Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BadGirl6179
Nu Wa
Level 28
God Stats
31W - 30L
1,590 SR
Queue Stats
134W - 135L
1,508 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PinSalamander7
Ah Muzen Cab
Level 11
God Stats
3W - 1L
1,449 SR
Queue Stats
3W - 3L
1,426 Elo+
Party 1
Chaac
Chaac
brandosfather
Chaac
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 66L
1,387 Elo+
Solo
Athena
Athena
twitchimpact
Athena
Level 67
God Stats
11W - 5L
1,633 SR
Queue Stats
34W - 25L
1,509 Elo+
Party 1
Team Averages
Level 28
1,534 SR
1,466 Elo+

VS

Team Averages
Level 21
1,469 SR
1,441 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BussyBois
Thor
Level 5
God Stats
3W - 6L
1,480 SR
Queue Stats
36W - 45L
1,395 Elo+
Solo
Guan Yu
Guan Yu
DP4S
Guan Yu
Level 16
God Stats
0W - 1L
1,329 SR
Queue Stats
6W - 9L
1,395 Elo+
Party 2
Xbalanque
Xbalanque
JustFF15
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
LeonNefarious
Kukulkan
Level 28
God Stats
17W - 12L
1,537 SR
Queue Stats
149W - 156L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
6 / 0 / 3
7,860
605
7,708
9,632
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 2 / 0
7,780
598
5,787
6,472
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
PinSalamander7
Ah Muzen Cab
11
1 / 1 / 1
6,278
483
4,129
3,781
1,349
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 1
5,840
449
2,946
6,631
2,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
10
0 / 0 / 2
6,304
485
2,473
7,522
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 0 / 2
5,466
420
2,954
8,608
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
9
2 / 5 / 0
6,091
469
2,296
8,247
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
DP4S
Guan Yu
11
2 / 3 / 1
6,437
495
2,890
6,828
5,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
JustFF15
Xbalanque
9
0 / 1 / 3
5,673
436
2,807
5,820
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
LeonNefarious
Kukulkan
11
2 / 2 / 0
6,502
500
5,166
5,666
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
11
Kills
6
6
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
3
7.5
L
Gilgamesh
 
Gilgamesh
0
0
2
1
W
4
2
0
2
L
Thor
2
5
0
0.4
L
Guan Yu
DP4S
Guan Yu
2
3
1
0.83
L
Xbalanque
JustFF15
Xbalanque
0
1
3
1.5
L
Kukulkan
LeonNefarious
Kukulkan
2
2
0
1
W
Ah Muzen Cab
PinSalamander7
Ah Muzen Cab
1
1
1
1.5
W
0
3
1
0.17
W
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
16,113
34,038
Taken
35,169
15,665
Mitigated
15,271
10,264
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,708
2,039
0
4,604
9,632
3,433
0
1,031
8,601
0
50,784
L
Gilgamesh
 
Gilgamesh
2,954
764
0
1,883
8,608
3,773
0
2,512
5,954
0
11,975
W
5,787
636
0
1,500
6,472
2,476
841
1,514
4,958
45,795
0
L
Thor
2,296
1,002
0
821
8,247
2,765
0
1,031
7,060
0
32,051
L
Guan Yu
DP4S
Guan Yu
2,890
947
50
1,408
6,828
5,801
175
512
5,884
0
26,687
L
Xbalanque
JustFF15
Xbalanque
2,807
1,552
0
2,999
5,820
1,350
0
1,346
4,398
0
25,573
L
Kukulkan
LeonNefarious
Kukulkan
5,166
699
0
881
5,666
1,582
366
2,263
3,189
39,730
0
W
Ah Muzen Cab
PinSalamander7
Ah Muzen Cab
4,129
1,354
0
1,191
3,781
1,349
0
768
3,013
0
42,516
W
2,946
1,078
0
1,338
6,631
2,644
0
0
6,631
0
22,165
W
Athena
2,473
863
0
1,631
7,522
5,763
0
1,853
5,669
14,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,062
Gold Earned
30,169
344
Minions Killed
297
0
Camps Cleared
0
1,217,792
Distance Traveled
1,175,192
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,860
605
81
6
0
276,982
1
L
Gilgamesh
5,466
420
17
1
0
252,919
4
W
Nu Wa
7,780
598
112
9
0
210,730
5
L
Thor
6,091
469
65
5
0
238,260
0
L
Guan Yu
6,437
495
60
5
0
210,535
2
L
Xbalanque
5,673
436
67
5
0
220,513
3
L
Kukulkan
6,502
500
88
7
0
252,965
3
W
Ah Muzen Cab
6,278
483
96
7
0
234,766
3
W
Chaac
5,840
449
41
3
0
220,018
2
W
Athena
6,304
485
14
1
0
275,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role