Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DARTH B0SS69
Thanatos
Level 27
God Stats
24W - 23L
1,706 SR
Queue Stats
66W - 68L
1,516 Elo+
Solo
Jing Wei
Jing Wei
SpyTheDarkFox
Jing Wei
Level 27
God Stats
2W - 0L
1,430 SR
Queue Stats
3W - 5L
1,150 Elo+
Party 2
Bellona
Bellona
TakudaySempai
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,049 Elo+
Party 2
Cliodhna
Cliodhna
moleculasamurai7
Cliodhna
Level 26
God Stats
7W - 1L
1,740 SR
Queue Stats
80W - 62L
1,600 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,363 Elo+

VS

Team Averages
Level 24
1,498 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Nood1eBoi1
Gilgamesh
Level 29
God Stats
2W - 6L
1,294 SR
Queue Stats
76W - 82L
1,453 Elo+
Solo
Ares
Ares
PortalKing5
Ares
Level 28
God Stats
4W - 2L
1,887 SR
Queue Stats
80W - 69L
1,536 Elo+
Party 1
Charybdis
Charybdis
SG SKITTLEZZ
Charybdis
Level 20
God Stats
5W - 6L
1,543 SR
Queue Stats
31W - 38L
1,450 Elo+
Solo
Nemesis
Nemesis
gabbylikessleep
Nemesis
Level 16
God Stats
13W - 13L
1,251 SR
Queue Stats
194W - 240L
1,478 Elo+
Party 1
Neith
Neith
kyotesanti
Neith
Level 28
God Stats
1W - 3L
1,517 SR
Queue Stats
79W - 79L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 0 / 3
9,047
565
5,355
12,569
9,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
DARTH B0SS69
Thanatos
11
1 / 0 / 4
7,435
465
2,796
4,842
1,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
SpyTheDarkFox
Jing Wei
12
1 / 4 / 6
7,959
497
7,249
10,749
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
12
1 / 2 / 8
7,525
470
5,193
10,882
9,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
13 / 1 / 3
10,727
670
14,381
10,293
5,185
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nood1eBoi1
Gilgamesh
2
0 / 1 / 0
4,715
295
0
740
226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 5 / 3
6,925
433
6,827
17,006
14,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
SG SKITTLEZZ
Charybdis
14
3 / 4 / 2
7,922
495
8,087
11,861
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 1
6,542
409
3,012
9,379
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
12
0 / 6 / 1
7,392
462
3,995
8,021
1,890
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
6
7
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
0
3
5.5
W
Thanatos
DARTH B0SS69
Thanatos
1
0
4
3
L
Gilgamesh
Nood1eBoi1
Gilgamesh
0
1
0
0
L
3
5
3
0.9
L
Charybdis
SG SKITTLEZZ
Charybdis
3
4
2
1
W
Jing Wei
SpyTheDarkFox
Jing Wei
1
4
6
1
W
Bellona
1
2
8
2.5
L
0
4
1
0.13
L
Neith
0
6
1
0.08
W
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,974
Damage
21,921
49,335
Taken
47,007
29,455
Mitigated
23,286
19,170
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,355
1,398
3,822
3,290
12,569
9,689
423
1,900
10,669
31,108
0
W
Thanatos
DARTH B0SS69
Thanatos
2,796
627
0
5,573
4,842
1,893
366
804
4,038
0
35,320
L
Gilgamesh
Nood1eBoi1
Gilgamesh
0
0
0
18
740
226
0
0
740
0
1,184
L
6,827
469
825
4,402
17,006
14,563
0
2,617
14,389
20,099
0
L
Charybdis
SG SKITTLEZZ
Charybdis
8,087
3,623
0
3,885
11,861
3,631
0
2,845
9,016
0
60,565
W
Jing Wei
SpyTheDarkFox
Jing Wei
7,249
6,542
0
751
10,749
3,130
1,987
1,965
8,784
0
42,965
W
Bellona
5,193
573
0
3,073
10,882
9,558
117
1,654
9,228
6,431
28,657
L
3,012
1,253
0
469
9,379
2,976
116
1,113
8,266
0
34,874
L
Neith
3,995
2,266
160
1,126
8,021
1,890
1,142
113
7,908
0
34,495
W
14,381
3,823
0
2,661
10,293
5,185
364
504
9,789
0
76,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,693
Gold Earned
33,496
405
Minions Killed
286
0
Camps Cleared
0
1,460,198
Distance Traveled
1,112,847
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,047
565
46
3
0
256,463
2
W
Thanatos
7,435
465
78
5
0
213,063
0
L
Gilgamesh
4,715
295
4
0
0
26,026
0
L
Ares
6,925
433
29
2
0
293,479
4
L
Charybdis
7,922
495
107
7
0
262,516
1
W
Jing Wei
7,959
497
91
6
0
306,499
4
W
Bellona
7,525
470
47
3
0
315,966
0
L
Nemesis
6,542
409
72
5
0
291,405
0
L
Neith
7,392
462
74
5
0
239,421
5
W
Cliodhna
10,727
670
143
9
0
368,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role