Player Matchup

Agni
Agni
DJahel
Agni
Level 66
God Stats
3W - 5L
1,342 SR
Queue Stats
77W - 58L
1,497 Elo+
Solo
Achilles
Achilles
DUCTTAPE52
Achilles
Level 63
God Stats
0W - 1L
1,353 SR
Queue Stats
71W - 71L
1,498 Elo+
Party 3
Ra
Ra
JUANSON000
Ra
Level 154
God Stats
2W - 9L
1,211 SR
Queue Stats
171W - 199L
1,422 Elo+
Solo
Heimdallr
Heimdallr
Saltsman1
Heimdallr
Level 68
God Stats
7W - 6L
1,499 SR
Queue Stats
58W - 55L
1,493 Elo+
Party 3
Pele
Pele
deadman0813
Pele
Level 160
God Stats
4W - 3L
1,609 SR
Queue Stats
773W - 775L
1,460 Elo+
Solo
Team Averages
Level 102
1,403 SR
1,474 Elo+

VS

Team Averages
Level 127
1,591 SR
1,486 Elo+
Achilles
Achilles
 
Achilles
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Happenstanc3
Sylvanus
Level 140
God Stats
6W - 9L
1,470 SR
Queue Stats
195W - 196L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
Kassah Mumay
Nu Wa
Level 138
God Stats
5W - 7L
1,701 SR
Queue Stats
142W - 133L
1,449 Elo+
Party 1
Hades
Hades
TheKingSkywake
Hades
Level 158
God Stats
6W - 4L
1,608 SR
Queue Stats
797W - 793L
1,555 Elo+
Party 2
Skadi
Skadi
urghostgirlxo
Skadi
Level 85
God Stats
5W - 1L
1,678 SR
Queue Stats
27W - 20L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DJahel
Agni
15
3 / 5 / 2
8,774
798
7,613
11,276
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
DUCTTAPE52
Achilles
15
4 / 4 / 2
8,719
793
9,174
14,487
13,007
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
0 / 4 / 4
7,093
645
2,916
6,239
1,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Saltsman1
Heimdallr
15
1 / 8 / 4
8,056
732
9,788
14,322
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 4
7,676
698
5,780
11,662
3,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 4 / 4
9,593
872
7,252
10,699
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Happenstanc3
Sylvanus
18
9 / 2 / 11
11,647
1,059
14,341
14,661
7,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 0 / 8
8,819
802
8,984
6,479
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 12
9,057
823
9,645
10,491
5,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
12 / 1 / 5
11,665
1,060
7,783
5,366
1,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
9
Kills
29
29
Deaths
9
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
4
4
1.5
L
Agni
DJahel
Agni
3
5
2
0.8
L
Achilles
DUCTTAPE52
Achilles
4
4
2
1.25
W
Sylvanus
Happenstanc3
Sylvanus
9
2
11
7.25
L
0
4
4
0.5
W
2
0
8
6
L
Heimdallr
Saltsman1
Heimdallr
1
8
4
0.38
W
2
2
12
4
L
1
8
4
0.38
W
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,271
Damage
48,005
57,986
Taken
47,696
26,687
Mitigated
22,387
5,458
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,252
2,126
0
2,935
10,699
5,583
0
2,471
8,228
0
29,249
L
Agni
DJahel
Agni
7,613
729
0
1,803
11,276
3,836
0
5,004
6,158
35,701
0
L
Achilles
DUCTTAPE52
Achilles
9,174
1,368
0
420
14,487
13,007
23
7,582
6,757
0
24,883
W
Sylvanus
Happenstanc3
Sylvanus
14,341
7,068
1,219
5,853
14,661
7,635
1,816
2,638
12,023
47,919
0
L
2,916
40
485
1,049
6,239
1,876
0
4,048
2,063
15,867
0
W
8,984
2,632
0
374
6,479
2,049
1,187
2,167
4,312
25,143
0
L
Heimdallr
Saltsman1
Heimdallr
9,788
3,269
0
1,203
14,322
4,844
0
9,939
4,313
0
40,142
W
9,645
496
404
3,657
10,491
5,279
0
3,173
7,318
25,303
0
L
5,780
331
0
498
11,662
3,124
126
6,087
5,437
0
22,368
W
7,783
3,556
0
762
5,366
1,841
362
674
4,692
0
26,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
50,781
263
Minions Killed
294
7
Camps Cleared
9
983,417
Distance Traveled
1,093,492
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,593
872
70
6
3
238,839
2
L
Agni
8,774
798
75
7
1
201,063
4
L
Achilles
8,719
793
39
4
1
218,724
0
W
Sylvanus
11,647
1,059
90
8
1
186,242
0
L
Ra
7,093
645
42
4
0
180,657
3
W
Nu Wa
8,819
802
30
3
2
189,840
2
L
Heimdallr
8,056
732
63
6
3
195,278
1
W
Hades
9,057
823
54
5
2
243,446
0
L
Pele
7,676
698
44
4
2
187,695
2
W
Skadi
11,665
1,060
50
5
1
235,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role