Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BNDOBSON
Sol
Level 160
God Stats
29W - 20L
1,548 SR
Queue Stats
439W - 427L
1,502 Elo+
Solo
Cliodhna
Cliodhna
Drewblue00
Cliodhna
Level 104
God Stats
6W - 3L
1,441 SR
Queue Stats
58W - 58L
1,463 Elo+
Solo
Nu Wa
Nu Wa
KazeYuri
Nu Wa
Level 68
God Stats
50W - 32L
1,608 SR
Queue Stats
298W - 276L
1,467 Elo+
Solo
Ymir
Ymir
lv USOPP vl
Ymir
Level 129
God Stats
19W - 15L
1,561 SR
Queue Stats
433W - 445L
1,404 Elo+
Party 1
Team Averages
Level 109
1,532 SR
1,467 Elo+

VS

Team Averages
Level 92
1,446 SR
1,432 Elo+
Artemis
Artemis
Chrisguitar9
Artemis
Level 109
God Stats
3W - 4L
1,430 SR
Queue Stats
375W - 367L
1,474 Elo+
Solo
Mulan
Mulan
Deathtrap981
Mulan
Level 68
God Stats
11W - 6L
1,729 SR
Queue Stats
282W - 258L
1,531 Elo+
Solo
Hel
Hel
Erickbgg
Hel
Level 104
God Stats
2W - 7L
1,347 SR
Queue Stats
135W - 131L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
L3G4CY69
Erlang Shen
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,305 Elo+
Solo
Janus
Janus
ZeqxMovinK
Janus
Level 62
God Stats
1W - 1L
1,224 SR
Queue Stats
10W - 20L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 2 / 6
7,604
543
9,076
7,643
2,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 2
8,187
585
5,540
8,497
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Drewblue00
Cliodhna
13
6 / 2 / 5
8,343
596
12,228
8,639
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
KazeYuri
Nu Wa
13
4 / 1 / 7
8,279
591
10,107
5,374
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 0 / 5
7,833
560
3,627
7,422
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chrisguitar9
Artemis
11
1 / 5 / 2
6,585
470
5,983
11,951
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 2
6,635
474
6,014
13,896
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 2
6,527
466
2,764
8,046
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erlang Shen
L3G4CY69
Erlang Shen
12
1 / 4 / 0
6,275
448
4,771
11,178
7,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
12
2 / 5 / 0
6,784
485
3,053
6,966
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
20
Kills
6
6
Deaths
20
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
2
6
3
W
2
1
2
3
L
Artemis
Chrisguitar9
Artemis
1
5
2
0.4
L
1
5
2
0.4
W
Cliodhna
Drewblue00
Cliodhna
6
2
5
4.25
L
1
1
2
2
W
Nu Wa
KazeYuri
Nu Wa
4
1
7
7.5
L
Erlang Shen
L3G4CY69
Erlang Shen
1
4
0
0.25
L
Janus
2
5
0
0.4
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
22,585
37,575
Taken
52,037
16,101
Mitigated
22,270
14,622
Healing
17,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,076
5,412
0
1,687
7,643
2,365
1,084
1,700
5,896
0
43,991
W
5,540
2,448
0
5,503
8,497
2,888
479
0
7,554
46,104
6,628
L
Artemis
Chrisguitar9
Artemis
5,983
1,454
149
2,507
11,951
4,265
0
4,283
7,495
0
35,146
L
6,014
1,142
0
2,632
13,896
5,087
0
3,566
10,186
0
33,542
W
Cliodhna
Drewblue00
Cliodhna
12,228
1,872
0
3,218
8,639
2,823
223
999
7,640
0
53,706
L
2,764
352
3,196
4,493
8,046
3,353
0
2,693
5,169
27,705
0
W
Nu Wa
KazeYuri
Nu Wa
10,107
2,169
0
1,650
5,374
1,618
861
1,113
4,261
52,168
0
L
Erlang Shen
L3G4CY69
Erlang Shen
4,771
718
0
3,359
11,178
7,831
0
4,277
6,837
0
30,524
L
Janus
3,053
100
0
1,205
6,966
1,734
111
2,856
3,882
38,033
0
W
3,627
847
0
2,564
7,422
6,407
0
2,005
5,417
24,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,246
Gold Earned
32,806
399
Minions Killed
337
0
Camps Cleared
0
1,303,847
Distance Traveled
1,300,053
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,604
543
73
5
0
238,862
2
W
Sol
8,187
585
99
7
0
228,912
0
L
Artemis
6,585
470
68
5
0
240,458
1
L
Mulan
6,635
474
66
5
0
277,129
2
W
Cliodhna
8,343
596
92
7
0
320,786
0
L
Hel
6,527
466
53
4
0
270,373
3
W
Nu Wa
8,279
591
86
6
0
256,736
7
L
Erlang Shen
6,275
448
63
5
0
274,055
0
L
Janus
6,784
485
87
6
0
238,038
5
W
Ymir
7,833
560
49
4
0
258,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role