Player Matchup

Horus
Horus
DarkKnight6996
Horus
Level 107
God Stats
24W - 11L
1,756 SR
Queue Stats
182W - 154L
1,554 Elo+
Solo
Ullr
Ullr
O_SHEEBA_O
Ullr
Level 154
God Stats
8W - 10L
1,405 SR
Queue Stats
158W - 124L
1,569 Elo+
Solo
Zeus
Zeus
SPARTANSHOT2
Zeus
Level 127
God Stats
5W - 4L
1,527 SR
Queue Stats
433W - 432L
1,531 Elo+
Solo
Team Averages
Level 129
1,563 SR
1,551 Elo+

VS

Team Averages
Level 113
1,588 SR
1,511 Elo+
Ah Puch
Ah Puch
M4J0R C4P
Ah Puch
Level 35
God Stats
8W - 5L
1,621 SR
Queue Stats
68W - 85L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
OoL4T3R4LU5oO
Gilgamesh
Level 160
God Stats
28W - 15L
1,698 SR
Queue Stats
668W - 635L
1,550 Elo+
Party 1
Hun Batz
Hun Batz
TxL Cookie
Hun Batz
Level 144
God Stats
2W - 8L
1,444 SR
Queue Stats
436W - 337L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 11
14,574
729
13,121
21,808
30,156
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
11 / 3 / 4
14,669
733
17,346
16,503
6,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 4 / 9
12,242
612
20,665
16,414
6,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
M4J0R C4P
Ah Puch
17
4 / 5 / 6
12,847
642
18,461
16,854
6,541
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
OoL4T3R4LU5oO
Gilgamesh
14
3 / 3 / 7
12,434
622
8,478
21,796
28,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
TxL Cookie
Hun Batz
15
3 / 7 / 5
11,780
589
16,731
18,994
7,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
15
Kills
10
10
Deaths
15
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
Ah Puch
M4J0R C4P
Ah Puch
4
5
6
1.4
W
11
3
4
4.33
L
Gilgamesh
OoL4T3R4LU5oO
Gilgamesh
3
3
7
2.17
W
1
4
9
1.38
L
Hun Batz
TxL Cookie
Hun Batz
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,132
Damage
43,670
54,725
Taken
57,644
43,717
Mitigated
42,400
18,817
Healing
9,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,121
4,151
3,682
10,746
21,808
30,156
434
9,374
12,434
11,300
18,050
L
Ah Puch
M4J0R C4P
Ah Puch
18,461
1,741
637
4,394
16,854
6,541
329
7,697
8,779
66,533
0
W
17,346
9,247
0
1,765
16,503
6,991
2,005
7,146
9,357
0
61,522
L
Gilgamesh
OoL4T3R4LU5oO
Gilgamesh
8,478
1,357
453
2,493
21,796
28,089
0
7,486
13,896
67
20,057
W
20,665
1,630
39
2,585
16,414
6,570
428
2,523
13,891
66,843
0
L
Hun Batz
TxL Cookie
Hun Batz
16,731
2,994
0
1,260
18,994
7,770
915
8,497
10,039
0
46,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,485
Gold Earned
37,061
263
Minions Killed
193
11
Camps Cleared
7
1,055,282
Distance Traveled
1,015,118
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,574
729
31
2
3
404,711
5
L
Ah Puch
12,847
642
116
6
3
329,540
6
W
Ullr
14,669
733
112
6
1
317,995
2
L
Gilgamesh
12,434
622
24
1
3
361,432
3
W
Zeus
12,242
612
120
6
7
332,576
2
L
Hun Batz
11,780
589
53
3
1
324,146
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role