Player Matchup

Hun Batz
Hun Batz
Hyungii_KPOP
Hun Batz
Level 107
God Stats
7W - 5L
1,535 SR
Queue Stats
239W - 249L
1,443 Elo+
Party 1
Skadi
Skadi
Mzlle_Lena
Skadi
Level 48
God Stats
23W - 21L
1,507 SR
Queue Stats
100W - 117L
1,416 Elo+
Party 1
Scylla
Scylla
RRaYaNN88108
Scylla
Level 107
God Stats
18W - 20L
1,513 SR
Queue Stats
168W - 185L
1,428 Elo+
Party 1
Vamana
Vamana
Uchiha_THUG_
Vamana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 3
Ymir
Ymir
rodri35_
Ymir
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 75
1,511 SR
1,411 Elo+

VS

Team Averages
Level 111
1,648 SR
1,543 Elo+
Mulan
Mulan
Coleman6262589
Mulan
Level 125
God Stats
11W - 7L
1,549 SR
Queue Stats
330W - 367L
1,373 Elo+
Solo
Izanami
Izanami
II TDN II5020
Izanami
Level 26
God Stats
13W - 12L
1,767 SR
Queue Stats
69W - 51L
1,641 Elo+
Party 2
Jormungandr
Jormungandr
LDollface
Jormungandr
Level 156
God Stats
6W - 11L
1,646 SR
Queue Stats
618W - 560L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
inyourfaceno1
Hun Batz
Level 97
God Stats
5W - 6L
1,595 SR
Queue Stats
141W - 102L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
l GsAzrael l
Zhong Kui
Level 153
God Stats
4W - 1L
1,686 SR
Queue Stats
165W - 133L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hyungii_KPOP
Hun Batz
9
1 / 1 / 0
5,530
461
3,997
7,649
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
8
0 / 4 / 1
5,232
436
3,170
9,218
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
12
0 / 1 / 0
6,043
504
4,044
2,834
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
9
0 / 2 / 0
5,149
429
1,130
4,756
2,429
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
8
0 / 2 / 0
5,370
448
2,641
8,758
3,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,885
657
3,791
5,306
3,653
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
12
3 / 0 / 2
7,507
626
6,183
5,943
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
LDollface
Jormungandr
9
0 / 1 / 5
5,536
461
4,196
7,240
3,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
inyourfaceno1
Hun Batz
11
1 / 0 / 0
6,401
533
1,185
4,904
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
l GsAzrael l
Zhong Kui
13
2 / 0 / 2
7,442
620
4,722
5,985
3,753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Hun Batz
Hyungii_KPOP
Hun Batz
1
1
0
1
W
Izanami
3
0
2
4
W
Jormungandr
LDollface
Jormungandr
0
1
5
2.5
L
Skadi
0
4
1
0.13
L
Scylla
0
1
0
0
L
Vamana
0
2
0
0
W
Hun Batz
inyourfaceno1
Hun Batz
1
0
0
1
W
Zhong Kui
l GsAzrael l
Zhong Kui
2
0
2
3
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,982
Damage
20,077
33,215
Taken
29,378
11,301
Mitigated
14,586
9,869
Healing
10,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,791
398
0
2,128
5,306
3,653
188
611
4,695
8,886
39,933
L
Hun Batz
Hyungii_KPOP
Hun Batz
3,997
529
0
2,869
7,649
2,253
0
2,071
5,459
0
28,031
W
Izanami
6,183
4,021
0
1,500
5,943
1,716
517
937
5,006
0
46,688
W
Jormungandr
LDollface
Jormungandr
4,196
714
344
2,042
7,240
3,961
18
2,524
4,716
18,996
0
L
Skadi
3,170
1,085
0
2,762
9,218
2,291
0
2,528
6,429
0
28,934
L
Scylla
4,044
109
0
760
2,834
796
0
1,354
1,439
39,935
0
L
Vamana
1,130
401
0
571
4,756
2,429
806
268
4,488
0
19,374
W
Hun Batz
inyourfaceno1
Hun Batz
1,185
240
0
359
4,904
1,503
140
483
4,421
0
39,583
W
Zhong Kui
l GsAzrael l
Zhong Kui
4,722
222
0
3,844
5,985
3,753
0
2,130
3,855
49,759
0
L
Ymir
2,641
203
902
2,005
8,758
3,532
0
2,582
5,982
14,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,324
Gold Earned
34,771
262
Minions Killed
438
0
Camps Cleared
0
1,172,832
Distance Traveled
1,172,824
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,885
657
108
9
0
247,556
1
L
Hun Batz
5,530
461
59
5
0
274,633
3
W
Izanami
7,507
626
103
9
0
197,728
0
W
Jormungandr
5,536
461
31
3
0
212,183
5
L
Skadi
5,232
436
50
4
0
194,905
4
L
Scylla
6,043
504
80
7
0
230,713
4
L
Vamana
5,149
429
44
4
0
254,086
1
W
Hun Batz
6,401
533
81
7
0
268,958
0
W
Zhong Kui
7,442
620
115
10
0
246,399
5
L
Ymir
5,370
448
29
2
0
218,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role