Player Matchup

Freya
Freya
CacatuaLateral
Freya
Level 41
God Stats
3W - 5L
1,237 SR
Queue Stats
206W - 193L
1,477 Elo+
Solo
Cliodhna
Cliodhna
FawnAirplane475
Cliodhna
Level 47
God Stats
2W - 0L
1,685 SR
Queue Stats
5W - 6L
1,527 Elo+
Solo
Bacchus
Bacchus
Flurgal
Bacchus
Level 69
God Stats
28W - 16L
1,603 SR
Queue Stats
118W - 133L
1,339 Elo+
Party 3
Anhur
Anhur
MrMagicAMann
Anhur
Level 25
God Stats
23W - 16L
1,520 SR
Queue Stats
102W - 108L
1,385 Elo+
Party 3
Gilgamesh
Gilgamesh
Yung DrinkWater
Gilgamesh
Level 62
God Stats
10W - 6L
1,688 SR
Queue Stats
116W - 131L
1,339 Elo+
Party 3
Team Averages
Level 49
1,547 SR
1,413 Elo+

VS

Team Averages
Level 44
1,468 SR
1,403 Elo+
Ganesha
Ganesha
 
Ganesha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CTI29
Merlin
Level 44
God Stats
5W - 7L
1,453 SR
Queue Stats
7W - 16L
1,330 Elo+
Solo
Hercules
Hercules
Cerealkilz
Hercules
Level 17
God Stats
0W - 2L
1,227 SR
Queue Stats
4W - 5L
1,516 Elo+
Party 1
Medusa
Medusa
NoLimitSpxrk
Medusa
Level 35
God Stats
4W - 3L
1,735 SR
Queue Stats
93W - 107L
1,342 Elo+
Party 2
Ravana
Ravana
RDF_Almighty
Ravana
Level 55
God Stats
2W - 3L
1,423 SR
Queue Stats
185W - 242L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
6,953
579
2,824
6,834
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
10
2 / 3 / 2
6,244
520
4,718
6,605
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Flurgal
Bacchus
10
1 / 0 / 9
6,464
539
1,918
3,887
2,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
6 / 0 / 4
6,653
554
6,995
4,531
1,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Yung DrinkWater
Gilgamesh
11
6 / 0 / 5
7,088
591
4,701
4,850
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 3 / 1
5,672
473
2,043
7,348
2,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
CTI29
Merlin
11
0 / 0 / 0
6,361
530
977
2,336
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Cerealkilz
Hercules
10
1 / 5 / 1
6,214
518
2,938
9,872
8,431
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
9
1 / 7 / 0
5,391
449
3,030
8,282
1,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
10
1 / 2 / 0
5,992
499
1,611
4,689
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
3
3
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
L
Merlin
CTI29
Merlin
0
0
0
0
W
2
0
1
2.5
L
Hercules
Cerealkilz
Hercules
1
5
1
0.3
W
Cliodhna
2
3
2
1
W
Bacchus
Flurgal
Bacchus
1
0
9
5.5
W
6
0
4
8
L
Medusa
1
7
0
0.14
L
Ravana
1
2
0
0.5
W
Gilgamesh
Yung DrinkWater
Gilgamesh
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,156
Damage
10,599
26,707
Taken
32,527
11,594
Mitigated
15,559
8,805
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,043
0
0
424
7,348
2,820
0
769
6,579
18,207
0
L
Merlin
CTI29
Merlin
977
0
0
754
2,336
757
542
1,150
1,186
31,443
0
W
2,824
892
0
4,896
6,834
2,901
0
258
6,420
40,704
9,036
L
Hercules
Cerealkilz
Hercules
2,938
1,013
0
2,490
9,872
8,431
433
975
8,897
0
25,436
W
Cliodhna
4,718
587
0
115
6,605
2,628
90
935
5,510
0
26,842
W
Bacchus
Flurgal
Bacchus
1,918
243
0
1,116
3,887
2,650
308
741
3,146
12,971
0
W
6,995
3,795
0
1,521
4,531
1,140
686
716
3,815
0
35,734
L
Medusa
3,030
1,469
66
1,049
8,282
1,560
0
1,286
6,996
0
22,477
L
Ravana
1,611
347
0
1,376
4,689
1,991
0
291
4,398
0
33,986
W
Gilgamesh
Yung DrinkWater
Gilgamesh
4,701
1,487
0
1,157
4,850
2,275
0
326
4,524
0
31,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,402
Gold Earned
29,630
272
Minions Killed
271
0
Camps Cleared
0
1,209,560
Distance Traveled
1,138,258
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,672
473
17
1
0
238,175
2
L
Merlin
6,361
530
74
6
0
216,630
0
W
Freya
6,953
579
94
8
0
240,684
2
L
Hercules
6,214
518
53
4
0
236,014
0
W
Cliodhna
6,244
520
42
4
0
219,438
1
W
Bacchus
6,464
539
22
2
0
244,317
6
W
Anhur
6,653
554
59
5
0
233,256
5
L
Medusa
5,391
449
52
4
0
203,824
2
L
Ravana
5,992
499
75
6
0
243,615
0
W
Gilgamesh
7,088
591
55
5
0
271,865
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role