Player Matchup

Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ArticBluez2787
Fenrir
Level 86
God Stats
3W - 5L
1,634 SR
Queue Stats
103W - 114L
1,527 Elo+
Party 2
Ra
Ra
CDWhitehead
Ra
Level 144
God Stats
20W - 16L
1,459 SR
Queue Stats
169W - 185L
1,400 Elo+
Party 2
Tyr
Tyr
Conner8905
Tyr
Level 155
God Stats
12W - 19L
1,587 SR
Queue Stats
858W - 873L
1,569 Elo+
Party 2
Ullr
Ullr
Ullr Masters
Ullr
Level 18
God Stats
8W - 0L
1,657 SR
Queue Stats
11W - 2L
1,767 Elo+
Party 2
Team Averages
Level 106
1,567 SR
1,553 Elo+

VS

Team Averages
Level 68
1,497 SR
1,523 Elo+
Geb
Geb
Apathetic_Inc
Geb
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 31L
1,422 Elo+
Solo
Chang'e
Chang'e
Blaznx316
Chang'e
Level 48
God Stats
10W - 12L
1,452 SR
Queue Stats
190W - 227L
1,464 Elo+
Solo
Ra
Ra
DanteSilence
Ra
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 112L
1,551 Elo+
Party 1
Mercury
Mercury
RecordedClaw499
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,681 Elo+
Party 1
Xbalanque
Xbalanque
VeliKanHD
Xbalanque
Level 105
God Stats
33W - 19L
1,533 SR
Queue Stats
949W - 899L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 5
7,224
482
2,421
8,749
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 2 / 0
8,597
573
6,138
8,425
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 0 / 3
7,912
527
5,790
6,129
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 4
8,868
591
11,436
16,283
10,598
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 0 / 3
8,109
541
2,845
4,505
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,351
423
4,375
6,593
3,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Blaznx316
Chang'e
12
0 / 2 / 0
6,698
447
3,729
8,300
3,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 0
6,778
452
7,434
8,611
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 2
6,646
443
1,539
10,974
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
VeliKanHD
Xbalanque
13
0 / 3 / 0
7,288
486
4,574
10,244
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
2
2
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
5
3.5
L
0
0
2
1
W
8
2
0
4
L
Chang'e
Blaznx316
Chang'e
0
2
0
0
W
2
0
3
3.5
W
2
0
4
4
L
2
4
0
0.5
L
0
4
2
0.25
W
0
0
3
1.5
L
Xbalanque
VeliKanHD
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,630
Damage
21,651
44,091
Taken
44,722
25,245
Mitigated
15,501
21,473
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,421
201
0
2,958
8,749
6,520
211
3,455
4,984
8,466
0
L
4,375
23
1,356
1,742
6,593
3,090
0
3,106
3,297
17,490
0
W
6,138
1,051
0
3,108
8,425
3,942
0
2,299
5,883
0
49,844
L
Chang'e
Blaznx316
Chang'e
3,729
340
1,146
4,583
8,300
3,200
0
0
8,300
35,161
0
W
5,790
695
1,636
2,079
6,129
2,146
567
3,068
2,771
59,738
0
W
11,436
466
0
9,963
16,283
10,598
0
5,554
10,505
0
64,883
L
7,434
554
526
1,762
8,611
2,479
0
1,527
6,830
48,927
0
L
1,539
623
0
500
10,974
3,154
0
937
10,001
0
49,086
W
2,845
659
0
1,729
4,505
2,039
1,027
95
4,410
0
59,505
L
Xbalanque
VeliKanHD
Xbalanque
4,574
877
0
3,206
10,244
3,578
0
2,087
8,083
0
51,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
33,761
462
Minions Killed
411
0
Camps Cleared
0
1,485,224
Distance Traveled
1,434,144
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,224
482
8
1
0
322,924
6
L
Geb
6,351
423
17
1
0
314,395
3
W
Fenrir
8,597
573
83
6
0
267,718
1
L
Chang'e
6,698
447
87
6
0
263,117
1
W
Ra
7,912
527
121
8
0
311,977
4
W
Tyr
8,868
591
122
8
0
301,504
2
L
Ra
6,778
452
95
6
0
276,773
5
L
Mercury
6,646
443
92
6
0
329,941
3
W
Ullr
8,109
541
128
9
0
281,101
1
L
Xbalanque
7,288
486
120
8
0
249,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role