Player Matchup

Cthulhu
Cthulhu
Diamond III
KawaiiKommander
Cthulhu
Diamond III
Level 160
God Stats
11W - 8L
1,774 SR
Queue Stats
501W - 174L
2,265 MMR
Party 1
Mulan
Mulan
Diamond III
Royalwalrein567
Mulan
Diamond III
Level 129
God Stats
5W - 3L
1,751 SR
Queue Stats
409W - 131L
1,583 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond IV
memimi
Morgan Le Fay
Diamond IV
Level 129
God Stats
13W - 4L
1,834 SR
Queue Stats
263W - 123L
2,134 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,786 SR
1,994 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,768 SR
1,974 MMR
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
Luedang
Ah Muzen Cab
Grandmaster
Level 160
God Stats
441W - 111L
1,943 SR
Queue Stats
645W - 242L
2,356 MMR
Solo
Horus
Horus
Bronze III
jbsim13
Horus
Bronze III
Level 129
God Stats
1W - 0L
1,704 SR
Queue Stats
4W - 6L
1,472 MMR
Solo
Eset
Eset
Platinum II
szax
Eset
Platinum II
Level 160
God Stats
1W - 1L
1,657 SR
Queue Stats
50W - 52L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,707
559
7,577
11,145
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 3 / 2
7,348
612
4,917
10,415
6,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
memimi
Morgan Le Fay
10
2 / 5 / 1
7,281
607
10,557
8,541
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
OdinFenrirAchillesGebThoth

VS

Bans
SobekKhepriGuan YuGaneshaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Luedang
Ah Muzen Cab
14
3 / 1 / 9
9,035
753
11,500
10,649
4,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
jbsim13
Horus
12
1 / 2 / 8
7,769
647
3,891
14,036
11,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
szax
Eset
14
8 / 0 / 3
9,065
755
10,858
9,003
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Ah Muzen Cab
Luedang
Ah Muzen Cab
3
1
9
7.5
L
1
3
2
0.67
W
Horus
jbsim13
Horus
1
2
8
2.5
L
Morgan Le Fay
memimi
Morgan Le Fay
2
5
1
0.5
W
Eset
szax
Eset
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,051
Damage
26,249
30,101
Taken
33,688
17,672
Mitigated
19,842
4,008
Healing
18,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,577
143
0
1,869
11,145
9,110
0
3,280
7,610
16,909
0
W
Ah Muzen Cab
Luedang
Ah Muzen Cab
11,500
3,826
0
2,451
10,649
4,363
1,415
5,563
4,735
0
61,950
L
4,917
314
0
1,204
10,415
6,255
0
3,277
6,900
546
12,758
W
Horus
jbsim13
Horus
3,891
1,052
4,825
7,632
14,036
11,978
89
7,159
6,275
0
6,255
L
Morgan Le Fay
memimi
Morgan Le Fay
10,557
251
0
935
8,541
2,307
0
3,518
4,705
34,980
0
W
Eset
szax
Eset
10,858
1,240
1,056
2,231
9,003
3,501
425
4,654
4,222
36,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,336
Gold Earned
25,869
131
Minions Killed
176
1
Camps Cleared
9
664,097
Distance Traveled
737,554
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,707
559
42
4
0
220,974
6
W
Ah Muzen Cab
9,035
753
92
8
7
248,484
2
L
Mulan
7,348
612
22
2
0
223,754
1
W
Horus
7,769
647
7
1
0
234,101
3
L
Morgan Le Fay
7,281
607
67
6
1
219,369
4
W
Eset
9,065
755
77
6
2
254,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role