Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AfterForever8
Merlin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,665 Elo+
Party 1
Gilgamesh
Gilgamesh
B3nc2
Gilgamesh
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,665 Elo+
Party 1
Neith
Neith
Keke-D-plages
Neith
Level 49
God Stats
33W - 42L
1,470 SR
Queue Stats
271W - 339L
1,417 Elo+
Party 3
Thanatos
Thanatos
TheBay42
Thanatos
Level 42
God Stats
32W - 43L
1,402 SR
Queue Stats
219W - 271L
1,416 Elo+
Party 3
Team Averages
Level 59
1,474 SR
1,533 Elo+

VS

Team Averages
Level 94
1,680 SR
1,642 Elo+
Chiron
Chiron
HêℓBøt
Chiron
Level 158
God Stats
8W - 13L
1,622 SR
Queue Stats
135W - 127L
1,560 Elo+
Solo
Thoth
Thoth
Lazarusina
Thoth
Level 55
God Stats
1W - 0L
1,852 SR
Queue Stats
3W - 6L
1,387 Elo+
Party 2
Chaac
Chaac
Lαzαrus
Chaac
Level 159
God Stats
3W - 0L
1,682 SR
Queue Stats
151W - 101L
1,672 Elo+
Party 2
Ravana
Ravana
SzewJungle
Ravana
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,734 Elo+
Party 2
Agni
Agni
thegabbieshow
Agni
Level 44
God Stats
1W - 0L
1,745 SR
Queue Stats
18W - 2L
1,855 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 8 / 8
11,061
1,106
11,360
13,586
2,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 7 / 5
10,148
1,015
11,903
18,477
4,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
B3nc2
Gilgamesh
16
2 / 9 / 6
9,355
936
7,211
23,712
13,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 14 / 7
9,626
963
9,584
23,549
6,541
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TheBay42
Thanatos
16
7 / 9 / 4
10,714
1,071
6,321
18,823
4,951
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HêℓBøt
Chiron
18
2 / 3 / 24
10,751
1,075
9,257
7,806
2,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
19
11 / 1 / 19
12,104
1,210
19,836
6,376
2,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Lαzαrus
Chaac
19
8 / 2 / 22
11,784
1,178
22,132
15,643
7,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
SzewJungle
Ravana
19
19 / 2 / 16
13,688
1,369
20,505
10,012
4,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

18
6 / 7 / 18
10,786
1,079
20,969
12,087
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
145
15
Kills
46
47
Deaths
15
30
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
8
8
0.88
L
2
7
5
0.64
L
Gilgamesh
B3nc2
Gilgamesh
2
9
6
0.56
W
Chiron
HêℓBøt
Chiron
2
3
24
4.67
L
1
14
7
0.32
W
Thoth
11
1
19
20.5
W
Chaac
Lαzαrus
Chaac
8
2
22
9.5
W
Ravana
SzewJungle
Ravana
19
2
16
13.5
L
Thanatos
TheBay42
Thanatos
7
9
4
1
W
6
7
18
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,379
Damage
92,699
98,147
Taken
51,924
33,310
Mitigated
20,910
5,280
Healing
14,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,360
2,346
0
80
13,586
2,906
0
4,831
8,471
39,241
0
L
11,903
261
0
396
18,477
4,949
0
10,374
7,865
30,487
0
L
Gilgamesh
B3nc2
Gilgamesh
7,211
629
0
683
23,712
13,963
0
10,415
12,770
518
8,036
W
Chiron
HêℓBøt
Chiron
9,257
3,524
848
1,964
7,806
2,386
0
3,316
4,441
0
34,555
L
9,584
3,502
0
1,193
23,549
6,541
0
8,016
15,243
0
30,675
W
Thoth
19,836
598
0
1,764
6,376
2,853
0
2,873
3,411
38,149
0
W
Chaac
Lαzαrus
Chaac
22,132
2,422
0
7,457
15,643
7,711
0
7,546
7,691
0
42,650
W
Ravana
SzewJungle
Ravana
20,505
5,299
0
1,331
10,012
4,141
0
3,871
5,814
0
31,664
L
Thanatos
TheBay42
Thanatos
6,321
414
0
2,928
18,823
4,951
0
5,712
12,993
0
11,599
W
20,969
671
367
1,125
12,087
3,819
0
6,139
5,727
43,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,904
Gold Earned
59,113
148
Minions Killed
221
7
Camps Cleared
8
838,912
Distance Traveled
999,157
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,061
1,106
60
6
3
161,805
2
L
Merlin
10,148
1,015
42
4
1
179,490
2
L
Gilgamesh
9,355
936
2
0
0
158,658
0
W
Chiron
10,751
1,075
52
5
1
176,649
1
L
Neith
9,626
963
34
3
2
154,544
0
W
Thoth
12,104
1,210
40
4
3
210,987
0
W
Chaac
11,784
1,178
50
5
2
210,706
0
W
Ravana
13,688
1,369
27
3
0
215,875
0
L
Thanatos
10,714
1,071
10
1
1
184,415
2
W
Agni
10,786
1,079
52
5
2
184,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role