Player Matchup

Yemoja
Yemoja
RexDeUS366
Yemoja
Level 17
God Stats
4W - 4L
1,619 SR
Queue Stats
19W - 19L
1,550 Elo+
Solo
Bellona
Bellona
TenienteDan圎
Bellona
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,492 Elo+
Solo
Nu Wa
Nu Wa
TheAdeptOne
Nu Wa
Level 29
God Stats
3W - 3L
1,389 SR
Queue Stats
111W - 91L
1,441 Elo+
Solo
Cliodhna
Cliodhna
TheStringfellow
Cliodhna
Level 28
God Stats
3W - 6L
1,241 SR
Queue Stats
147W - 157L
1,499 Elo+
Solo
Cernunnos
Cernunnos
weasel13
Cernunnos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 159L
1,488 Elo+
Solo
Team Averages
Level 23
1,450 SR
1,494 Elo+

VS

Team Averages
Level 45
1,546 SR
1,541 Elo+
Rama
Rama
ActualPlathead
Rama
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 82L
1,610 Elo+
Party 1
Ullr
Ullr
BubyLion
Ullr
Level 21
God Stats
4W - 3L
1,376 SR
Queue Stats
102W - 104L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
DonLu
Zhong Kui
Level 160
God Stats
10W - 2L
1,848 SR
Queue Stats
338W - 301L
1,606 Elo+
Party 1
Chronos
Chronos
GremlinNob
Chronos
Level 7
God Stats
2W - 0L
1,704 SR
Queue Stats
13W - 10L
1,531 Elo+
Solo
Achilles
Achilles
Musa99
Achilles
Level 29
God Stats
4W - 5L
1,302 SR
Queue Stats
144W - 138L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
RexDeUS366
Yemoja
10
0 / 3 / 2
6,270
482
3,274
9,711
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 2
7,990
615
4,876
6,748
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
0 / 5 / 1
5,815
447
4,483
5,495
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
11
2 / 4 / 1
6,851
527
5,081
9,123
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
weasel13
Cernunnos
9
1 / 5 / 0
5,537
426
8,104
8,795
2,629
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 5
8,068
621
5,690
8,674
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Ullr
10
0 / 1 / 3
6,090
468
1,963
8,199
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
DonLu
Zhong Kui
11
1 / 1 / 5
6,888
530
5,981
9,949
10,233
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
GremlinNob
Chronos
15
10 / 1 / 6
8,747
673
11,344
11,190
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Musa99
Achilles
11
3 / 0 / 3
6,764
520
4,385
8,863
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
19
19
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Ullr
0
1
3
1.5
W
Zhong Kui
DonLu
Zhong Kui
1
1
5
3.5
W
Chronos
GremlinNob
Chronos
10
1
6
13
W
Achilles
Musa99
Achilles
3
0
3
4.5
L
Yemoja
RexDeUS366
Yemoja
0
3
2
0.33
L
2
2
2
1.5
L
0
5
1
0.1
L
Cliodhna
2
4
1
0.63
L
Cernunnos
weasel13
Cernunnos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,818
Damage
29,363
39,872
Taken
46,875
18,157
Mitigated
27,532
7,859
Healing
21,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,690
3,838
0
3,820
8,674
3,798
1,176
2,062
6,612
0
49,281
W
Ullr
1,963
654
0
2,281
8,199
2,490
24
2,012
6,187
0
28,637
W
Zhong Kui
DonLu
Zhong Kui
5,981
738
0
6,486
9,949
10,233
190
513
9,436
35,395
0
W
Chronos
GremlinNob
Chronos
11,344
3,758
0
4,493
11,190
3,927
1,691
1,346
9,844
64,400
0
W
Achilles
Musa99
Achilles
4,385
655
0
4,106
8,863
7,084
0
1,824
7,039
0
29,660
L
Yemoja
RexDeUS366
Yemoja
3,274
802
415
1,448
9,711
6,136
42
4,201
5,510
14,023
0
L
4,876
1,258
0
949
6,748
4,827
810
4,208
2,540
0
32,745
L
4,483
551
0
556
5,495
1,569
0
1,251
4,244
31,260
0
L
Cliodhna
5,081
591
0
2,952
9,123
2,996
0
4,343
4,780
0
35,538
L
Cernunnos
weasel13
Cernunnos
8,104
4,590
0
1,539
8,795
2,629
305
3,322
5,473
0
29,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,463
Gold Earned
36,557
292
Minions Killed
396
0
Camps Cleared
0
1,254,169
Distance Traveled
1,244,449
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,068
621
101
8
0
233,477
4
W
Ullr
6,090
468
62
5
0
236,782
1
W
Zhong Kui
6,888
530
77
6
0
216,661
3
W
Chronos
8,747
673
105
8
0
277,563
1
W
Achilles
6,764
520
51
4
0
279,966
3
L
Yemoja
6,270
482
17
1
0
237,129
2
L
Bellona
7,990
615
84
6
0
289,610
1
L
Nu Wa
5,815
447
55
4
0
248,017
5
L
Cliodhna
6,851
527
80
6
0
251,216
2
L
Cernunnos
5,537
426
56
4
0
228,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role