Player Matchup

Yemoja
Yemoja
ItsGrimRaptor
Yemoja
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
LordAdox
Gilgamesh
Level 83
God Stats
4W - 2L
1,628 SR
Queue Stats
31W - 36L
1,526 Elo+
Party 1
Tiamat
Tiamat
PowerHouse3
Tiamat
Level 17
God Stats
3W - 2L
1,478 SR
Queue Stats
14W - 17L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
Sterben163
Cthulhu
Level 26
God Stats
1W - 1L
1,251 SR
Queue Stats
11W - 9L
1,446 Elo+
Party 1
Nemesis
Nemesis
stormlord1819
Nemesis
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Team Averages
Level 33
1,471 SR
1,520 Elo+

VS

Team Averages
Level 18
1,420 SR
1,317 Elo+
Ares
Ares
BMoNeY512
Ares
Level 26
God Stats
21W - 12L
1,616 SR
Queue Stats
52W - 65L
1,322 Elo+
Solo
Zeus
Zeus
Billicron
Zeus
Level 29
God Stats
2W - 3L
1,205 SR
Queue Stats
34W - 42L
1,366 Elo+
Solo
Kukulkan
Kukulkan
FutureErmine693
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,228 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kamikaze053
Morgan Le Fay
Level 11
God Stats
17W - 16L
1,509 SR
Queue Stats
85W - 127L
1,283 Elo+
Solo
Cthulhu
Cthulhu
Springnara
Cthulhu
Level 18
God Stats
5W - 11L
1,269 SR
Queue Stats
20W - 30L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 12
11,489
957
1,699
3,666
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
LordAdox
Gilgamesh
20
26 / 1 / 14
17,337
1,445
39,111
17,408
22,264
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
20
7 / 2 / 24
13,135
1,095
13,768
13,579
9,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Sterben163
Cthulhu
18
5 / 6 / 22
12,119
1,010
13,664
19,897
8,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
18
7 / 7 / 17
12,475
1,040
12,938
16,086
6,318
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

225

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
3 / 12 / 7
11,543
962
12,035
23,250
27,969
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
18
9 / 10 / 6
13,293
1,108
30,821
19,524
9,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
17
1 / 11 / 5
10,530
878
6,847
17,089
7,928
Morgan Le Fay
Kamikaze053
Morgan Le Fay
17
0 / 5 / 5
10,083
840
1,772
6,600
2,860
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Springnara
Cthulhu
19
3 / 8 / 10
12,628
1,052
11,485
21,682
30,311
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
49
45
Kills
16
16
Deaths
46
89
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ares
3
12
7
0.54
L
Zeus
9
10
6
1.2
L
Kukulkan
1
11
5
0.32
W
0
0
12
6
L
Morgan Le Fay
Kamikaze053
Morgan Le Fay
0
5
5
0.5
W
Gilgamesh
LordAdox
Gilgamesh
26
1
14
33
W
Tiamat
7
2
24
9.5
L
Cthulhu
Springnara
Cthulhu
3
8
10
1
W
Cthulhu
Sterben163
Cthulhu
5
6
22
2.67
W
Nemesis
7
7
17
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,180
Damage
62,960
70,636
Taken
88,145
49,235
Mitigated
78,272
13,985
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
12,035
510
0
434
23,250
27,969
0
9,652
13,258
26,328
0
L
Zeus
30,821
3,127
357
2,255
19,524
9,204
0
6,389
12,985
52,369
0
L
Kukulkan
6,847
239
0
0
17,089
7,928
0
5,761
11,152
14,445
0
W
1,699
232
2,638
684
3,666
2,995
0
3,472
194
10,655
0
L
Morgan Le Fay
Kamikaze053
Morgan Le Fay
1,772
693
0
66
6,600
2,860
0
951
5,623
4,942
0
W
Gilgamesh
LordAdox
Gilgamesh
39,111
16,691
0
847
17,408
22,264
0
14,924
2,484
6,162
62,613
W
Tiamat
13,768
2,922
348
4,834
13,579
9,598
0
12,525
1,054
28,149
0
L
Cthulhu
Springnara
Cthulhu
11,485
903
211
404
21,682
30,311
0
8,164
13,279
38,332
0
W
Cthulhu
Sterben163
Cthulhu
13,664
2,208
0
1,658
19,897
8,060
0
16,910
2,987
23,037
0
W
Nemesis
12,938
8,800
0
2,976
16,086
6,318
0
15,129
957
0
21,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,555
Gold Earned
58,077
159
Minions Killed
180
8
Camps Cleared
5
1,069,030
Distance Traveled
935,625
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,543
962
12
1
0
202,370
0
L
Zeus
13,293
1,108
65
5
3
175,541
0
L
Kukulkan
10,530
878
16
1
0
238,312
0
W
Yemoja
11,489
957
20
2
0
236,515
1
L
Morgan Le Fay
10,083
840
8
1
0
115,896
0
W
Gilgamesh
17,337
1,445
74
6
4
240,600
0
W
Tiamat
13,135
1,095
30
3
2
223,097
0
L
Cthulhu
12,628
1,052
79
7
2
203,506
0
W
Cthulhu
12,119
1,010
16
1
1
194,260
1
W
Nemesis
12,475
1,040
19
2
1
174,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role