Player Matchup

Danzaburou
Danzaburou
Atrynix
Danzaburou
Level 35
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 4L
1,222 Elo+
Party 1
Tiamat
Tiamat
Darkness136775
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,048 Elo+
Party 1
Yemoja
Yemoja
Shebbles
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,222 Elo+
Party 1
Team Averages
Level 33
1,410 SR
1,164 Elo+

VS

Team Averages
Level 52
1,502 SR
1,385 Elo+
Chaac
Chaac
DaGtrunkmonkey
Chaac
Level 82
God Stats
47W - 36L
1,560 SR
Queue Stats
100W - 125L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
Dynamic1cy
Baron Samedi
Level 18
God Stats
5W - 5L
1,490 SR
Queue Stats
9W - 12L
1,351 Elo+
Solo
Neith
Neith
komatzsu
Neith
Level 56
God Stats
5W - 6L
1,456 SR
Queue Stats
23W - 43L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atrynix
Danzaburou
10
3 / 5 / 1
6,899
767
5,234
8,765
2,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 6 / 2
6,717
746
3,010
9,110
3,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Shebbles
Yemoja
9
1 / 5 / 2
6,315
702
2,026
9,651
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 4 / 7
8,520
947
11,174
12,859
7,695
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Dynamic1cy
Baron Samedi
12
2 / 2 / 14
7,677
853
5,897
7,029
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
komatzsu
Neith
12
6 / 0 / 9
7,985
887
7,256
3,212
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
16
16
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Atrynix
Danzaburou
3
5
1
0.7
W
8
4
7
2.88
L
2
6
2
0.5
W
Baron Samedi
Dynamic1cy
Baron Samedi
2
2
14
4.5
L
Yemoja
Shebbles
Yemoja
1
5
2
0.4
W
Neith
komatzsu
Neith
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,270
Damage
24,327
27,526
Taken
23,100
11,075
Mitigated
11,893
2,739
Healing
8,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Atrynix
Danzaburou
5,234
1,509
0
1,151
8,765
2,723
0
2,064
6,701
0
21,534
W
11,174
1,627
137
2,742
12,859
7,695
630
1,934
10,752
0
29,377
L
3,010
406
39
688
9,110
3,755
0
1,415
7,695
5,843
0
W
Baron Samedi
Dynamic1cy
Baron Samedi
5,897
722
889
3,315
7,029
2,900
399
2,766
4,106
23,417
0
L
Yemoja
Shebbles
Yemoja
2,026
257
324
537
9,651
4,597
0
2,574
7,077
7,017
0
W
Neith
komatzsu
Neith
7,256
2,852
0
1,121
3,212
1,298
1,073
664
2,508
0
28,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,931
Gold Earned
24,182
59
Minions Killed
109
1
Camps Cleared
7
406,385
Distance Traveled
520,578
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,899
767
34
4
0
152,308
0
W
Chaac
8,520
947
38
4
3
188,888
1
L
Tiamat
6,717
746
8
1
1
135,350
0
W
Baron Samedi
7,677
853
24
3
2
159,179
0
L
Yemoja
6,315
702
17
2
0
118,727
0
W
Neith
7,985
887
47
5
2
172,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role