Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Asura9
Izanami
Level 155
God Stats
6W - 4L
1,701 SR
Queue Stats
716W - 518L
1,602 Elo+
Party 1
Ymir
Ymir
Montime
Ymir
Level 28
God Stats
33W - 24L
1,678 SR
Queue Stats
282W - 177L
1,603 Elo+
Party 1
He Bo
He Bo
kingmultiverse
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 102L
1,674 Elo+
Party 1
Team Averages
Level 123
1,576 SR
1,576 Elo+

VS

Team Averages
Level 108
1,548 SR
1,577 Elo+
Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Dachikuma
Anhur
Level 48
God Stats
11W - 8L
1,740 SR
Queue Stats
267W - 195L
1,716 Elo+
Party 2
Ra
Ra
Dosatsu
Ra
Level 158
God Stats
5W - 5L
1,556 SR
Queue Stats
537W - 507L
1,716 Elo+
Party 2
King Arthur
King Arthur
NotJerryMouse
King Arthur
Level 146
God Stats
2W - 3L
1,657 SR
Queue Stats
53W - 63L
1,560 Elo+
Party 2
Ah Puch
Ah Puch
shogoki02
Ah Puch
Level 60
God Stats
0W - 2L
1,286 SR
Queue Stats
32W - 47L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 4 / 4
12,863
585
16,712
20,313
10,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
 
Hercules
19
5 / 3 / 4
12,222
556
11,549
24,015
25,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Asura9
Izanami
20
2 / 3 / 3
12,783
581
9,483
11,888
3,618
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Montime
Ymir
18
2 / 3 / 12
12,142
552
7,763
19,094
22,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 3 / 10
11,653
530
16,549
16,248
6,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
4 / 4 / 5
9,602
436
10,302
21,921
15,967
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Dachikuma
Anhur
19
4 / 3 / 2
11,748
534
8,180
12,761
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 2 / 4
11,795
536
12,602
13,492
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
NotJerryMouse
King Arthur
17
0 / 6 / 5
10,698
486
19,403
23,798
21,529
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
shogoki02
Ah Puch
15
3 / 7 / 5
10,274
467
13,908
12,793
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
22
Kills
16
16
Deaths
22
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
4
3
W
Hercules
 
Hercules
5
3
4
2.33
L
Nike
 
Nike
4
4
5
1.63
W
Izanami
Asura9
Izanami
2
3
3
1.17
L
Anhur
Dachikuma
Anhur
4
3
2
1.67
L
5
2
4
3.5
W
Ymir
Montime
Ymir
2
3
12
2.67
L
King Arthur
NotJerryMouse
King Arthur
0
6
5
0.42
W
3
3
10
2.67
L
Ah Puch
shogoki02
Ah Puch
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,056
Damage
64,395
91,558
Taken
84,765
68,752
Mitigated
53,128
35,556
Healing
20,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,712
3,919
0
7,631
20,313
10,305
0
7,586
12,727
0
90,146
W
Hercules
 
Hercules
11,549
3,158
0
11,496
24,015
25,913
868
6,271
17,744
16,061
57,567
L
Nike
 
Nike
10,302
766
0
3,239
21,921
15,967
0
9,502
12,419
0
38,659
W
Izanami
Asura9
Izanami
9,483
5,162
0
4,634
11,888
3,618
2,635
2,173
9,715
0
124,655
L
Anhur
Dachikuma
Anhur
8,180
4,585
0
5,216
12,761
4,525
290
2,239
10,522
0
102,715
L
12,602
976
1,217
6,193
13,492
6,915
0
5,607
7,885
103,278
0
W
Ymir
Montime
Ymir
7,763
1,663
0
4,905
19,094
22,760
245
8,039
11,025
37,661
0
L
King Arthur
NotJerryMouse
King Arthur
19,403
2,791
0
4,180
23,798
21,529
0
7,128
16,670
7,385
78,770
W
16,549
224
0
6,890
16,248
6,156
274
7,593
8,655
72,435
0
L
Ah Puch
shogoki02
Ah Puch
13,908
784
0
939
12,793
4,192
0
4,126
8,667
53,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,663
Gold Earned
54,117
664
Minions Killed
660
0
Camps Cleared
0
2,136,832
Distance Traveled
2,032,127
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,863
585
126
6
0
442,834
2
W
Hercules
12,222
556
146
7
0
431,018
5
L
Nike
9,602
436
50
2
0
420,815
7
W
Izanami
12,783
581
222
10
0
440,669
7
L
Anhur
11,748
534
176
8
0
363,631
4
L
Ra
11,795
536
180
8
0
447,688
1
W
Ymir
12,142
552
63
3
0
415,726
1
L
King Arthur
10,698
486
156
7
0
421,489
1
W
He Bo
11,653
530
107
5
0
406,585
3
L
Ah Puch
10,274
467
98
4
0
378,504
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role