Player Matchup

Zhong Kui
Zhong Kui
BuddyNotBud
Zhong Kui
Level 139
God Stats
3W - 2L
1,675 SR
Queue Stats
206W - 214L
1,503 Elo+
Party 3
Danzaburou
Danzaburou
DavidsManager75
Danzaburou
Level 47
God Stats
18W - 30L
1,462 SR
Queue Stats
151W - 146L
1,460 Elo+
Party 3
Jormungandr
Jormungandr
EazyEBozo
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,439 Elo+
Party 2
Hun Batz
Hun Batz
ForEverAlwaysx3
Hun Batz
Level 47
God Stats
4W - 3L
1,803 SR
Queue Stats
110W - 123L
1,434 Elo+
Party 2
Fenrir
Fenrir
jiro321
Fenrir
Level 118
God Stats
13W - 15L
1,580 SR
Queue Stats
623W - 559L
1,489 Elo+
Party 2
Team Averages
Level 71
1,604 SR
1,465 Elo+

VS

Team Averages
Level 93
1,679 SR
1,545 Elo+
Odin
Odin
KOOLLIK-
Odin
Level 39
God Stats
11W - 5L
1,674 SR
Queue Stats
248W - 253L
1,400 Elo+
Solo
Ganesha
Ganesha
Nolanryan2
Ganesha
Level 40
God Stats
3W - 0L
1,856 SR
Queue Stats
150W - 130L
1,598 Elo+
Party 1
Izanami
Izanami
OG-FinDeR
Izanami
Level 142
God Stats
35W - 14L
1,672 SR
Queue Stats
461W - 410L
1,564 Elo+
Party 1
Bastet
Bastet
OG-GriNDeR
Bastet
Level 142
God Stats
12W - 5L
1,394 SR
Queue Stats
438W - 389L
1,563 Elo+
Party 1
Chang'e
Chang'e
OG-HiDeR
Chang'e
Level 103
God Stats
2W - 0L
1,798 SR
Queue Stats
171W - 156L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BuddyNotBud
Zhong Kui
17
3 / 5 / 5
10,776
513
19,776
19,651
13,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
DavidsManager75
Danzaburou
16
4 / 11 / 5
10,702
510
10,951
18,699
3,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
EazyEBozo
Jormungandr
15
1 / 2 / 5
9,502
452
6,142
14,063
10,014
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
15
1 / 11 / 6
9,162
436
7,896
17,798
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
jiro321
Fenrir
15
3 / 9 / 6
9,758
465
8,130
23,330
13,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
8 / 2 / 3
11,060
527
12,249
17,384
18,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Nolanryan2
Ganesha
16
1 / 1 / 22
11,445
545
10,981
19,399
25,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
OG-FinDeR
Izanami
20
10 / 4 / 6
13,484
642
18,102
15,980
6,683
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
OG-GriNDeR
Bastet
19
12 / 4 / 12
12,705
605
16,394
16,440
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
OG-HiDeR
Chang'e
17
7 / 2 / 8
11,786
561
15,341
14,524
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
89
12
Kills
38
38
Deaths
13
27
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BuddyNotBud
Zhong Kui
3
5
5
1.1
L
Danzaburou
DavidsManager75
Danzaburou
4
11
5
0.59
L
Jormungandr
EazyEBozo
Jormungandr
1
2
5
1.75
L
Hun Batz
1
11
6
0.36
W
Odin
8
2
3
4.75
W
Ganesha
Nolanryan2
Ganesha
1
1
22
12
W
Izanami
OG-FinDeR
Izanami
10
4
6
3.25
W
Bastet
OG-GriNDeR
Bastet
12
4
12
4.5
W
Chang'e
OG-HiDeR
Chang'e
7
2
8
5.5
L
Fenrir
jiro321
Fenrir
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,895
Damage
73,067
93,541
Taken
83,727
45,162
Mitigated
63,761
18,303
Healing
30,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BuddyNotBud
Zhong Kui
19,776
1,206
293
6,990
19,651
13,390
0
9,127
9,728
85,118
0
L
Danzaburou
DavidsManager75
Danzaburou
10,951
4,224
0
2,693
18,699
3,755
0
3,517
15,095
0
44,422
L
Jormungandr
EazyEBozo
Jormungandr
6,142
2,549
0
2,333
14,063
10,014
240
2,732
10,700
45,304
0
L
Hun Batz
7,896
1,538
0
3,069
17,798
4,288
0
4,352
13,272
0
54,546
W
Odin
12,249
2,833
0
3,326
17,384
18,301
740
6,170
11,214
13,343
28,647
W
Ganesha
Nolanryan2
Ganesha
10,981
908
2,676
2,975
19,399
25,818
131
8,360
11,039
34,973
0
W
Izanami
OG-FinDeR
Izanami
18,102
12,209
0
5,384
15,980
6,683
6,408
990
14,990
0
126,872
W
Bastet
OG-GriNDeR
Bastet
16,394
5,972
0
5,796
16,440
6,685
0
3,573
12,867
0
86,153
W
Chang'e
OG-HiDeR
Chang'e
15,341
1,046
3,912
6,533
14,524
6,274
1,613
6,891
7,633
70,453
0
L
Fenrir
jiro321
Fenrir
8,130
1,909
478
2,447
23,330
13,715
0
8,990
13,540
0
29,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,900
Gold Earned
60,480
428
Minions Killed
594
0
Camps Cleared
0
1,837,401
Distance Traveled
1,961,571
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,776
513
153
7
0
384,767
4
L
Danzaburou
10,702
510
62
3
0
344,935
4
L
Jormungandr
9,502
452
95
5
0
343,673
0
L
Hun Batz
9,162
436
78
4
0
374,809
1
W
Odin
11,060
527
90
4
0
383,181
0
W
Ganesha
11,445
545
17
1
0
395,092
3
W
Izanami
13,484
642
219
10
0
357,660
2
W
Bastet
12,705
605
108
5
0
426,526
4
W
Chang'e
11,786
561
160
8
0
399,112
5
L
Fenrir
9,758
465
40
2
0
389,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role