Player Matchup

Camazotz
Camazotz
AngryFeeling
Camazotz
Level 17
God Stats
4W - 0L
1,812 SR
Queue Stats
27W - 22L
1,540 Elo+
Solo
Chang'e
Chang'e
Dnesieyn
Chang'e
Level 7
God Stats
2W - 1L
1,759 SR
Queue Stats
23W - 19L
1,700 Elo+
Solo
Odin
Odin
Enzojpella41
Odin
Level 29
God Stats
3W - 1L
1,688 SR
Queue Stats
26W - 24L
1,523 Elo+
Solo
Merlin
Merlin
drypno
Merlin
Level 17
God Stats
18W - 9L
1,709 SR
Queue Stats
115W - 100L
1,560 Elo+
Solo
Charybdis
Charybdis
kenchi9
Charybdis
Level 18
God Stats
2W - 1L
1,323 SR
Queue Stats
18W - 16L
1,553 Elo+
Solo
Team Averages
Level 18
1,658 SR
1,575 Elo+

VS

Team Averages
Level 21
1,598 SR
1,579 Elo+
Zhong Kui
Zhong Kui
Long_Dongg
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,640 Elo+
Solo
Erlang Shen
Erlang Shen
alpha_assasin943
Erlang Shen
Level 10
God Stats
9W - 9L
1,525 SR
Queue Stats
17W - 17L
1,550 Elo+
Solo
Artemis
Artemis
ktownsfinest865
Artemis
Level 29
God Stats
35W - 37L
1,499 SR
Queue Stats
126W - 121L
1,501 Elo+
Solo
Mulan
Mulan
s4crif1ce353
Mulan
Level 17
God Stats
14W - 10L
1,741 SR
Queue Stats
20W - 17L
1,653 Elo+
Solo
Sol
Sol
xGrimly
Sol
Level 22
God Stats
7W - 7L
1,727 SR
Queue Stats
39W - 32L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AngryFeeling
Camazotz
13
7 / 0 / 3
8,520
533
7,973
10,722
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Dnesieyn
Chang'e
13
0 / 4 / 6
8,102
506
9,011
17,252
6,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 12
8,375
523
6,133
12,732
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
drypno
Merlin
16
4 / 0 / 2
9,384
587
11,914
7,308
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
kenchi9
Charybdis
15
8 / 2 / 5
9,059
566
12,519
11,238
4,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Long_Dongg
Zhong Kui
10
0 / 4 / 3
6,476
405
6,452
13,409
7,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
alpha_assasin943
Erlang Shen
14
0 / 3 / 1
7,763
485
5,672
14,107
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 8 / 3
6,370
398
4,841
10,836
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 3 / 2
9,142
571
17,082
16,984
14,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
12
4 / 3 / 0
7,973
498
7,471
12,717
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
20
Kills
8
8
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Camazotz
AngryFeeling
Camazotz
7
0
3
8.5
W
Chang'e
Dnesieyn
Chang'e
0
4
6
0.75
W
1
2
12
3.5
L
Zhong Kui
Long_Dongg
Zhong Kui
0
4
3
0.38
L
Erlang Shen
alpha_assasin943
Erlang Shen
0
3
1
0.17
W
Merlin
drypno
Merlin
4
0
2
5
W
Charybdis
kenchi9
Charybdis
8
2
5
5.25
L
0
8
3
0.19
L
4
3
2
1.67
L
Sol
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,550
Damage
41,518
59,252
Taken
68,053
31,335
Mitigated
34,726
20,395
Healing
25,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
AngryFeeling
Camazotz
7,973
2,223
0
3,694
10,722
4,504
1,279
2,353
8,137
0
38,758
W
Chang'e
Dnesieyn
Chang'e
9,011
1,194
1,249
7,546
17,252
6,367
891
2,251
14,162
52,380
0
W
6,133
719
0
2,400
12,732
12,442
97
3,936
8,747
733
18,651
L
Zhong Kui
Long_Dongg
Zhong Kui
6,452
837
0
3,195
13,409
7,083
168
3,007
10,282
27,887
0
L
Erlang Shen
alpha_assasin943
Erlang Shen
5,672
1,791
0
5,610
14,107
6,034
0
3,536
10,405
0
57,420
W
Merlin
drypno
Merlin
11,914
870
0
3,030
7,308
3,147
0
1,510
5,698
85,250
0
W
Charybdis
kenchi9
Charybdis
12,519
5,947
0
2,476
11,238
4,875
1,325
3,386
7,852
0
55,654
L
4,841
1,963
0
1,709
10,836
2,772
0
1,326
9,462
0
30,729
L
17,082
1,769
0
10,154
16,984
14,464
230
7,941
8,971
1,523
66,516
L
Sol
7,471
2,869
0
4,636
12,717
4,373
76
4,548
7,887
38,120
5,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,440
Gold Earned
37,724
456
Minions Killed
413
0
Camps Cleared
0
1,595,842
Distance Traveled
1,431,768
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,520
533
62
4
0
380,855
5
W
Chang'e
8,102
506
103
6
0
270,695
1
W
Odin
8,375
523
30
2
0
332,278
4
L
Zhong Kui
6,476
405
40
3
0
282,429
2
L
Erlang Shen
7,763
485
106
7
0
302,154
2
W
Merlin
9,384
587
156
10
0
315,750
8
W
Charybdis
9,059
566
105
7
0
296,264
0
L
Artemis
6,370
398
56
4
0
243,314
0
L
Mulan
9,142
571
132
8
0
297,802
0
L
Sol
7,973
498
79
5
0
306,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role