Player Matchup

Neith
Neith
BlueHoddie
Neith
Level 21
God Stats
11W - 16L
1,390 SR
Queue Stats
23W - 28L
1,342 Elo+
Solo
Ymir
Ymir
Dougfh
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
HISIX
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Sairusxdz28
Kukulkan
Level 27
God Stats
2W - 2L
1,745 SR
Queue Stats
15W - 13L
1,449 Elo+
Solo
Arachne
Arachne
trashagony
Arachne
Level 12
God Stats
3W - 5L
1,500 SR
Queue Stats
11W - 23L
1,167 Elo+
Solo
Team Averages
Level 13
1,527 SR
1,392 Elo+

VS

Team Averages
Level 15
1,412 SR
1,261 Elo+
Olorun
Olorun
Driplin
Olorun
Level 10
God Stats
8W - 9L
1,116 SR
Queue Stats
88W - 103L
1,137 Elo+
Solo
Ganesha
Ganesha
Grundy222
Ganesha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,289 Elo+
Party 1
Ra
Ra
LavenderDeity39
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,217 Elo+
Party 1
Gilgamesh
Gilgamesh
RENNINJA
Gilgamesh
Level 27
God Stats
11W - 5L
1,597 SR
Queue Stats
69W - 101L
1,295 Elo+
Solo
Fenrir
Fenrir
Wuebit01278
Fenrir
Level 27
God Stats
9W - 9L
1,347 SR
Queue Stats
110W - 132L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
3 / 4 / 3
10,820
569
7,058
13,597
5,475
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Dougfh
Ymir
13
2 / 6 / 5
8,814
464
4,350
14,664
20,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
2
0 / 0 / 0
5,530
291
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Sairusxdz28
Kukulkan
17
14 / 7 / 3
11,553
608
18,779
13,827
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
trashagony
Arachne
15
10 / 8 / 6
10,849
571
11,838
12,338
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Driplin
Olorun
15
9 / 4 / 0
10,484
552
10,592
14,627
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
Grundy222
Ganesha
13
2 / 5 / 9
8,460
445
7,760
15,272
13,281
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 10 / 6
9,131
481
9,760
10,678
4,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
RENNINJA
Gilgamesh
11
1 / 8 / 5
7,989
420
5,589
14,094
5,107
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
17
9 / 4 / 0
11,339
597
6,445
11,401
7,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
45
29
Kills
25
25
Deaths
31
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
3
4
3
1.13
L
Ymir
Dougfh
Ymir
2
6
5
0.75
W
Olorun
Driplin
Olorun
9
4
0
2.25
W
Ganesha
Grundy222
Ganesha
2
5
9
1.3
L
Ra
0
0
0
0
W
4
10
6
0.7
W
Gilgamesh
RENNINJA
Gilgamesh
1
8
5
0.44
L
Kukulkan
Sairusxdz28
Kukulkan
14
7
3
2.21
W
Fenrir
9
4
0
2.25
L
Arachne
trashagony
Arachne
10
8
6
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,025
Damage
40,146
54,426
Taken
66,072
36,306
Mitigated
36,124
11,005
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,058
4,047
0
5,487
13,597
5,475
3,097
6,004
7,519
0
79,592
L
Ymir
Dougfh
Ymir
4,350
1,005
0
384
14,664
20,042
690
8,188
6,289
30,642
0
W
Olorun
Driplin
Olorun
10,592
4,345
105
7,809
14,627
5,357
984
3,956
10,627
62,954
0
W
Ganesha
Grundy222
Ganesha
7,760
1,623
0
649
15,272
13,281
411
6,738
8,268
23,267
0
L
Ra
0
0
0
0
0
0
0
0
0
0
0
W
9,760
2,247
980
1,031
10,678
4,387
241
5,755
4,585
52,681
0
W
Gilgamesh
RENNINJA
Gilgamesh
5,589
1,664
0
2,127
14,094
5,107
591
5,179
8,825
0
31,367
L
Kukulkan
Sairusxdz28
Kukulkan
18,779
2,127
0
3,507
13,827
5,906
952
7,563
6,103
73,690
0
W
Fenrir
6,445
1,566
0
3,039
11,401
7,992
0
1,771
9,562
0
49,837
L
Arachne
trashagony
Arachne
11,838
8,508
0
1,627
12,338
4,883
18
6,087
6,211
0
42,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,566
Gold Earned
47,403
390
Minions Killed
374
0
Camps Cleared
0
1,234,375
Distance Traveled
1,633,104
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,820
569
141
7
0
319,728
2
L
Ymir
8,814
464
55
3
0
236,578
1
W
Olorun
10,484
552
123
6
0
278,037
0
W
Ganesha
8,460
445
7
0
0
374,693
2
L
Ra
5,530
291
0
0
0
0
0
W
Ra
9,131
481
114
6
0
288,052
2
W
Gilgamesh
7,989
420
47
2
0
347,513
0
L
Kukulkan
11,553
608
141
7
0
317,242
1
W
Fenrir
11,339
597
83
4
0
344,809
5
L
Arachne
10,849
571
53
3
0
360,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role