Player Matchup

Charybdis
Charybdis
ChillBeatle
Charybdis
Level 128
God Stats
17W - 17L
1,576 SR
Queue Stats
161W - 127L
1,629 Elo+
Solo
Camazotz
Camazotz
ObiWanSJGCW
Camazotz
Level 156
God Stats
0W - 1L
1,691 SR
Queue Stats
460W - 461L
1,633 Elo+
Party 2
Cthulhu
Cthulhu
Raiden MKL
Cthulhu
Level 160
God Stats
8W - 8L
1,621 SR
Queue Stats
568W - 539L
1,663 Elo+
Party 2
Artio
Artio
Valkyrie7709
Artio
Level 116
God Stats
13W - 23L
1,525 SR
Queue Stats
346W - 352L
1,594 Elo+
Solo
Janus
Janus
aTryHardKing
Janus
Level 154
God Stats
14W - 14L
1,606 SR
Queue Stats
405W - 371L
1,594 Elo+
Solo
Team Averages
Level 143
1,604 SR
1,622 Elo+

VS

Team Averages
Level 105
1,603 SR
1,569 Elo+
Scylla
Scylla
 
Scylla
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
EsauGamer1
Artemis
Level 68
God Stats
17W - 13L
1,635 SR
Queue Stats
346W - 322L
1,586 Elo+
Solo
Thanatos
Thanatos
MrJohnston
Thanatos
Level 60
God Stats
17W - 6L
1,768 SR
Queue Stats
119W - 94L
1,713 Elo+
Party 1
Cerberus
Cerberus
xScarface 916x
Cerberus
Level 155
God Stats
13W - 16L
1,614 SR
Queue Stats
418W - 379L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChillBeatle
Charybdis
6
0 / 0 / 0
3,443
689
993
2,281
474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Camazotz
ObiWanSJGCW
Camazotz
7
2 / 0 / 0
3,906
781
1,202
3,579
827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Raiden MKL
Cthulhu
7
0 / 0 / 1
3,850
770
1,064
3,184
1,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

1
0 / 0 / 0
2,460
492
0
0
0
6
1 / 2 / 1
3,554
711
1,469
1,798
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
2 / 1 / 0
4,098
820
2,416
2,786
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
 
Hercules
5
0 / 0 / 0
3,146
629
1,037
2,037
643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
EsauGamer1
Artemis
6
0 / 0 / 0
3,378
676
222
1,555
351
Short Bow

Short Bow

+15%
Attack Speed

Thanatos
MrJohnston
Thanatos
5
0 / 1 / 0
3,326
665
833
2,933
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
6
0 / 1 / 0
3,701
740
935
1,880
946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
0
2
W
Hercules
 
Hercules
0
0
0
0
L
Charybdis
ChillBeatle
Charybdis
0
0
0
0
W
Artemis
EsauGamer1
Artemis
0
0
0
0
W
Thanatos
MrJohnston
Thanatos
0
1
0
0
L
Camazotz
ObiWanSJGCW
Camazotz
2
0
0
2
L
Cthulhu
Raiden MKL
Cthulhu
0
0
1
0.5
L
0
0
0
0
L
1
2
1
0.75
W
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,728
Damage
5,443
10,842
Taken
11,191
3,666
Mitigated
3,554
5,276
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,416
591
0
852
2,786
659
0
889
1,719
16,338
0
W
Hercules
 
Hercules
1,037
199
80
448
2,037
643
0
0
2,037
0
6,021
L
Charybdis
ChillBeatle
Charybdis
993
398
0
1,304
2,281
474
0
0
2,281
0
11,387
W
Artemis
EsauGamer1
Artemis
222
0
0
1,058
1,555
351
0
0
1,555
0
15,039
W
Thanatos
MrJohnston
Thanatos
833
203
0
2,352
2,933
955
0
198
2,715
0
14,282
L
Camazotz
ObiWanSJGCW
Camazotz
1,202
680
0
2,864
3,579
827
0
1,127
2,366
0
11,982
L
Cthulhu
Raiden MKL
Cthulhu
1,064
244
0
1,108
3,184
1,853
0
935
2,249
16,318
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,469
82
0
0
1,798
512
0
1,097
595
11,563
0
W
Cerberus
935
40
0
594
1,880
946
0
1,248
632
15,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,213
Gold Earned
17,649
145
Minions Killed
156
0
Camps Cleared
0
398,355
Distance Traveled
492,170
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,098
820
32
6
0
94,504
1
W
Hercules
3,146
629
13
3
0
120,035
2
L
Charybdis
3,443
689
28
6
0
105,220
1
W
Artemis
3,378
676
39
8
0
89,138
2
W
Thanatos
3,326
665
32
6
0
102,244
1
L
Camazotz
3,906
781
33
7
0
104,527
1
L
Cthulhu
3,850
770
57
11
0
91,958
0
L
Artio
2,460
492
0
0
0
0
0
L
Janus
3,554
711
27
5
0
96,650
0
W
Cerberus
3,701
740
40
8
0
86,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role