Player Matchup

Kukulkan
Kukulkan
Dylanflo24
Kukulkan
Level 25
God Stats
0W - 2L
1,485 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
FFC Ru5h
Neith
Level 2
God Stats
1W - 6L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Rogon__
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Janus
Janus
leskensval5454
Janus
Level 29
God Stats
10W - 11L
1,556 SR
Queue Stats
31W - 38L
1,353 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mystic-pepper1
Ah Muzen Cab
Level 9
God Stats
2W - 1L
1,727 SR
Queue Stats
5W - 18L
1,161 Elo+
Solo
Team Averages
Level 13
1,554 SR
1,403 Elo+

VS

Team Averages
Level 17
1,409 SR
1,300 Elo+
Kukulkan
Kukulkan
Dilianthokao
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,259 Elo+
Solo
Bellona
Bellona
JFree2433
Bellona
Level 8
God Stats
2W - 1L
1,264 SR
Queue Stats
3W - 2L
1,084 Elo+
Solo
Kali
Kali
Quenlaylay
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
captainblueface
Charybdis
Level 27
God Stats
13W - 16L
1,445 SR
Queue Stats
75W - 102L
1,362 Elo+
Solo
Cthulhu
Cthulhu
xJaretONE YT
Cthulhu
Level 28
God Stats
16W - 22L
1,334 SR
Queue Stats
156W - 194L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dylanflo24
Kukulkan
20
6 / 7 / 2
13,933
516
20,540
18,355
7,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
FFC Ru5h
Neith
14
0 / 15 / 3
9,916
367
9,595
17,704
6,189
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Rogon__
Guan Yu
2
0 / 2 / 0
6,972
258
474
2,131
553
Breastplate

Breastplate

+20
Physical Protection

16
3 / 12 / 2
11,447
424
11,648
22,296
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
mystic-pepper1
Ah Muzen Cab
13
2 / 9 / 2
9,582
355
3,978
16,161
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dilianthokao
Kukulkan
17
4 / 4 / 8
11,884
440
14,557
11,942
4,463
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
JFree2433
Bellona
19
8 / 3 / 7
13,142
487
8,745
16,493
10,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 1 / 3
14,098
522
6,137
15,002
8,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
captainblueface
Charybdis
19
13 / 4 / 8
14,106
522
15,604
21,828
8,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
xJaretONE YT
Cthulhu
20
11 / 0 / 6
15,038
557
17,537
20,003
26,823
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
11
Kills
45
45
Deaths
12
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Dilianthokao
Kukulkan
4
4
8
2
L
Kukulkan
Dylanflo24
Kukulkan
6
7
2
1
L
Neith
FFC Ru5h
Neith
0
15
3
0.1
W
Bellona
JFree2433
Bellona
8
3
7
3.83
W
9
1
3
10.5
L
Guan Yu
Rogon__
Guan Yu
0
2
0
0
W
Charybdis
captainblueface
Charybdis
13
4
8
4.25
L
3
12
2
0.33
L
Ah Muzen Cab
mystic-pepper1
Ah Muzen Cab
2
9
2
0.33
W
Cthulhu
xJaretONE YT
Cthulhu
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,235
Damage
62,580
76,647
Taken
85,268
25,030
Mitigated
59,510
5,292
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Dilianthokao
Kukulkan
14,557
1,334
0
210
11,942
4,463
2,469
6,882
4,974
45,838
0
L
Kukulkan
Dylanflo24
Kukulkan
20,540
1,149
0
103
18,355
7,326
1,915
8,609
9,746
99,477
0
L
Neith
FFC Ru5h
Neith
9,595
4,643
0
238
17,704
6,189
849
4,274
13,430
0
45,197
W
Bellona
JFree2433
Bellona
8,745
1,517
379
4,332
16,493
10,670
3,131
6,699
9,678
0
66,579
W
6,137
3,714
0
3,654
15,002
8,634
947
2,994
11,446
0
84,625
L
Guan Yu
Rogon__
Guan Yu
474
474
0
110
2,131
553
0
1,355
776
0
474
W
Charybdis
captainblueface
Charybdis
15,604
8,738
0
6,825
21,828
8,920
3,562
7,734
14,036
0
90,145
L
11,648
2,102
118
2,410
22,296
6,553
684
8,135
14,161
58,750
0
L
Ah Muzen Cab
mystic-pepper1
Ah Muzen Cab
3,978
1,555
0
2,313
16,161
4,409
465
9,721
6,440
0
27,344
W
Cthulhu
xJaretONE YT
Cthulhu
17,537
943
268
1,035
20,003
26,823
907
7,266
12,462
95,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,850
Gold Earned
68,268
349
Minions Killed
626
0
Camps Cleared
0
1,491,618
Distance Traveled
2,530,025
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,884
440
76
3
0
459,636
0
L
Kukulkan
13,933
516
173
6
0
442,482
0
L
Neith
9,916
367
55
2
0
341,007
1
W
Bellona
13,142
487
110
4
0
475,850
0
W
Kali
14,098
522
152
6
0
573,910
1
L
Guan Yu
6,972
258
0
0
0
48,152
1
W
Charybdis
14,106
522
153
6
0
462,670
7
L
Janus
11,447
424
81
3
0
337,453
1
L
Ah Muzen Cab
9,582
355
40
1
0
322,524
0
W
Cthulhu
15,038
557
135
5
0
557,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role