Player Matchup

Cupid
Cupid
CrookedkcaJ
Cupid
Level 145
God Stats
11W - 15L
1,534 SR
Queue Stats
141W - 174L
1,503 Elo+
Party 1
Ymir
Ymir
ExperiencePain
Ymir
Level 148
God Stats
1W - 8L
1,219 SR
Queue Stats
285W - 285L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
Oblitiator
Cthulhu
Level 29
God Stats
1W - 1L
1,340 SR
Queue Stats
122W - 83L
1,565 Elo+
Party 1
Kali
Kali
OsirisFill
Kali
Level 130
God Stats
6W - 3L
1,685 SR
Queue Stats
125W - 129L
1,596 Elo+
Party 1
Mulan
Mulan
SquidEmperor
Mulan
Level 118
God Stats
50W - 35L
1,691 SR
Queue Stats
297W - 298L
1,568 Elo+
Party 1
Team Averages
Level 114
1,494 SR
1,562 Elo+

VS

Team Averages
Level 57
1,529 SR
1,540 Elo+
Persephone
Persephone
 
Persephone
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
SirJoseph51
Aphrodite
Level 112
God Stats
7W - 7L
1,582 SR
Queue Stats
402W - 386L
1,542 Elo+
Party 3
Thor
Thor
ThePotrirous
Thor
Level 96
God Stats
20W - 14L
1,591 SR
Queue Stats
294W - 275L
1,532 Elo+
Party 3
Izanami
Izanami
UwanJohn
Izanami
Level 35
God Stats
0W - 1L
1,473 SR
Queue Stats
32W - 28L
1,485 Elo+
Party 2
Susano
Susano
Valenchiiaa
Susano
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 19L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 3
9,533
561
9,958
11,093
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 1 / 9
10,607
624
8,583
9,902
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Oblitiator
Cthulhu
13
1 / 3 / 9
7,477
440
7,618
14,098
10,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 2 / 7
9,810
577
9,723
15,398
7,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
1 / 1 / 4
9,803
577
8,559
13,296
9,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
1 / 6 / 2
7,512
442
7,418
10,646
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
SirJoseph51
Aphrodite
11
1 / 7 / 6
7,676
452
6,169
9,575
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 6 / 5
8,026
472
6,930
13,331
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
UwanJohn
Izanami
12
3 / 4 / 3
8,099
476
8,737
11,466
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
13
1 / 4 / 0
8,131
478
8,276
15,196
8,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
28
Kills
9
9
Deaths
27
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
6
2
0.33
W
11
2
3
6.25
W
7
1
9
11.5
W
Cthulhu
Oblitiator
Cthulhu
1
3
9
1.83
W
8
2
7
5.75
L
Aphrodite
SirJoseph51
Aphrodite
1
7
6
0.57
W
1
1
4
3
L
3
6
5
0.92
L
Izanami
UwanJohn
Izanami
3
4
3
1.13
L
Susano
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,441
Damage
37,530
63,787
Taken
60,214
35,789
Mitigated
24,711
27,325
Healing
18,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,418
698
0
2,576
10,646
4,567
0
3,591
7,007
36,350
4,142
W
9,958
3,940
639
4,908
11,093
4,229
0
2,611
8,442
0
48,302
W
8,583
862
0
3,212
9,902
4,661
0
2,944
6,722
78,818
0
W
Cthulhu
Oblitiator
Cthulhu
7,618
862
764
3,799
14,098
10,281
0
4,417
9,609
28,707
0
W
9,723
4,559
0
7,231
15,398
7,265
0
2,921
12,322
0
62,348
L
Aphrodite
SirJoseph51
Aphrodite
6,169
1,247
1,177
3,087
9,575
3,602
112
4,403
4,920
30,811
0
W
8,559
1,691
0
6,772
13,296
9,353
96
0
13,296
5,821
63,790
L
6,930
809
0
3,706
13,331
4,476
0
3,996
9,191
0
45,087
L
Izanami
UwanJohn
Izanami
8,737
5,813
0
2,314
11,466
3,118
1,292
2,328
9,138
0
43,436
L
Susano
8,276
1,296
80
5,363
15,196
8,948
267
2,146
12,946
0
44,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,230
Gold Earned
39,444
524
Minions Killed
375
0
Camps Cleared
0
1,705,251
Distance Traveled
1,620,093
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,512
442
59
3
0
309,893
6
W
Cupid
9,533
561
75
4
0
303,990
3
W
Ymir
10,607
624
167
10
0
353,487
5
W
Cthulhu
7,477
440
43
3
0
345,818
0
W
Kali
9,810
577
84
5
0
382,061
0
L
Aphrodite
7,676
452
66
4
0
316,919
2
W
Mulan
9,803
577
155
9
0
319,895
4
L
Thor
8,026
472
81
5
0
340,525
6
L
Izanami
8,099
476
80
5
0
312,293
6
L
Susano
8,131
478
89
5
0
340,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role