Player Matchup

Bacchus
Bacchus
IMCyk03
Bacchus
Level 15
God Stats
3W - 3L
1,535 SR
Queue Stats
12W - 17L
1,413 Elo+
Party 2
Ravana
Ravana
MizkifViewer
Ravana
Level 8
God Stats
9W - 3L
1,702 SR
Queue Stats
87W - 86L
1,015 Elo+
Solo
Gilgamesh
Gilgamesh
SirLIFTsAlot777
Gilgamesh
Level 6
God Stats
3W - 3L
1,133 SR
Queue Stats
6W - 6L
1,109 Elo+
Party 1
Olorun
Olorun
TexMexTaco225
Olorun
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 19L
1,467 Elo+
Party 1
Izanami
Izanami
XxIsiaiahCxX
Izanami
Level 26
God Stats
42W - 29L
1,516 SR
Queue Stats
116W - 114L
1,364 Elo+
Party 2
Team Averages
Level 14
1,477 SR
1,274 Elo+

VS

Team Averages
Level 19
1,531 SR
1,343 Elo+
Zhong Kui
Zhong Kui
McJibletzJr
Zhong Kui
Level 29
God Stats
11W - 16L
1,493 SR
Queue Stats
128W - 114L
1,472 Elo+
Solo
Apollo
Apollo
christfix
Apollo
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 33L
1,414 Elo+
Solo
Izanami
Izanami
oncoming-aside1
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,197 Elo+
Solo
Pele
Pele
phdestruidor454
Pele
Level 17
God Stats
3W - 2L
1,661 SR
Queue Stats
46W - 60L
1,219 Elo+
Solo
Kali
Kali
zbsparticus
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IMCyk03
Bacchus
10
5 / 2 / 7
6,690
608
4,927
10,147
7,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
11
4 / 1 / 3
6,771
616
5,807
4,266
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
SirLIFTsAlot777
Gilgamesh
8
0 / 1 / 1
5,272
479
1,065
3,513
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
10 / 2 / 1
8,295
754
7,623
5,698
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
XxIsiaiahCxX
Izanami
9
7 / 5 / 2
6,266
570
5,578
6,652
1,794
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
McJibletzJr
Zhong Kui
11
2 / 5 / 0
6,352
577
5,080
10,287
5,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
christfix
Apollo
11
4 / 3 / 0
6,454
587
3,756
6,914
2,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
1 / 8 / 2
4,675
425
3,910
7,119
1,573
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
3 / 6 / 2
5,275
480
3,277
8,994
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 4
5,054
459
508
4,442
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
26
Kills
10
11
Deaths
26
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IMCyk03
Bacchus
5
2
7
4.25
L
Zhong Kui
McJibletzJr
Zhong Kui
2
5
0
0.4
W
Ravana
4
1
3
5.5
W
Gilgamesh
SirLIFTsAlot777
Gilgamesh
0
1
1
0.5
W
10
2
1
5.25
W
Izanami
XxIsiaiahCxX
Izanami
7
5
2
1.6
L
Apollo
christfix
Apollo
4
3
0
1.33
L
1
8
2
0.25
L
3
6
2
0.67
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,000
Damage
16,531
30,276
Taken
37,756
15,427
Mitigated
13,072
7,397
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IMCyk03
Bacchus
4,927
1,042
459
3,320
10,147
7,166
670
677
9,470
18,577
0
L
Zhong Kui
McJibletzJr
Zhong Kui
5,080
328
0
4,226
10,287
5,743
0
3,587
6,700
33,283
0
W
Ravana
5,807
1,336
0
1,302
4,266
1,960
54
1,246
3,020
0
31,506
W
Gilgamesh
SirLIFTsAlot777
Gilgamesh
1,065
203
0
251
3,513
2,167
391
0
3,513
0
14,263
W
7,623
3,589
0
1,634
5,698
2,340
472
3,157
2,541
44,460
5,474
W
Izanami
XxIsiaiahCxX
Izanami
5,578
4,715
0
431
6,652
1,794
2,387
0
6,652
0
24,631
L
Apollo
christfix
Apollo
3,756
2,608
0
3,022
6,914
2,025
456
546
6,368
0
30,267
L
3,910
3,426
0
0
7,119
1,573
52
2,575
4,544
0
12,189
L
3,277
787
0
1,748
8,994
2,135
0
2,672
6,322
0
14,997
L
508
280
0
769
4,442
1,596
0
2,250
2,192
0
10,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,294
Gold Earned
27,810
258
Minions Killed
186
0
Camps Cleared
0
1,004,974
Distance Traveled
951,930
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,690
608
26
2
0
205,324
0
L
Zhong Kui
6,352
577
74
7
0
199,082
1
W
Ravana
6,771
616
64
6
0
229,257
3
W
Gilgamesh
5,272
479
23
2
0
179,296
0
W
Olorun
8,295
754
101
9
0
185,452
2
W
Izanami
6,266
570
44
4
0
205,645
0
L
Apollo
6,454
587
62
6
0
190,724
2
L
Izanami
4,675
425
15
1
0
187,063
0
L
Pele
5,275
480
14
1
0
206,606
0
L
Kali
5,054
459
21
2
0
168,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role