Player Matchup

Amaterasu
Amaterasu
Buzzhug
Amaterasu
Level 25
God Stats
1W - 3L
1,767 SR
Queue Stats
199W - 218L
1,451 Elo+
Party 3
Baron Samedi
Baron Samedi
Frankie11
Baron Samedi
Level 57
God Stats
7W - 4L
1,740 SR
Queue Stats
163W - 159L
1,487 Elo+
Party 1
Ares
Ares
IItox1cASIANII
Ares
Level 63
God Stats
5W - 7L
1,480 SR
Queue Stats
383W - 403L
1,430 Elo+
Party 3
Bastet
Bastet
kankerboef11
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 148L
1,560 Elo+
Party 1
Charybdis
Charybdis
zxXRafikiXxz
Charybdis
Level 37
God Stats
4W - 1L
1,841 SR
Queue Stats
177W - 180L
1,447 Elo+
Solo
Team Averages
Level 42
1,666 SR
1,475 Elo+

VS

Team Averages
Level 80
1,429 SR
1,480 Elo+
Cabrakan
Cabrakan
Chesh89
Cabrakan
Level 135
God Stats
1W - 2L
1,236 SR
Queue Stats
330W - 312L
1,515 Elo+
Solo
Osiris
Osiris
FlukeDeag
Osiris
Level 113
God Stats
21W - 17L
1,546 SR
Queue Stats
280W - 248L
1,569 Elo+
Party 2
Izanami
Izanami
HAPK420
Izanami
Level 41
God Stats
25W - 26L
1,489 SR
Queue Stats
133W - 136L
1,504 Elo+
Solo
Tiamat
Tiamat
Mansbridge11
Tiamat
Level 29
God Stats
21W - 20L
1,444 SR
Queue Stats
135W - 154L
1,400 Elo+
Party 2
Mercury
Mercury
kukulkantt
Mercury
Level 83
God Stats
2W - 3L
1,429 SR
Queue Stats
266W - 279L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Buzzhug
Amaterasu
13
0 / 6 / 2
7,945
467
1,624
10,256
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Frankie11
Baron Samedi
15
7 / 6 / 2
9,672
569
10,839
10,560
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 6 / 2
7,606
447
4,084
14,853
10,507
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
12
1 / 6 / 5
7,739
455
4,303
13,424
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
zxXRafikiXxz
Charybdis
13
1 / 6 / 2
7,416
436
8,831
14,827
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chesh89
Cabrakan
15
8 / 2 / 7
9,801
577
11,522
11,200
9,149
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
FlukeDeag
Osiris
17
6 / 2 / 4
10,474
616
10,194
11,624
12,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
HAPK420
Izanami
18
11 / 0 / 3
11,734
690
13,560
9,297
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
13
1 / 6 / 8
8,697
512
5,235
10,925
5,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
kukulkantt
Mercury
16
4 / 2 / 8
9,332
549
7,749
12,157
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
12
Kills
30
30
Deaths
12
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Buzzhug
Amaterasu
0
6
2
0.17
W
Cabrakan
Chesh89
Cabrakan
8
2
7
5.75
W
Osiris
FlukeDeag
Osiris
6
2
4
4
L
Baron Samedi
Frankie11
Baron Samedi
7
6
2
1.33
W
Izanami
HAPK420
Izanami
11
0
3
12.5
L
3
6
2
0.67
W
Tiamat
1
6
8
0.83
L
Bastet
1
6
5
0.58
W
Mercury
kukulkantt
Mercury
4
2
8
4
L
Charybdis
zxXRafikiXxz
Charybdis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,681
Damage
48,260
63,920
Taken
55,203
29,393
Mitigated
34,280
15,327
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Buzzhug
Amaterasu
1,624
379
0
1,360
10,256
6,922
988
0
10,256
0
38,301
W
Cabrakan
Chesh89
Cabrakan
11,522
1,841
0
5,337
11,200
9,149
0
3,413
7,787
48,402
0
W
Osiris
FlukeDeag
Osiris
10,194
3,879
0
1,622
11,624
12,056
1,442
1,669
9,955
0
77,489
L
Baron Samedi
Frankie11
Baron Samedi
10,839
434
311
2,541
10,560
4,086
0
7,027
3,291
49,672
0
W
Izanami
HAPK420
Izanami
13,560
10,297
0
4,638
9,297
3,541
192
1,389
7,908
0
95,816
L
4,084
135
105
1,634
14,853
10,507
0
3,243
11,546
18,035
0
W
Tiamat
5,235
433
0
1,010
10,925
5,146
152
5,471
5,454
36,165
0
L
Bastet
4,303
1,842
0
4,090
13,424
4,198
0
3,476
9,726
0
37,486
W
Mercury
kukulkantt
Mercury
7,749
3,824
0
5,519
12,157
4,388
0
2,981
9,176
0
62,903
L
Charybdis
zxXRafikiXxz
Charybdis
8,831
4,504
0
5,286
14,827
3,680
0
2,447
12,344
0
47,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,378
Gold Earned
50,038
338
Minions Killed
581
0
Camps Cleared
0
1,450,648
Distance Traveled
1,639,947
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,945
467
76
4
0
252,976
1
W
Cabrakan
9,801
577
77
5
0
320,195
6
W
Osiris
10,474
616
147
9
0
341,951
5
L
Baron Samedi
9,672
569
86
5
0
285,378
1
W
Izanami
11,734
690
174
10
0
312,866
2
L
Ares
7,606
447
21
1
0
302,779
3
W
Tiamat
8,697
512
88
5
0
291,263
1
L
Bastet
7,739
455
77
5
0
332,809
5
W
Mercury
9,332
549
95
6
0
373,672
6
L
Charybdis
7,416
436
78
5
0
276,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role