Player Matchup

Geb
Geb
 
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SoloE
Neith
Level 28
God Stats
5W - 1L
1,732 SR
Queue Stats
78W - 72L
1,562 Elo+
Solo
Nu Wa
Nu Wa
StrawHatAlek
Nu Wa
Level 26
God Stats
5W - 0L
1,543 SR
Queue Stats
93W - 116L
1,488 Elo+
Solo
Ravana
Ravana
kokkapete
Ravana
Level 27
God Stats
11W - 7L
1,516 SR
Queue Stats
34W - 23L
1,552 Elo+
Solo
Hun Batz
Hun Batz
zuerr
Hun Batz
Level 15
God Stats
5W - 1L
1,911 SR
Queue Stats
29W - 22L
1,532 Elo+
Solo
Team Averages
Level 25
1,640 SR
1,527 Elo+

VS

Team Averages
Level 24
1,673 SR
1,569 Elo+
Da Ji
Da Ji
Boatingeel
Da Ji
Level 26
God Stats
1W - 1L
1,735 SR
Queue Stats
67W - 53L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
KaFrizz
Jormungandr
Level 23
God Stats
36W - 22L
1,726 SR
Queue Stats
46W - 31L
1,617 Elo+
Party 1
Ullr
Ullr
YourighytDxildo
Ullr
Level 26
God Stats
21W - 15L
1,664 SR
Queue Stats
67W - 65L
1,573 Elo+
Party 1
Tyr
Tyr
gebgod
Tyr
Level 26
God Stats
5W - 8L
1,581 SR
Queue Stats
216W - 243L
1,498 Elo+
Solo
Amaterasu
Amaterasu
iTolerance2
Amaterasu
Level 21
God Stats
17W - 5L
1,657 SR
Queue Stats
38W - 26L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
7 / 0 / 16
14,240
548
30,485
24,376
28,579
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
SoloE
Neith
20
5 / 5 / 6
14,483
557
18,077
16,786
7,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 6 / 10
13,771
530
12,325
8,867
2,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
kokkapete
Ravana
20
7 / 0 / 8
14,774
568
13,402
11,125
18,884
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
zuerr
Hun Batz
20
9 / 2 / 4
14,849
571
15,274
19,741
8,284
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
6 / 6 / 3
11,734
451
8,276
20,484
7,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
KaFrizz
Jormungandr
17
2 / 4 / 3
11,068
426
8,007
25,645
25,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 8 / 5
9,790
377
11,289
26,026
14,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
gebgod
Tyr
10
1 / 3 / 4
8,398
323
5,163
13,790
5,663
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
iTolerance2
Amaterasu
15
2 / 13 / 1
10,134
390
9,731
27,697
17,194
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
29
34
Kills
13
13
Deaths
34
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
7
0
16
15
L
Da Ji
6
6
3
1.25
L
Jormungandr
KaFrizz
Jormungandr
2
4
3
0.88
W
Neith
SoloE
Neith
5
5
6
1.6
W
6
6
10
1.83
L
2
8
5
0.56
L
Tyr
gebgod
Tyr
1
3
4
1
L
Amaterasu
iTolerance2
Amaterasu
2
13
1
0.19
W
Ravana
kokkapete
Ravana
7
0
8
11
W
Hun Batz
zuerr
Hun Batz
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,563
Damage
42,466
80,895
Taken
113,642
65,081
Mitigated
70,119
27,161
Healing
18,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
30,485
3,991
0
11,841
24,376
28,579
647
2,281
21,659
87,169
0
L
Da Ji
8,276
1,119
0
6,180
20,484
7,900
0
8,174
12,150
0
69,414
L
Jormungandr
KaFrizz
Jormungandr
8,007
1,595
0
1,466
25,645
25,261
312
7,555
17,762
66,988
0
W
Neith
SoloE
Neith
18,077
7,564
0
7,608
16,786
7,133
6,588
2,154
14,632
0
131,922
W
12,325
3,469
0
686
8,867
2,201
4,566
491
8,376
61,582
0
L
11,289
4,112
0
303
26,026
14,101
116
9,397
16,389
0
49,846
L
Tyr
gebgod
Tyr
5,163
740
0
4,874
13,790
5,663
0
5,936
7,854
0
24,074
L
Amaterasu
iTolerance2
Amaterasu
9,731
4,133
0
5,316
27,697
17,194
480
11,472
16,077
0
55,151
W
Ravana
kokkapete
Ravana
13,402
2,096
0
1,582
11,125
18,884
1,945
1,660
9,465
538
95,616
W
Hun Batz
zuerr
Hun Batz
15,274
4,439
0
5,444
19,741
8,284
1,241
1,770
17,297
0
131,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,117
Gold Earned
51,124
703
Minions Killed
430
0
Camps Cleared
0
2,503,644
Distance Traveled
2,026,641
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,240
548
72
3
0
557,315
4
L
Da Ji
11,734
451
120
5
0
430,615
0
L
Jormungandr
11,068
426
105
4
0
494,359
8
W
Neith
14,483
557
165
6
0
412,123
3
W
Nu Wa
13,771
530
98
4
0
414,777
5
L
Ullr
9,790
377
68
3
0
426,860
3
L
Tyr
8,398
323
34
1
0
211,561
2
L
Amaterasu
10,134
390
103
4
0
463,246
0
W
Ravana
14,774
568
190
7
0
550,038
2
W
Hun Batz
14,849
571
178
7
0
569,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role