Player Matchup

Heimdallr
Heimdallr
BrokenEnigma
Heimdallr
Level 27
God Stats
1W - 1L
1,328 SR
Queue Stats
15W - 20L
1,279 Elo+
Solo
Odin
Odin
GretaThunbergLLC
Odin
Level 8
God Stats
4W - 4L
1,858 SR
Queue Stats
9W - 9L
1,576 Elo+
Solo
Nox
Nox
Morathras
Nox
Level 31
God Stats
25W - 18L
1,649 SR
Queue Stats
157W - 173L
1,478 Elo+
Party 1
Fenrir
Fenrir
MrBlackbull
Fenrir
Level 16
God Stats
8W - 6L
1,432 SR
Queue Stats
18W - 26L
1,358 Elo+
Party 1
Vamana
Vamana
boiml92
Vamana
Level 27
God Stats
11W - 4L
1,741 SR
Queue Stats
57W - 51L
1,444 Elo+
Party 1
Team Averages
Level 22
1,601 SR
1,427 Elo+

VS

Team Averages
Level 23
1,527 SR
1,475 Elo+
Izanami
Izanami
AnYojjy
Izanami
Level 25
God Stats
0W - 6L
1,075 SR
Queue Stats
29W - 45L
1,345 Elo+
Solo
Bakasura
Bakasura
BabushiVertet
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,461 Elo+
Party 2
Ymir
Ymir
Lanahb
Ymir
Level 3
God Stats
1W - 1L
1,741 SR
Queue Stats
1W - 1L
1,620 Elo+
Solo
Bellona
Bellona
ManMelter
Bellona
Level 60
God Stats
1W - 1L
1,542 SR
Queue Stats
17W - 26L
1,461 Elo+
Party 2
The Morrigan
The Morrigan
Vehndy
The Morrigan
Level 18
God Stats
5W - 2L
1,776 SR
Queue Stats
20W - 24L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrokenEnigma
Heimdallr
13
6 / 3 / 2
8,788
463
14,647
10,564
4,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 1 / 10
8,042
423
5,373
14,462
11,908
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
7 / 1 / 5
11,072
583
13,306
10,042
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
7 / 4 / 4
9,927
522
5,337
14,202
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
boiml92
Vamana
17
4 / 1 / 4
10,178
536
8,378
16,429
19,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnYojjy
Izanami
11
0 / 8 / 3
7,262
382
6,152
15,810
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
BabushiVertet
Bakasura
12
0 / 2 / 4
7,839
413
5,538
10,615
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Lanahb
Ymir
10
0 / 3 / 3
6,883
362
2,349
11,879
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
ManMelter
Bellona
15
4 / 5 / 1
9,234
486
15,595
15,328
16,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Vehndy
The Morrigan
15
5 / 6 / 0
9,377
494
8,188
12,679
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
24
Kills
9
10
Deaths
24
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnYojjy
Izanami
0
8
3
0.19
L
Bakasura
BabushiVertet
Bakasura
0
2
4
1
W
Heimdallr
BrokenEnigma
Heimdallr
6
3
2
2.33
W
0
1
10
5
L
Ymir
Lanahb
Ymir
0
3
3
0.5
L
Bellona
ManMelter
Bellona
4
5
1
0.9
W
7
1
5
9.5
W
Fenrir
7
4
4
2.25
L
The Morrigan
Vehndy
The Morrigan
5
6
0
0.83
W
Vamana
boiml92
Vamana
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,041
Damage
37,822
65,699
Taken
66,311
47,429
Mitigated
41,366
22,298
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnYojjy
Izanami
6,152
4,727
0
3,599
15,810
5,152
0
2,771
12,925
0
39,352
L
Bakasura
BabushiVertet
Bakasura
5,538
2,969
0
4,409
10,615
4,994
0
1,046
9,531
0
41,752
W
Heimdallr
BrokenEnigma
Heimdallr
14,647
7,678
0
1,797
10,564
4,614
2,707
1,468
8,676
0
59,844
W
5,373
1,675
521
4,570
14,462
11,908
612
2,035
12,262
0
23,371
L
Ymir
Lanahb
Ymir
2,349
509
0
2,367
11,879
9,155
0
115
11,764
15,422
0
L
Bellona
ManMelter
Bellona
15,595
3,714
0
1,561
15,328
16,968
0
2,243
12,945
16,675
46,103
W
13,306
1,086
0
4,349
10,042
4,747
920
3,587
6,455
78,387
0
W
Fenrir
5,337
1,573
0
3,544
14,202
6,736
0
1,316
12,706
54
52,034
L
The Morrigan
Vehndy
The Morrigan
8,188
1,876
0
3,600
12,679
5,097
0
6,613
5,648
48,275
5,551
W
Vamana
boiml92
Vamana
8,378
3,766
0
7,517
16,429
19,424
934
2,372
13,733
0
60,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
40,595
456
Minions Killed
415
0
Camps Cleared
0
1,667,395
Distance Traveled
1,667,197
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,262
382
78
4
0
297,201
4
L
Bakasura
7,839
413
110
6
0
410,855
2
W
Heimdallr
8,788
463
94
5
0
273,982
0
W
Odin
8,042
423
36
2
0
330,953
9
L
Ymir
6,883
362
27
1
0
321,926
0
L
Bellona
9,234
486
104
5
0
346,153
0
W
Nox
11,072
583
147
8
0
362,956
5
W
Fenrir
9,927
522
77
4
0
343,113
0
L
The Morrigan
9,377
494
96
5
0
291,062
2
W
Vamana
10,178
536
102
5
0
356,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role