Player Matchup

Ganesha
Ganesha
Kvertas
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
TruePride666
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,470 Elo+
Party 3
Chang'e
Chang'e
deniconik
Chang'e
Level 25
God Stats
2W - 1L
1,695 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Cupid
Cupid
dyddnuts
Cupid
Level 7
God Stats
2W - 2L
1,426 SR
Queue Stats
2W - 4L
1,303 Elo+
Party 1
Fenrir
Fenrir
gneissose
Fenrir
Level 29
God Stats
4W - 0L
1,789 SR
Queue Stats
91W - 88L
1,529 Elo+
Party 1
Team Averages
Level 19
1,582 SR
1,461 Elo+

VS

Team Averages
Level 18
1,522 SR
1,311 Elo+
Neith
Neith
Dinnao
Neith
Level 25
God Stats
2W - 3L
1,476 SR
Queue Stats
32W - 28L
1,488 Elo+
Party 2
Ares
Ares
Kiwiezs
Ares
Level 26
God Stats
3W - 2L
1,632 SR
Queue Stats
37W - 30L
1,497 Elo+
Party 2
Olorun
Olorun
YabukiKohei
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,074 Elo+
Party 4
Fenrir
Fenrir
kALPHOSzEROMAR
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,420 Elo+
Solo
Bakasura
Bakasura
macius332
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,074 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kvertas
Ganesha
13
2 / 2 / 12
8,761
515
4,257
13,532
11,191
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
TruePride666
Arachne
15
14 / 7 / 3
10,371
610
17,022
13,789
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
deniconik
Chang'e
13
1 / 5 / 3
8,275
487
9,530
14,556
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
dyddnuts
Cupid
10
0 / 5 / 3
6,976
410
1,457
7,866
2,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
gneissose
Fenrir
14
6 / 4 / 5
9,100
535
9,308
10,586
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dinnao
Neith
13
6 / 4 / 7
8,621
507
8,472
9,419
4,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
Kiwiezs
Ares
14
7 / 1 / 7
9,858
580
11,270
13,683
18,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
14
7 / 7 / 3
8,646
509
12,893
16,712
6,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 5 / 1
7,826
460
6,069
14,038
6,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
macius332
Bakasura
7
0 / 6 / 2
5,924
348
2,891
6,163
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
23
Kills
23
23
Deaths
23
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Dinnao
Neith
6
4
7
2.38
L
Ares
Kiwiezs
Ares
7
1
7
10.5
W
Ganesha
Kvertas
Ganesha
2
2
12
4
W
Arachne
TruePride666
Arachne
14
7
3
2.21
L
Olorun
7
7
3
1.21
W
Chang'e
deniconik
Chang'e
1
5
3
0.5
W
Cupid
dyddnuts
Cupid
0
5
3
0.3
W
Fenrir
gneissose
Fenrir
6
4
5
2.13
L
3
5
1
0.7
L
Bakasura
macius332
Bakasura
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,574
Damage
41,595
60,329
Taken
60,015
31,621
Mitigated
38,018
19,549
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dinnao
Neith
8,472
2,894
0
2,856
9,419
4,249
1,112
1,112
8,307
0
48,319
L
Ares
Kiwiezs
Ares
11,270
1,520
0
3,570
13,683
18,020
536
3,234
10,449
25,460
0
W
Ganesha
Kvertas
Ganesha
4,257
843
640
2,343
13,532
11,191
365
4,424
8,938
25,581
0
W
Arachne
TruePride666
Arachne
17,022
12,345
0
2,856
13,789
5,986
2,774
6,413
7,301
0
49,346
L
Olorun
12,893
7,471
66
6,637
16,712
6,769
844
4,738
11,974
36,487
0
W
Chang'e
deniconik
Chang'e
9,530
1,128
1,870
6,623
14,556
5,428
322
6,639
7,917
55,200
0
W
Cupid
dyddnuts
Cupid
1,457
753
0
1,376
7,866
2,116
1,278
2,046
5,820
0
17,958
W
Fenrir
gneissose
Fenrir
9,308
4,223
0
3,841
10,586
6,900
125
5,040
5,546
0
42,692
L
6,069
2,133
0
2,025
14,038
6,786
0
2,977
11,061
0
47,775
L
Bakasura
macius332
Bakasura
2,891
1,972
0
471
6,163
2,194
460
1,726
4,437
0
9,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
40,875
325
Minions Killed
264
0
Camps Cleared
0
1,493,933
Distance Traveled
1,365,653
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,621
507
87
5
0
292,049
0
L
Ares
9,858
580
16
1
0
316,883
4
W
Ganesha
8,761
515
18
1
0
317,783
2
W
Arachne
10,371
610
95
6
0
326,796
2
L
Olorun
8,646
509
63
4
0
254,559
0
W
Chang'e
8,275
487
94
6
0
305,000
3
W
Cupid
6,976
410
44
3
0
258,838
0
W
Fenrir
9,100
535
74
4
0
285,516
2
L
Fenrir
7,826
460
72
4
0
311,230
2
L
Bakasura
5,924
348
26
2
0
190,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role