queue Stats
85W - 94L
1,409 Elo+
Party 3
Chiron
Chiron
IcyBongRips
Chiron
Level 50
God Stats
2W - 4L
1,676 SR
Queue Stats
118W - 134L
1,490 Elo+
Party 4
Kumbhakarna
Kumbhakarna
LarryOgBLzN
Kumbhakarna
Level 83
God Stats
14W - 19L
1,495 SR
Queue Stats
322W - 413L
1,501 Elo+
Party 4
Mercury
Mercury
Weedisamust
Mercury
Level 148
God Stats
9W - 9L
1,416 SR
Queue Stats
583W - 664L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 8
6,276
523
8,269
5,111
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 2 / 7
6,838
570
4,992
8,639
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
CoachDrippler
Cu Chulainn
13
4 / 0 / 3
7,504
625
4,568
6,789
2,972
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
sick x rep
Ao Kuang
12
8 / 2 / 2
7,243
604
5,654
6,724
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
10
1 / 2 / 13
6,478
540
5,905
10,543
10,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 4 / 1
6,038
503
7,527
8,295
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
GatorRaider
Gilgamesh
9
0 / 5 / 1
5,316
443
3,731
9,060
5,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
10
3 / 1 / 1
6,430
536
3,679
4,610
1,336
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
LarryOgBLzN
Kumbhakarna
8
0 / 5 / 4
5,215
435
1,904
10,801
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Weedisamust
Mercury
10
3 / 3 / 3
6,250
521
5,040
8,575
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
18
Kills
8
8
Deaths
18
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
1
0.63
W
1
2
8
2.5
W
4
2
7
3.75
W
Cu Chulainn
CoachDrippler
Cu Chulainn
4
0
3
5.5
L
Gilgamesh
GatorRaider
Gilgamesh
0
5
1
0.1
L
Chiron
3
1
1
3.5
L
Kumbhakarna
LarryOgBLzN
Kumbhakarna
0
5
4
0.4
L
Mercury
Weedisamust
Mercury
3
3
3
1.5
W
Ao Kuang
sick x rep
Ao Kuang
8
2
2
4.5
W
Sobek
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,388
Damage
21,881
37,806
Taken
41,341
21,440
Mitigated
18,183
10,398
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,527
871
86
2,603
8,295
2,445
402
5,348
2,693
34,178
0
W
8,269
831
0
882
5,111
1,663
130
2,029
3,082
44,854
0
W
4,992
1,603
0
1,420
8,639
3,886
0
2,298
6,341
0
35,237
W
Cu Chulainn
CoachDrippler
Cu Chulainn
4,568
1,259
0
2,666
6,789
2,972
0
475
6,314
0
43,771
L
Gilgamesh
GatorRaider
Gilgamesh
3,731
295
0
762
9,060
5,107
0
1,764
7,242
0
23,375
L
Chiron
3,679
2,618
163
2,415
4,610
1,336
0
1,766
2,844
0
30,025
L
Kumbhakarna
LarryOgBLzN
Kumbhakarna
1,904
228
0
1,530
10,801
5,881
0
7,555
2,964
6,910
0
L
Mercury
Weedisamust
Mercury
5,040
2,156
0
980
8,575
3,414
0
2,727
5,770
0
32,316
W
Ao Kuang
sick x rep
Ao Kuang
5,654
2,057
0
1,875
6,724
2,167
0
1,351
5,373
28,853
0
W
Sobek
5,905
685
0
3,555
10,543
10,752
62
3,278
7,265
11,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
29,249
329
Minions Killed
230
0
Camps Cleared
0
1,234,054
Distance Traveled
1,150,286
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,038
503
55
5
0
216,779
4
W
Janus
6,276
523
101
8
0
235,046
2
W
Pele
6,838
570
66
6
0
268,983
0
W
Cu Chulainn
7,504
625
94
8
0
247,784
5
L
Gilgamesh
5,316
443
36
3
0
232,140
5
L
Chiron
6,430
536
64
5
0
210,707
1
L
Kumbhakarna
5,215
435
16
1
0
220,727
2
L
Mercury
6,250
521
59
5
0
269,933
4
W
Ao Kuang
7,243
604
59
5
0
222,978
0
W
Sobek
6,478
540
9
1
0
259,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role