Player Matchup

Achilles
Achilles
Dfdelta
Achilles
Level 160
God Stats
2W - 1L
1,597 SR
Queue Stats
113W - 71L
1,718 Elo+
Party 1
Vulcan
Vulcan
Grenalda
Vulcan
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 94L
1,604 Elo+
Party 1
Athena
Athena
PÀNIC
Athena
Level 160
God Stats
8W - 6L
1,662 SR
Queue Stats
344W - 296L
1,614 Elo+
Party 1
Cliodhna
Cliodhna
Todesberg
Cliodhna
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,634 Elo+
Party 1
Artemis
Artemis
lightenge
Artemis
Level 42
God Stats
6W - 5L
1,633 SR
Queue Stats
111W - 117L
1,362 Elo+
Party 1
Team Averages
Level 135
1,578 SR
1,586 Elo+

VS

Team Averages
Level 56
1,622 SR
1,529 Elo+
Ra
Ra
AdMortemBoy
Ra
Level 18
God Stats
1W - 1L
1,630 SR
Queue Stats
28W - 16L
1,645 Elo+
Party 2
Ymir
Ymir
Anvild
Ymir
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 147L
1,474 Elo+
Solo
Fenrir
Fenrir
Kosiara81
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,416 Elo+
Solo
Cu Chulainn
Cu Chulainn
NotErikXD
Cu Chulainn
Level 34
God Stats
29W - 11L
1,725 SR
Queue Stats
158W - 147L
1,496 Elo+
Solo
Cupid
Cupid
PowerGummikeks
Cupid
Level 143
God Stats
11W - 8L
1,757 SR
Queue Stats
216W - 174L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dfdelta
Achilles
13
11 / 4 / 4
8,132
678
10,598
11,019
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
Grenalda
Vulcan
11
7 / 2 / 5
7,203
600
7,833
4,928
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
PÀNIC
Athena
12
4 / 0 / 2
7,363
614
5,819
5,764
3,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Todesberg
Cliodhna
13
4 / 1 / 6
7,428
619
6,685
7,621
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
lightenge
Artemis
10
2 / 4 / 6
6,512
543
3,876
5,087
1,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
6,619
552
2,339
7,070
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Anvild
Ymir
8
2 / 6 / 4
5,952
496
3,542
11,298
7,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Kosiara81
Fenrir
11
3 / 6 / 1
6,824
569
4,414
11,639
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
NotErikXD
Cu Chulainn
10
0 / 4 / 0
5,548
462
2,610
7,010
3,897
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
4 / 5 / 2
6,812
568
3,983
7,620
2,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
28
Kills
11
11
Deaths
28
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Ymir
Anvild
Ymir
2
6
4
0.67
W
Achilles
Dfdelta
Achilles
11
4
4
3.25
W
Vulcan
Grenalda
Vulcan
7
2
5
4.75
L
Fenrir
Kosiara81
Fenrir
3
6
1
0.58
L
Cu Chulainn
NotErikXD
Cu Chulainn
0
4
0
0
L
4
5
2
1
W
Athena
PÀNIC
Athena
4
0
2
5
W
Cliodhna
Todesberg
Cliodhna
4
1
6
7
W
Artemis
lightenge
Artemis
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,811
Damage
16,888
34,419
Taken
44,637
15,857
Mitigated
19,563
7,503
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,339
40
42
533
7,070
1,922
0
2,893
4,177
21,328
0
L
Ymir
Anvild
Ymir
3,542
941
0
2,186
11,298
7,887
224
2,361
8,937
7,556
0
W
Achilles
Dfdelta
Achilles
10,598
4,511
0
1,142
11,019
5,992
0
2,180
8,741
0
40,933
W
Vulcan
Grenalda
Vulcan
7,833
2,020
0
789
4,928
1,696
0
1,052
3,782
36,128
0
L
Fenrir
Kosiara81
Fenrir
4,414
953
0
3,244
11,639
3,486
0
2,252
9,387
0
31,035
L
Cu Chulainn
NotErikXD
Cu Chulainn
2,610
640
0
1,590
7,010
3,897
0
4,307
2,703
0
24,591
L
3,983
2,119
0
1,087
7,620
2,371
768
1,839
5,781
0
35,977
W
Athena
PÀNIC
Athena
5,819
1,702
0
2,627
5,764
3,927
0
395
5,369
39,158
0
W
Cliodhna
Todesberg
Cliodhna
6,685
1,050
0
2,020
7,621
2,878
0
1,175
6,342
0
54,793
W
Artemis
lightenge
Artemis
3,876
2,134
0
925
5,087
1,364
0
783
4,304
0
29,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,638
Gold Earned
31,755
349
Minions Killed
257
0
Camps Cleared
0
1,242,596
Distance Traveled
1,125,494
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,619
552
59
5
0
230,359
1
L
Ymir
5,952
496
10
1
0
227,370
4
W
Achilles
8,132
678
65
5
0
239,914
3
W
Vulcan
7,203
600
58
5
0
252,775
5
L
Fenrir
6,824
569
58
5
0
234,668
3
L
Cu Chulainn
5,548
462
53
4
0
214,354
3
L
Cupid
6,812
568
77
6
0
218,743
5
W
Athena
7,363
614
86
7
0
242,966
0
W
Cliodhna
7,428
619
88
7
0
274,907
4
W
Artemis
6,512
543
52
4
0
232,034
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role