Player Matchup

Sol
Sol
 
Sol
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
FrosttPyre
Izanami
Level 140
God Stats
26W - 14L
1,717 SR
Queue Stats
457W - 452L
1,514 Elo+
Party 3
Ymir
Ymir
RealMusty
Ymir
Level 115
God Stats
3W - 4L
1,414 SR
Queue Stats
290W - 269L
1,532 Elo+
Party 2
Jormungandr
Jormungandr
Young__Gun_1995
Jormungandr
Level 139
God Stats
4W - 4L
1,487 SR
Queue Stats
431W - 425L
1,510 Elo+
Party 3
Loki
Loki
redleko
Loki
Level 120
God Stats
12W - 7L
1,505 SR
Queue Stats
292W - 271L
1,532 Elo+
Party 2
Team Averages
Level 125
1,525 SR
1,517 Elo+

VS

Team Averages
Level 123
1,604 SR
1,491 Elo+
Kuzenbo
Kuzenbo
Kafairy
Kuzenbo
Level 123
God Stats
8W - 5L
1,623 SR
Queue Stats
534W - 564L
1,511 Elo+
Party 1
Kali
Kali
Nickakashockey
Kali
Level 145
God Stats
8W - 7L
1,647 SR
Queue Stats
344W - 374L
1,495 Elo+
Party 1
Osiris
Osiris
NocuousNick
Osiris
Level 105
God Stats
18W - 16L
1,558 SR
Queue Stats
537W - 516L
1,478 Elo+
Solo
Olorun
Olorun
ToHf
Olorun
Level 122
God Stats
6W - 8L
1,538 SR
Queue Stats
476W - 469L
1,486 Elo+
Solo
Artemis
Artemis
ZaCSmitty10
Artemis
Level 119
God Stats
22W - 15L
1,653 SR
Queue Stats
307W - 304L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 0 / 6
10,099
532
8,239
8,383
2,947
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
FrosttPyre
Izanami
18
7 / 1 / 4
11,160
587
13,125
15,254
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
7 / 3 / 15
10,254
540
13,383
19,345
25,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Young__Gun_1995
Jormungandr
15
6 / 6 / 12
9,795
516
16,849
18,100
8,255
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
redleko
Loki
17
8 / 3 / 9
10,558
556
11,185
14,084
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kafairy
Kuzenbo
13
2 / 5 / 6
8,297
437
8,765
18,468
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 6 / 6
8,798
463
9,901
18,284
7,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Osiris
16
2 / 4 / 3
9,176
483
8,339
16,263
12,665
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Olorun
ToHf
Olorun
14
4 / 9 / 2
9,114
480
11,416
15,754
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ZaCSmitty10
Artemis
14
3 / 7 / 2
8,855
466
11,416
12,331
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
32
31
Kills
13
13
Deaths
31
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
W
Izanami
FrosttPyre
Izanami
7
1
4
9
L
Kuzenbo
Kafairy
Kuzenbo
2
5
6
1
L
2
6
6
0.83
L
Osiris
2
4
3
0.88
W
Ymir
7
3
15
4.83
L
Olorun
ToHf
Olorun
4
9
2
0.56
W
Jormungandr
Young__Gun_1995
Jormungandr
6
6
12
2
L
Artemis
ZaCSmitty10
Artemis
3
7
2
0.57
W
Loki
redleko
Loki
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,781
Damage
49,837
75,166
Taken
81,100
48,724
Mitigated
50,820
26,405
Healing
18,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,239
2,477
0
6,263
8,383
2,947
2,523
1,178
7,205
80,339
0
W
Izanami
FrosttPyre
Izanami
13,125
8,212
0
8,916
15,254
6,498
1,928
1,566
13,688
0
89,890
L
Kuzenbo
Kafairy
Kuzenbo
8,765
3,333
447
3,025
18,468
20,989
18
10,305
8,163
24,380
0
L
9,901
3,664
0
5,139
18,284
7,121
0
8,164
10,120
0
59,386
L
Osiris
8,339
3,154
0
3,778
16,263
12,665
0
3,362
12,901
0
58,878
W
Ymir
13,383
2,096
0
1,779
19,345
25,907
64
4,889
14,416
26,081
0
L
Olorun
ToHf
Olorun
11,416
6,355
248
3,941
15,754
5,548
368
10,056
5,698
53,441
4,784
W
Jormungandr
Young__Gun_1995
Jormungandr
16,849
3,539
915
3,988
18,100
8,255
117
8,092
10,008
61,530
0
L
Artemis
ZaCSmitty10
Artemis
11,416
3,758
0
2,227
12,331
4,497
0
6,584
5,747
0
56,196
W
Loki
redleko
Loki
11,185
2,311
0
4,544
14,084
5,117
0
3,241
10,843
0
67,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,866
Gold Earned
44,240
543
Minions Killed
443
0
Camps Cleared
0
1,751,697
Distance Traveled
1,665,722
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,099
532
137
7
0
334,229
5
W
Izanami
11,160
587
175
9
0
351,696
1
L
Kuzenbo
8,297
437
26
1
0
373,324
2
L
Kali
8,798
463
104
5
0
330,416
4
L
Osiris
9,176
483
111
6
0
362,443
1
W
Ymir
10,254
540
27
1
0
330,600
0
L
Olorun
9,114
480
102
5
0
305,163
7
W
Jormungandr
9,795
516
89
5
0
350,761
3
L
Artemis
8,855
466
100
5
0
294,376
3
W
Loki
10,558
556
115
6
0
384,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role